1242 безплатни аудиофайлове за "Pass"

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This was created with reaktor 6, nested inside vcvrack (via the "host" module) run through various effects in vcv rack. Ultimately this was rendered out at 192khz (vcv allows for very high super sampling). Many frequencies that are above the range of hearing exist in this file due to rendering it at such a high sample rate. I recommend that, in your daw of choice: pitch this down a couple octaves while running this through a frequency analyzer. Watch how many notes and tones emerge into the range of hearing. You might need a high shelf eq on this as well as a slight high pass filter. Several use cases for this sound: in the background of a sci-fi video game. On your next ambient dark drone top 40 hit single. Run through effects like granulators, pitch shifters and spectral distortions to make a crazy sound design sculpture.
Автор: Offthesky
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00:26
A crescendo demo of the registers Violin, Viola and Horn, with modulation and sustain. You will hear random akkords with extreme rhytmic crescendo demo. The crescendo effect is monophonic, i. e. the keys have always to be released and pressed down again in order to get the crescendo effect. The crescendo only influences the registers Violin and Viola, not Trumpet/Horn and Contrabass and Cello. Note: Horn is the low pass filtered version of the register Trumpet, not an additional register. Trumpet sounds much brighter. If the button Horn is pressed, you may release the button Trumpet, without any change in sound. Horn means French horn. The Trumpet or Horn register offer the effects of the brass section in an orchestra. This is the famous and well known sound of the Arp/Solina String Ensemble! Data of instrument: Series 76 (Manufacturing year) No. 0131202 Manufactured by B. V. Eminent - Bodegraven - Holland
Автор: MFbay
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I created a click track and got rid out the last two beats of each bar. I shortened the spaces between the first two beats of every bar. I then added a reverb effect and created another layer of brownian noise to even out the silence. Descriptiftypologie selon pierre schaeffer - x"masse: groupe de sonstimbre harmonique:acidegrain: lisseallure: pas de vibratodynamique: l'attaque est abrupte.
Автор: Aoiferobbins
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//////// made using audacity (only):. Generate 3 wave forms. Saw - 110hzsquare - 220hzsine - 440hz. Pull down the track's volume using the sliderthen mix them all together on one track. Apply a wahwah plugin :freq= 1,5 / phase=0 / dept=70 / resonnance= 5,2 / cutoff freq= 5. Progresively increase the tempo :source tempo to -75% / final tempo to +150% (with dynamic transcient sharpening)source hight to -50% / final hight to +150%. Normalise to -0,5apply short fade in and long fade out. //////// typologie:continu varié (v)(pourrait presque être aussi décrit en tant que série d'impulsions tonique / n' ). ////// morphologie:- masse: son seul- timbre harmonique: riche, puissant et assez agressif (mais adouci par le filtrage)- grain: grain assez "gros" et rugueux- allure: stable, pas de vibrato rapproché, pas de "chevrotement"- attaque: l'attaque est graduelle- profil mélodique: variations à mi-chemin entre scalaires et serpentines- profil de masse / calibre : présence d'un filtrage évolutif intermitent qui adoucit le grain et donne une impression plus "organique".
Автор: Univ Lyon
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The same as my other fire whoosh sound, but i used a hi-pass eq at the 50hz mark to take out some of the "mud. ". --. This is a quick fire sound i made using qubodup's "swing 25" public domain/cc0 upload on this site. It's a bamboo stick swinging, which i layered and toyed with to get the results here. For those curious, here are the steps. * i took the file into reaper, and slowed the file's playback rate to 31% of the original. * i then duplicated the file three times, for a total of 4 tracks. * track 1 (lowish gas-burner sound):- reverb (drum-room impulse response, a medium-sounding reverb with a slight deadness to it. In free impulse loader reverberate le, stretched impulse to 150% and set attack time to 0. 218s). - eq (-8db bandpass near 200hz, rising back to 0 by the 1k mark. Low-pass applied at 5. 8khz). * track 2 (lowest of sounds, like a bassy gas-burner):- chorus effect. That's it. (specifically acon digital multiply, a free plugin, set to the "romantic" preset). * track 3 (not as low as track 2, but closer to track 2 than 1)- reverb (a large hall impulse response. No adjustments, ie. No increased attack or stretching like for track 1. ). -chorus doubler (free plugin duet, preset: "basic doubler. " same effect as if i had doubled the track and pitched one up 6 cents. ). - chorus (free plugin acon digital multiply, preset: "romantic. "). * track 4 (most flame-thrower, whooshy of tracks. )- reverb (impulse response says "hall medium," but it's a thick, even echo from start to finish. Makes the sound go from its default "whoosh" to a flamethrower noise. - chorus doubler (duet again, preset: basic doubler). - chorus (acon digital multiply, preset: "romantic. "). Master bus:. - compressor (tdr kotelnikov mastering compressor, the free successor to the tdr feedback compressor ii. Preset: punchy. Thresh: -20. 9, soft knee: -1. 5, ratio: 2:0:1, attack: 7. 0 ms, release peak: 165 ms, release rms: 165 ms, makeup: 1. 5 db, output: 2. 0 db. That's it.
Автор: Niedec
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Extrait de la Toccata et fugue en ré mineur (BWV 565) de Jean-Sébastien Bach, diffusé avec l'accord de l'organiste qui ne souhaite pas être cité (morceau joué pour tester le réglage de l'orgue pour la saison 2022).
Автор: Romainbehar
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03:48
July 22nd, 2017. A city street festival in denver colorado usa. A hot sunny day, lots of people out to enjoy the afternoon, lots of vendors, small stages, pas blaring recorded music, finally a live performance at the end. Conversations as the observer moves along block by block. Sound professionals ms-tfb-2 binaural mic headset, sound devices mixpre-6.
Автор: Chromakei
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Here it is! my first ever submission on freesound! i decided to start this all out with a bang, and post something really cool that i'm proud of making. I'm not sure exactly what this creature was supposed to be. I'll leave that up to your imaginations. How it was made:. Software: fl studio 20. Plugin(s): serum, valhallaroom, ott, fruity parametric eq 2, and fruity delay 2. This was made completely with synthesizers. I used serum for the main synth, made copies of it, and modified each of them to sound unique from the other. I'd try to explain how the synth was made, but there's a lot of stuff. To process it, i used ott to make it sound more powerful and clear, eq to get the frequencies and texture right, delay with a low pass filter to get that outdoors echo feel, and valhalla room for the reverb. I had fun making these. Enjoy!.
Автор: Resaural
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Stereo ambience of people passing by at the kulturforum in berlin. This is a large open concrete space next to the berlin philharmonic hall. It's a warm summer evening and the berlin philharmonics have just finished an open air concert. The recording starts about 15 minutes after the end of the concert while everyone is leaving the place, maybe about 1000-1500 people. The crowd is generally in a happy and talkative mood. There are lots of international folks and tourists, so you'll not only hear german, but also english and lots of other languages. After six minutes or so there is also a police siren in the background. Recorded with a zoom h6 (xy mics). In the same pack there is also a second recording starting directly at the end of the concert with people applauding. It is can be found here.
Автор: Ludwigmueller
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This sound effect was captured by me on video on my canon digital powershot a460 camera, i stood just above the motorway at charing cross glasgow scotland and captured this sound from the jam packed motorway, both sides were busy, i even caught the sound of a police car coming along the hard shoulder. I simply took the sound from my video. Please note, anybody is free to use this sound, you don't have to credit me, but it would be fun to hear how you use my sound if possible. :) here is the link to the type of licence i use. Http://creativecommons. Org/publicdomain/zero/1. 0/.
Автор: Syphon
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This was recorded by holding a small pcm recorder (zoom h1n) very close to an ipod 4th generation. The ipod was turned on and its hard drive tried to start up. You can hear the spin up of the motor and the hard drive head clicking back and forth. The hard drive fails to power up completely and eventually shuts down again. A 350 hz high pass filter was applied, in addition to audacity noise reduction, to get this clean motor noise from the original recording. The stereo file was then mixed to mono because the mic was slightly off center from the ipod, and the stereo provides no benefit. The hard drive in this ipod is a 1. 8" 40 gb toshiba hard drive, the ipod model is a1059. The microphone was held just 3 cm (1. 2 in) from the ipod. Recording settings were stereo 44. 1 khz at 16 bit (wav format). The file is the same except it's mono.
Автор: Conath
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Disclaimer: this may be loud. Check your volume. This sound is an experiment i did for a short film my crew and i are working on. I wanted to see if i could make a warning effect like the civil defense messages that play on the radio for storms and other emergencies, so i recorded my voice, and pitched it down, equalized it, put it through a high pass filter and lo and behold, i think it sounds pretty darn close. I then coupled it with a couple alert tones from my local noaa / nssl station and this sound was born. This effect could be used for an apocalyptic scenario or civil unrest, riots, looting, or anything else you desire. Not required, but it would be cool to hear if you use it for anything. Enjoy!.
Автор: Mnslugger
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Son de pas dans des graviers. Son enregistré avec un zoom h4n pro et une bonnette rycote mini wind screen. Sound of footstep in gravel. Sound recorded with a zoom h4n pro and a rycote mini wind screen. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Автор: Samuelgremaud
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Son de pas dans des escalier puis dans du gravier. Son enregistré avec un zoom h4n pro et une bonnette rycote mini wind screen. Footstep in stairs and in gravel. Sound recorded with a zoom h4n pro and a rycote mini wind screen. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Автор: Samuelgremaud
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Son de pas dans la neige (suisse). Son enregistré avec un zoom h4nsp et une bonnette rycote mini wind screen. Sound of step in the snow (switzerland). Sound recorded with a zoom h4nsp and a rycote mini wind screen. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Автор: Samuelgremaud
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Son de pas dans des cailloux. Son enregistré avec un zoom h4n pro et une bonnette rycote mini wind screen. Sound of footstep in gravel. Sound recorded with a zoom h4n pro and a rycote mini wind screen. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Автор: Samuelgremaud
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00:19
Sound of footstep in dead leafs. Sound recorded with a zoom h4n pro and a rycote mini wind screen. Son de pas dans des feuilles mortes. Son enregistré avec un zoom h4n pro et une bonnette rycote mini wind screen. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Автор: Samuelgremaud
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00:20
Sound of footstep in shavings. Sound recorded with a zoom h4n pro and a rycote mini wind screen. Son de pas dans des copeaux de bois. Son enregistré avec un zoom h4n pro et une bonnette rycote mini wind screen. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Автор: Samuelgremaud
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01:37
This helicopter sound design was created at fl studio, in the sytrus synthesizer. The sound consists of four layers. 1. Sine wave frequency of 44 hz. Simulates the low frequency noise of propeller blades. 2. White noise passed through the svf filter. Simulates the noise of propeller blades. 3. Saw wave. Simulates the sound of an engine. 4. The sine wave. Imitates a high-frequency whistle of the engine. Various modulations are applied to all waves through the envelopes of the synthesizer. Next, the signal on the mixer channel is processed by a multi-band exciter and equalizer. Then a signal was sent to two channels with delay processing. One of them imitates reflections. In the lower-middle frequency range. On the second in the upper-middle frequency range. As you approach the sound source, the volume parameters of the direct and reflected signals are automated, low pass filter, pan width and equalization of direct sound. The helicopter performs strange maneuvers, as if making constant circles during the approach to the listener. I did not seek to create the veracity of these maneuvers.
Автор: Newlocknew
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This is a sound of a mercedes benz 709d mini bus driving on a really hard icy road. It was a rattly old bus, everything squeaked and rumbled on it. I videoed this journey with my canon powershot a460 digital camera, i simply took the sound from the video. It's a good sound, it turned out well thanks to the winter weather, and the rough icy road. Please note, anybody is free to use this sound, you don't have to credit me, but it would be fun to hear how you use my sound if possible. :) here is the link to the type of licence i use. Http://creativecommons. Org/publicdomain/zero/1. 0/.
Автор: Syphon
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09:37
This sound was made by me, i tied down my canon powershot a460 digital camera inside the engine bay of my 1993 rover 620si, and it's got a petrol honda engine, no turbo on this version. I had my video recording on my camera in the engine bay while i was driving. I started the engine up and took it for a drive. I simply took the sound off the video. I hope you enjoy this sound. :) please note, anybody is free to use this sound, you don't have to credit me, but it would be fun to hear how you use my sound if possible. :) here is the link to the type of licence i use. Http://creativecommons. Org/publicdomain/zero/1. 0/.
Автор: Syphon
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I created a chip track to which i added a reverbation effect. I copied it and then rendered both onto a new track. Reusing the same sound , i lengthened the tempo and increased the pitch on the second one. I then reused it a few times to imitate the sound of the ball bouncing off the table, speeding up the tempo and adding a fade out effect. Descriptiftypologie selon pierre schaeffer - x"masse: groupe de sonstimbre harmonique:secgrain: lisseallure: pas de vibratodynamique: l'attaque est abrupte.
Автор: Aoiferobbins
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Son de pas dans des feuilles mortes. Son enregistré avec un zoom h4n pro et une bonnette rycote mini wind screen. Sound of footstep in dead leafs. Sound recorded with a zoom h4n pro and a rycote mini wind screen. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Автор: Samuelgremaud
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Marsian « toc toc ». Générer un click track. Garder une seule partie en sélectionnant les notes identiques. Effet « répéter » pour avoir six notes, et couper entre les deux répétitions pour ne pas avoir trop de blancchanger la hauteur à 113%changer la vitesse, pourcentage de modification : 10%. Typologie : x’’, itération complexe. - masse:son répété, identique, avec une pause entre chaque note. - timbre harmonique:clair. - grain:un léger grain sur le début de chaque note. - allure:un léger vide entre chaque note. Cinq répétitions de la première. - dynamique:entrée du son douce. .
Автор: Univ Lyon
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Sound of footstep on a wood bridge. Sound recorded with a zoom h4n pro and a rycote mini wind screen. Son de pas sur un pont en bois. Son enregistré avec un zoom h4n pro et une bonnette rycote mini wind screen. My sounds are licensed under the creative commons 0 license but it would be a pleasure for me to hear your work so doesn’t hesitate to comment or to send me a message with your work :).
Автор: Samuelgremaud
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Au clair de la lune (trad., maybe Jean-Baptiste Lully), first four bars, in D mode (not the original mode: made to provide an example of the influence of the mode); made with LiLypond Au clair de la lune (trad., peut-être Jean-Baptiste Lully), quatre première mesures, en mode de ré (ce n'est pas le mode original, il s'agit d'un exemple pour montrer l'influence du mode) ; fait avec LiLypond
Автор: This file is lacking author information.
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02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Автор: Niedec
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00:26
I recently contributed a track to a triple lp set of krautrock cover versions ("head music 2", released by fruits de mer records, december 2020). The song i chose to cover was kraftwerk's "autobahn". If you know the track, you'll know that it uses synthesised traffic sounds alongside recordings of the same. On my version, i achieved these in three ways:. 1) i downloaded some public domain traffic sound effects from elsewhere here on freesound. Org (thanks, guys!). 2) i got in my car with my zoom recorder and made my own recordings of the engine starting, stopping, etc. 3) i made my own sound effects using virtual synths and effects in ableton live 10. This particular sound falls into the third category. Let me stress that while the song "autobahn" is copyrighted, these are isolated sound effects and are not covered by copyright. I'm making them available here under a public domain licence. If you download and use any of these samples, please let me know in the comments what you did with them. It's not compulsory but it would be interesting to know what people did with these sounds.
Автор: Spurioustransients
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Non-functional tube radio warming up, making a loud 60hz hum with lots of harmonics. As a bonus it clicks off at the end. Zenith consoltone. Only because the faq says so: electro voice n/d 257a through impedance transformer into crappy gigabyte motherboard realtek high definition audio. 16bits, processed at 32bits. Audacity sound editor and/or driver wouldn't record mic level so it was very noisy after amplification. Filtered with a (mathematically equivalent) fft constructed whopping 64k length zero phase filter (blackman window) with 5 wavelength width bandpass at each harmonic from 60hz to 5,520hz. For some reason a fraction of some of the harmonics didn't get through so did another pass on the residual noise and mixed that in. Near the beginning there was a sort of brief duplicate signal that descended in pitch so it didn't make it through the filter. I added that bit in. Attenuated frequencies above 3. 6khz because they are pretty much noise, but removing them didn't sound right. Cleaned up the beginning a bit in various ways, cut it down to 15 sec and carefully appended the unfiltered "click" onto the end, which i denoised 12db with audacity's noise reduction.
Автор: Hetanoyokozuki
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02:22
I videoed this sound of a subway train in glasgow scotland on the famous "clockwork orange" train as they are called. I used my canon powershot a460 digital camera to video this, i simply took the sound from the video. I was lucky enough to get a good run on this with just a few poeple on board, so there wasn't any other sound apart from the train, the only time you here some movement of feet is when the doors open. Please note, anybody is free to use this sound, you don't have to credit me, but it would be fun to hear how you use my sound if possible. :) here is the link to the type of licence i use. Http://creativecommons. Org/publicdomain/zero/1. 0/.
Автор: Syphon
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00:19
guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Автор: Syntheway
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01:59
Clean recording of various sounds that would occur when maneuvering around an office space (specifically a desk) and manipulating common office objects. Recording features lots of paper rustling and sliding across a wooden desk, handling pens and a stapler, stuffing manila folders and plastic binders, and towards the end there are some sounds of small-medium sized personal bag being unzipped and zipped and then being filled with some of the office materials. Should work great for filling in general office noises in a scene or reinforcing actions that involve any of the materials featured in the recording. There should be enough variety to allow you to glean more isolated sounds or just use assortments of layered sounds. Recorded with an akg p170 into a tascam 208i audio interface at 48khz/24-bit. Microphone was positioned roughly 1. 5 - 2 feet away from the source. There is some slight room reverb present, which is intentional, and should match common office workspaces well. An 85hz high-pass filter was applied to remove any unintentional, unnatural low-frequency rumbling that may have been picked up during recording.
Автор: Ahriik
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01:07
I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Автор: Resaural
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03:12
I'm attempting to create a controllable thunderstorm for a film, and this is my first legitimate attempt. This recording consists of 4 samples of rain, and another 3 samples of rain+thunder that i recorded one afternoon. Equipment used was the inbuilt mics on a roland r-26, and a sennheiser me66 into a sound devices 702. The clips were recorded at 96khz/24-bit, and they were processed at 48khz/24-bit. For processing, i put the samples into kyma, and crossfaded for texture. The howling wind sound is an analog-style low pass filter's frequency, level, and resonance being controlled by a wacom intuos4 pen/tablet. The rain slowly swells, which was done by changing parameters of a granular reverb. The thunder was also controlled by the wacom tablet, with x, y, and z (pressure) dimensions mapped to making the thunder swell in level, density, and texture. This could have been output in surround, but i don't have that many monitors ;). This style of "rain-synthesis" can also go on indefinitely. Please let me know what you think of the quality of this track; eg, if it sounds real, if the wind sounds ridiculous, too much thunder, etc. Use this sound (wherever) if you want to, or let me know if you'd like an mp3 of this, or for it to last longer. I'd like some credit if you do use it, but it's no big deal. A blog is up explaining the method of creation here:http://www. Kylehughesaudio. Com/2/post/2013/02/tempest. Html.
Автор: Tehspaz
00:00
00:15
This sound is completely analog. I recorded the sound of a person who was walking on the street. I chose to leave the noise of the street so that we understand that the person walks outside. I used the effect "amplification" to reduce the noise of the street and increase the sound of step. I made a fade in opening and closing, so that we have the impression that the steps are moving towards us then moves away. At the same time, i played with the pitch of the sound to accentuate this effect. Descriptif selon la typologie de schaeffer :code : x''précisions morphologie :- masse : groupe nodal / complexe- timbre harmonique : terne- grain : rugeux- allure : ne comporte pas de vibrato- dynamique : l’attaque est douce et graduelle- profil mélodique : scalaire- profil de masse : le son paraît plus calibré.
Автор: Univ Lyon
00:00
00:18
Ringmodulated inversion of my speech from the file https://freesound. Org/people/kb7clx/sounds/648443/ invertedspeechcq. Wav. I took the raw recording and used goldwave's mechanize effect to translate my voice to a center frequency of 14khz. I then demodulated it first at 10. 6 and then 10. 2khz meaning that what comes out is essentially the opposite sideband, offset by 3. 4 and 3. 8khz respectively. 3khz just didn't sound as good. The first i filtered with a low pass of 2. 9khz, the second was filtered to below 3. 4khz to emulate a communications receiver passband. I am speaking upside down as described in this video. Https://www. Youtube. Com/watch?v=q_ykxzcbh-g beginning at 00:03:16. Being blind i can't see their diagram, but i've got my own by ear intuitive method, keeping in mind that oo and ee are farthest from each other, all other vowells get closer the closer they are to the middle of the human voice frequency range. I say: huhlay sue quee, sue quee, sue quee do ux. Cahlloong sue quee sue quee sue quee do ux. The ay in huhllay is like when a spanish speaker says béisbol (baseball). The a in cahlloong is like the a in cat if you're opening wide for the doctor. The oo is like the oo in book. Listen to the other file and you'll hear: hello cq cq cq dx. Calling cq cq cq dx.
Автор: Kbclx
00:00
00:04
This is a quick fire sound i made using qubodup's "swing 25" public domain/cc0 upload on this site. It's a bamboo stick swinging, which i layered and toyed with to get the results here. For those curious, here are the steps. * i took the file into reaper, and slowed the file's playback rate to 31% of the original. * i then duplicated the file three times, for a total of 4 tracks. * track 1 (lowish gas-burner sound):- reverb (drum-room impulse response, a medium-sounding reverb with a slight deadness to it. In free impulse loader reverberate le, stretched impulse to 150% and set attack time to 0. 218s). - eq (-8db bandpass near 200hz, rising back to 0 by the 1k mark. Low-pass applied at 5. 8khz). * track 2 (lowest of sounds, like a bassy gas-burner):- chorus effect. That's it. (specifically acon digital multiply, a free plugin, set to the "romantic" preset). * track 3 (not as low as track 2, but closer to track 2 than 1)- reverb (a large hall impulse response. No adjustments, ie. No increased attack or stretching like for track 1. ). -chorus doubler (free plugin duet, preset: "basic doubler. " same effect as if i had doubled the track and pitched one up 6 cents. ). - chorus (free plugin acon digital multiply, preset: "romantic. "). * track 4 (most flame-thrower, whooshy of tracks. )- reverb (impulse response says "hall medium," but it's a thick, even echo from start to finish. Makes the sound go from its default "whoosh" to a flamethrower noise. - chorus doubler (duet again, preset: basic doubler). - chorus (acon digital multiply, preset: "romantic. "). Master bus:. - compressor (tdr kotelnikov mastering compressor, the free successor to the tdr feedback compressor ii. Preset: punchy. Thresh: -20. 9, soft knee: -1. 5, ratio: 2:0:1, attack: 7. 0 ms, release peak: 70 ms, release rms: 165 ms, makeup: 1. 5 db, output: 2. 0 db. That's it.
Автор: Niedec
00:00
00:12
Feel free to use this in your games animations and please support me on this site. For custom content please message me at tomascolt12@gmail. Com. あなたのゲームのアニメーションでこれを自由に使って、このサイトで私をサポートしてください。カスタムコンテンツについてはtomascolt12@gmail. Comで私にメッセージを送ってくださいanata no gēmu no animēshon de kore o jiyū ni tsukatte, kono saito de watashi o sapōto shite kudasai. Kasutamu kontentsu ni tsuite wa tomascolt 12@ gmail. Komu de watashi ni messēji o okutte kudasai. Fühlen sie sich frei, dies in ihren spielanimationen zu verwenden und unterstützen sie mich auf dieser seite. Für benutzerdefinierte inhalte senden sie mir eine nachricht an tomascolt12@gmail. Com. Siéntase libre de usar esto en sus animaciones de juegos y por favor apóyeme en este sitio. Para contenido personalizado por favor envíeme un mensaje a tomascolt12@gmail. Com. N'hésitez pas à utiliser ceci dans vos animations de jeux et soutenez-moi s'il vous plaît sur ce site. Pour le contenu personnalisé, envoyez-moi un message à tomascolt12@gmail. Com.
Автор: Bigspider
00:00
00:03
Feel free to use this in your games animations and please support me on this site. For custom content please message me at tomascolt12@gmail. Com. あなたのゲームのアニメーションでこれを自由に使って、このサイトで私をサポートしてください。カスタムコンテンツについてはtomascolt12@gmail. Comで私にメッセージを送ってくださいanata no gēmu no animēshon de kore o jiyū ni tsukatte, kono saito de watashi o sapōto shite kudasai. Kasutamu kontentsu ni tsuite wa tomascolt 12@ gmail. Komu de watashi ni messēji o okutte kudasai. Fühlen sie sich frei, dies in ihren spielanimationen zu verwenden und unterstützen sie mich auf dieser seite. Für benutzerdefinierte inhalte senden sie mir eine nachricht an tomascolt12@gmail. Com. Siéntase libre de usar esto en sus animaciones de juegos y por favor apóyeme en este sitio. Para contenido personalizado por favor envíeme un mensaje a tomascolt12@gmail. Com. N'hésitez pas à utiliser ceci dans vos animations de jeux et soutenez-moi s'il vous plaît sur ce site. Pour le contenu personnalisé, envoyez-moi un message à tomascolt12@gmail. Com.
Автор: Bigspider
00:00
00:10
This sound is a superposition of two records. First, i recorded a coffee machine and cut it to extract just the sound of the money that falls in. Then, i recorded the sound of keys and mix it together on audacity. I wanted to make a sound that can be repeated in a loop. So, i copied the record of the coffee machine to give a rhythm to the sound. I tried to cut the sound of the key perfectly to make a loop with the help of the option “search for crosses with zero”. Then, i added view effects. I have changed the amplification in purpose to bring out more the sound of the coffee machine. I also change the reverberation. Gradually, my sound made me think of a music in a video game that i used to play, rayman. It was difficult to describe what the sound was like, but i liked the atmosphere, so i kept it. Then, a friend told me it made him think of a frog noise, and i liked the idea. Code typologie de schaeffer : v’’précisions morphologie :sur le principe de l’écoute réduite, la morphologie du son peut-être décrite comme étant un groupe tonique car nous entendons plusieurs hauteurs. Le son peut être qualifié d’acide et éclatant. Le son paraît plutôt rugueux. Je dirais que le son est dynamique mais que l’attaque n’est pas brutale mais graduelle au moment où l’on entend le son de la machine à café. Le profil mélodique présente des variations plutôt scalaires. Pour finir on entend des hauteurs de sons parmi d’autre son.
Автор: Univ Lyon
00:00
00:37
A few cycles of my dad's home oxygen machine with a ticking battery operated clock in the background recorded in the early morning in the living room with lifecam hd3000 webcam at the end of about 16 feet of usb cable dragged out of my bedroom. He's about 6 feet away, i was with my back to the room with my camera pointed at my chest so he wouldn't think i was filming. It would seem this is the first and only oxygen machine on freesound. A full cycle seems to last from between 7 to 10 seconds. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Автор: Kbclx
00:00
07:20
Recorded in my dad's bedroom with lifecam hd3000 webcam. This is a much better recording than my previous oxygen concentrator file, as i hauled my desktop into the bedroom at the other end of the apartment where the machine now is, when i was home alone. The webcam is on the bed about 3 or 4 feet from the machineat the beginning of the file you hear me flip the big switch and the machine comes on with a long on beep and thumps. I edited it to start then. At 00:1. 8 what i suspect is the water pump comes on, though i may be wrong. That's when the gurgling starts though. The machine has a small reservoir for distilled water to moisten the airflow. A cup or two lasts several daysyou'll hear various hisses and thumps in a 15. 6 second cycle as it runs. At 03:03 i flip the big switch to shut the machine off, and it bubbles and gurgles away for the rest of the file, as water i assume slowly perculates back into the reservoir, the bubbling getting quieter and quieter until it doesn't even sound like bubbling anymore, until it finally ticks to a stop. At 03:16 you hear me step as i get my foot loose from the mic cord lol. At 04:13 the furnace shuts down as a car finishes going by outside in the bass register, faint traffic noises and the furnace being the only background noises you'll hear aside from my moving around a couple times, and a faint bluejay at the end. At about 07:00 you can barely hear the machine anymore, but i could hear a faint ticking with my own ears. At 07:04 the furnace comes back on. At 07:08 you'll hear a bluejay faintly calling outside and a car going by outside after, which finishes the file at 07:20. I edited out my walking to the computer to shut the recording down. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Автор: Kbclx
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