44 безплатни аудиофайлове за "Phasing Effect"

00:00
00:02
Jumping/phasing through portals.
Автор: Vic
00:00
00:07
Made by scraping a drum stick through a metal music stand, no effects appliedsean smith + alistair beecham.
Автор: Ysj Sounds
00:00
00:24
Supercollider.
Автор: Bzakirasantjago
00:00
00:60
Created with samplisizer 1. 2 @szymalix.
Автор: Szymalix
00:00
00:38
Heavy effects, phase and flange, just some simple notes.
Автор: Aceinet
00:00
00:10
Filtered, phased and sliced noise effect. Programmed for a progressive trance production.
Автор: Laya
00:00
00:04
Synth sound created from fl studio and layers of effects.
Автор: Untitled
00:00
00:01
A metallic impact sound effect of something with some water in it.
Автор: Jhyland
00:00
00:06
This is a recorded sound of keys scratching a fence. The different modification steps :. - phaser effect with the following parameters :phases : 15original/modified : 195lfo frequency : 1,5hzstartup phase : 0 degdepth : 100return : 30%.
Автор: Iut Paris
00:00
00:03
The different creation steps. - creation of a square sound of 3s, with a frequency of 261,6hz- phaser effect with the following parameters :phases - 3original/modified - 130lfo frequency - 0,5hzstartup phase - 0 degdepth - 100return - 30%- fade-in effect between 0 and 0,40s- fade-out between 2,40 and 3,00s- modification of the sound's envelope to have a resonant effect.
Автор: Cpalandjian
00:00
00:11
Mono recording. I used a sinusoïde, and i put an effect to change the height (-31. 000, pitch from a to d#/eb). I put an other effect like the phaser (phase 2; dry/web 128; frequency 0. 4; phase departure 0; depth 100; return 0) and an echo (duration 1 sec, factor of diminution 0. 5).
Автор: Iut Paris
00:00
00:05
La sinusoideffect phaser :phases : 6original / modified : 130frequency (hz) : 0. 7deepness : 150. .
Автор: Iut Paris
00:00
00:03
A short sound effect, a buzzing lightsaber scifi noise for creators.
Автор: Fartmuffin
00:00
02:27
Electric guitar, heavy distortion, heavy effects, slow type of riff. Trippy, hypnotic, repeating but changing.
Автор: Aceinet
00:00
01:02
A series of three octave tones dropping in pitch, with the highest one fading in to create a dropping effect ending at a higher frequency. Just my attempt to recreate the dropping bells effect. Start the sound over from the beginning after finishing.
Автор: Yvessch
00:00
00:09
A 4/4 kick sound with background noise that sounds like a european city (e. G. Amsterdam). It has an overall phasing effect wash.
Автор: Ducksingel
00:00
00:07
This second sound is a recorded sound of two plastic bottles, i modified it using some effects :. 1-normalize2-phaser effect with-phases = 24-original/modified = 195-frequency = 1. 0 hz-start phase = 0-depth = 100-return = -80%3-change the speed with percentage = -43. 000. The final sound gives an impression that we are hearing the hands of a clock. .
Автор: Iut Paris
00:00
00:14
Really simple combo of a heavy wah effect on some pink noise with a little extra phasing thrown in for color.
Автор: Christopherjngs
00:00
02:28
Heavy effects sorta space type of intro then changes into a arena rock 80’s style of riff then some single notes to let the effects ring out (with a hint of slop).
Автор: Aceinet
00:00
00:08
This is a recorded sound of nails tapping a fence. The different modification steps :. - fade-out effect- wahwah effect with the following parameters :lfo frequency : 1,5hzstart-up phase : 0 degdepth : 100%resonance : 1. 0wha frequency lag : 10%.
Автор: Iut Paris
00:00
00:03
Stereo recording. I put an effect wahwah ( frequency 1. 5; phase departure 0; depht 70; resonance 2. 5, frequency wah 30%. I change the tempo (-12) and repeat the sound five times.
Автор: Iut Paris
00:00
00:04
This is my competition entry for earth. It is comprised of copies of a kick drum recording and a high hat recording i've done with some phase vocoder processing. This short sound is really about 7 tracks of layered audio.
Автор: Fakewater
00:00
00:23
Create sci fi machine from cognito_perceptu's "helicopter-takeoff. Wav" sound: audacity (sound is stereo) - cut 29. 0s to 30. 0s. - effect→tremelo…waveform type: sinestarting phase: 0wet level: 50frequency: 10 hz- effect→echo. . Delay time: 0. 01decay factor: 0. 6. - effect→repeat. . . Number of repeats add: 22.
Автор: Sieuamthanh
00:00
00:22
This is my wind entry for the competition. It's derived from some recorded voice and putting a microphone in various containers while the wind was blowing. I was able to get some interesting sounds from this, then i used some mutation effects, convolution, and phase vocoding to combine the voice and the wind sounds into this short piece.
Автор: Fakewater
00:00
00:23
Creategenerate sine wave tone, frequency = 340. 00 hz, amplitude = 0. 80, 30 secondsduplicatedapplied effect wahwah…frequency = 4. 0 hz, start phase = 280 deg, depht = 92%resonance = 6. 9 frequency offset = 30%applied effect : tremolodeleted 30 seconds at t = 0. 0generate sine wave tone, frequency = 330. 00 hz, amplitude = 1. 00,30 secondsapplied effect wahwah… frequency = 1. 5 hz, start phase = 359 deg, depht = 33%, resonance = 6. 9, frequency offset = 30%duplicatedtime shifted tracks/clips right 0. 61 secondsmixed and rendered 2 tracks into one new mono trackapplied effect : tremoloapllied effect : apple : audistortionapplied effect : valve saturationapplied effect sliding time scale/pitch shiftduplicatedgenerate sine wave tone, frequency = 120. 00 hz, amplitude = 1. 00, 22. 000000 secondsdeleted 44. 91 seconds at t = 0. 00mixed and rendered 2 tracks into one new mono trackapplied effect: compressornormalize to 0 db.
Автор: Iut Paris
00:00
00:02
Robotic voice effect using a en:vocoder. This effect is often found in film and television productions. For the technically minded, the voice is modulating a 110Hz en:sawtooth wave, which is the note A two octaves below en:A440. There is also some en:reverberation and phasing added. Note on playing this audio clip This audio clip is an en:Ogg Vorbis file. For a list of compatible media players, see the article at [1].
Автор: Ianmacm at English Wikipedia
00:00
01:20
Very moody and trippy with some light distortion but heavy on the phaser and delay. Could call it outer space/science fiction type of noise.
Автор: Aceinet
00:00
02:48
Ambient flavour of africa with synthetic vocals. Dpo into qmmg o-ctrl sequenced. Mixed with morphagene sample. Effects erbe-verb combined with mosaic of microcosm. Rendered at 48khz 32bit stereo with reaper. Enjoy!.
Автор: Jim Bretherick
00:00
00:04
This second sound is a recorded sound of a bike chain, i modified it using some effects :1-normalize2-wahwah effect with-frequency = 3. 3 hz-start phase = 0-depth = 70%-resonance = 2. 5-wah frequency shift = 30%3-melt closingthe final sound gives an impression of a sound under water.
Автор: Iut Paris
00:00
00:11
6 separate tracks of my voice/breathing with pitch bend, delay, reversed, inverted, phased, and eating potato chips for extra effect! noise reduction used. Recorded at home on conexant smart audio and at2020 usb mic, processed with audacity.
Автор: Husky
00:00
00:04
The different creation steps. - creation of a sinusoidal sound of 3s with a frequency of 440hz (la)- creation of an other sinusoidal sound of 1s at the end of the first one, with a frequency of 493,9hz (si)- fade-out effect to gradually decrease the sound volume between 3,80 and 4,00s- modification of the envelope at the end of the sound- wahwah effect with the following parameters :lfo frequency - 1,5hzstart-up phase - 0 degdepth - 30%resonance - 4. 0wha frequency lag - 30%- modification of the sound's envelope to obtain a crescendo effect.
Автор: Cpalandjian
00:00
00:24
This lightning strikes just few meters from me!trying to record a nice dry summer storm in the country side azaruja, portugal. The phasing effect is from the walls of the outside porch where i was standing. Was an unforgettable experience, lots of luck to have it recorded!sony tcd-d7 dat with a stereo panasonic wv-mc12 mic.
Автор: Jobhas
00:00
00:01
Audacity:. • file→new. Left track• tracks→add new→mono track• change become left channel. • generate→chirp. . . - waveform: sine- startfrequency: 1000amplitude: 0. 5- endfrequency: 3000amplitude: 0. 5- interpolation: linear- duration 00h 00m 01. 000s. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 6. 0. Right track:• tracks→add new→mono track• change become right channel. • generate→chirp. . . - waveform: sine- startfrequency: 1500amplitude: 0. 5- endfrequency: 4500amplitude: 0. 5- interpolation: linear- duration 00h 00m 01. 000s. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 6. 0. • make stereo track.
Автор: Sieuamthanh
00:00
00:03
Create chirp 0 use audacity:. • file→new. • generate→chirp. . . - waveform: sine- startfrequency: 500amplitude: 1- endfrequency: 1100amplitude: 1- interpolation: linear- duration 00h 00m 02. 000s. • effect→fade out. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 10. 0. • effect→change speed…- speed muliplier: 2. 000. Create silence sound• file→new• generate→silence…. -duration: 0. 02s. • edit→copy (all). Return to chirp sound. Between every sin shape, paste 0. 02s silence.
Автор: Sieuamthanh
00:00
00:03
Create chirp 1 use audacity:. • file→new. • generate→tone. . . - waveform: sine- frequency (hz): 1500- amplitude: 1- duration 00h 00m 02. 000s. • effect→fade out. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 10. 0. Create silence sound• file→new• generate→silence…. -duration: 0. 02s. • edit→copy (all). Return to chirp sound. Between every sin shape paste 0. 02s silence.
Автор: Sieuamthanh
00:00
01:03
Original description: dynamic 140 drum beat with phaser fx. Entirely constructed in flstudio 11.
Автор: Waveplaysfx
00:00
13:58
Buzzing drone made with indie guitar played through ehx super ego, poly phase & chorus, filtered with ehx flanger hoax, recorded on ehx 2880.
Автор: Atombata
00:00
02:09
This sound was created as follows:. -zynaddsubfx free (and insanely amazing) software synthesizer generated simple g tone using a sine-wave adsynth engine- creative sbs 250 speakers played it back distorting the sound naturally and adding some interesting stereo phasing effects (is that caused by analog signal cable being longer for one speaker?)- i was manually changing the volume using the speaker's potentiometer (whitch is dirty and added some interesting noises on the right speaker, and also at peak loudness during the 54th second the right speaker is quiet)- the output was captured by zoom h2's rear mics- and recorded via usb into audacity free audio editing program- i exported the recording as 16-bit flac.
Автор: Unfa
00:00
01:37
Stereo recording of a group of street musicians playing circus style music in paradise circus, birmingham uk. Recorded on a zoom h2 digital recorder in wav format walking past the musicians. Trumpet does some phase effects as the reflected sound from a large building mixes with the direct sound. Recorder was in bag so sounds of movement, and plenty of street noise. Short extract so as not to deprive performers of any rights - this is a field recording of a street soundscape.
Автор: Keithpeter
00:00
01:50
Lyrebird is a ground dwelling bird that lives in the australian bush and is very clever at mimicking sounds. This particular bird happens to sound like a science fiction movie! i removed much of the background noise, and lightly processed it with a phase effect. At the end i pitched certain sounds down for a more alien, dinosaur sound. The original sound was recorded on a smart phone.
Автор: Johnsonbrandediting
00:00
00:12
Another "shoegazey" clip using guitar though many pedals (boss xtortion > danelectro eq > boss me-30 (no effects on, but working as a slight boost) > eh small stone > korg ax3g (on a pitch/harmonizer setting) > boss dd-20 > behringer ultra vibrato > alesis nanoverb > mixer > soundcard. ) it's kind of similar to the beginning of "souvlaki space station", but it is in no way an approximate recreation (or even the same notes, i'm sure) of it. I messed around with levels and soundcard settings and was able to get a much cleaner, less distorted recording (compared to the guitar drone sample uploaded previously. ).
Автор: The Semen Incident
00:00
00:01
This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Автор: Kenmix
00:00
00:02
This is a very small part of a song of mine called cyanean rocks. I used. Tempo: 140 bpmsguitar: prs se santana - guitar strings: ernie ball rps 10 slinkybass: vst cobra satin - bass strings: 3 vst, 1 fenderamp: yamaha thr 10 - select aco,a gentle amount of chorus & delayprogramms: fl8, wavelab 6drums: dw, tama. I do not tune my guitar and bass with the standard tuning. Veiler's personal tuning for guitar. Mi bass -remains-> mi bassla -becomes-> sol thin string - it is a sol string like the classic solre -becomes->do# the closest to re stringsol -remains-> sol, and it is exactly the same with the upper sol- buy extrasi -becomes-> do# the closest to si stringmi cantini -remains-> mi cantini. You must perform intonational adjustment to the bridge saddlesif your guitar has permanent bridge saddles - it sounds like ass. If you don't know what intonational adjustment of the bridge saddlesgo ask a guitarist because you are not - even if you say so. [we fix the harmonics - we focus in the octave tuning usually usinghex key = allen key]. In some guitars we may have to fix the harmonics once a month. If you don't know anything, search it on wikipedia. You have to throw away the la string. You have to purchase an extra sol to replace the unused la string. If you don't understand that, please don't speak to me, i hate idiots. Effects: phase deleting 25 ms of the right channel(if you destroy a critical drum-attack remix it to the right channel). Please brush your teeth!!!.
Автор: Veiler
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Автор: Unfa
1 - 44 z celkového počtu 44
/ 1