This is what it sounds like when you inject random bits into a game on nes. Used the 'real-time corruptor' by redscientist media to corrupt a rom of super mario bros. To get these sounds. You may use this sound effect for your projects. Credit is not necessary.
Timex analog office clock, front perspective, muted ticks. Recorded in mono 44. 1/16 from an earthworks sr69 into a zoom h4n, trimmed with a bit of gain boost and a bit of noise filtering eq.
A gasoline powered string trimmer (with quieter riding mower in the distance). There is a second good nearby section near the end. Recorded with the zoom h4n in 48k/24bit.
It's a recording of a calcium-sandoz® forte/fuerte 500 mg effervescent tabled falling into a glass of water and dissolving. You can hear the tablet dropping into the water and water droplet hitting water surface back. After w while - co2 buubles start to appear creating noisy sound. The recording has a long natural fadeout and unfortunately some background noise. I leaved "silence" before the sound starts so you can de-noise the recording to your needs (i prefer audacity for denoisig). Recorded inside of my wardrobe for acoustic isolation using zoom h2 on a mic-stand. Recoded as 96khz/24-bit wav. Normalized, truncated and convertet do 16-bit flac using audacity. I've converted this to 16-bit as it still has plenty of noise and 24-bits would not be any better after normalization.