A sci-fi sound i made by heavily processing an extremely fast drumloop in fl studio. The kick sample i used is royalty free, created by markus hakala, and obtained from howtomakeelectronicmusic. Com.
110 bpm, c notes, middle c, with a 1/4 wobble, half as sine, half as sawtooth descending, with random sounds and filters. Compressed a bit to give ti the full sound. Useful for games or music.
Was messing around on the piano and started fingering this line. Switched it over to bass. Combination of two basses and some plucking sound: all just sound card midi sounds. Tweaked the bass deeper with audacity. Peace out and enjoy.
This is a recording i made for one of my songs. I found it nice to run the group's output through the ohmforce ohmicide and have some fun with the separate bands. The original loop consists of me, drumming on my metal kitchen-sink with drum-brushes. The snary accents are the brushes on the back of my acoustic guitar. All recorded with a neumann u87 and mangled through a ua solo610 with tube-gain cranked up. The bassdrumsound is also an handplayed sound from my nord lead. All recorded in 48/16.
This one actually contains a remix of one of clkk's loops. . But other than that is still the worset sample ever because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo.
Bassdrum hit with mallet, recorded 24bit stereo on a sony-pcmd50. One mic was on-axis and the other was off. The samples are in stereo only as to allow for more control in tone and editing.
A fast building white noise with added filter sweep and fade-out, layered with a pulsating synthesized bass tone with a slow attack and an affected decay.
The main sound is the sound of someone playing a thumb-piano. There's also a gong, and two clock chimes. All of these i added reverb to and sloooowed dooooown about -81 percent. I think it sounds like the interior of a giant clock, but call it what you will. This sound is free, anyway. Made with audacity.
I've made a bassline. A deep one. After that my computer decided to do the opposite. He made it, with bugs. My asio driver has some troubles, but i like the glowing effect, it gives more insane'ness :). Triple osc, echo, phaser.
Produced in reason as a loop for getting my timing on a certain track in pro tools. . . . . . . . . Very dark when played by itself, tekstep, darkstep.