Archived sounds when i used amiga 2000 and its bad sampler. . . Resampled at double speed, refreshed with various effects and record at 48khz-24bit with the tascam dr-05. . They are back to being strange and interesting, also for games and animations. . . Enjoy.
A recording of an old malfunctioning arcade cabinet. Somehow the game had frozen in place, and was repeating the same loop over and over- it was from street fighter ii, and i believe it had frozen right as chun li was kicking someone in the face.
I created a sinusoidal sound of frequency 200 hz and amplitude 0. 4. I played with the sound envelope on the sides and the middle then i repeated it to create a radioactive sound.
Created with a sound i made but used directwave from fl studio to change it into a sci-fi sounding ringtone. Recorded from fl studio 20 to audacity, processed in audacity.
Free open source voice overs free of charge. . . To use in your animations games or anything. . . I like to do free voice overs if you want one i can do it for you for completely free but you must join me my deviant-art page for more free stuff as well as paid stuff to if you like what i do please watch my youtube channellink: https://www. Youtube. Com/channel/ucrdm5i3kzmo8yhznba3vg3a?view_as=subscriberdeviantart: link:https://www. Deviantart. Com/xxdowntoearthfooxx there you can get free stuff aswell as stuff that cost a little bit please just click the links and i sent you in this description click the youtube link login and subscribe to my channel it would be very much appreciated if you did i will record a voice over for you and you can have fun making games animations for free and have fun with the voice over i created for you? thank you freesound users.
A little patch hard to balance. It's a meditative timbre practice. . . A en envelope generator in quadrature mode is controlling the amplitude. Download and take a look at the wave - close. Nice!.
This can be used as a game "easter egg" or secret so people who play your game can find this sound playing in somewhere. And other things. Made in minecraft note block studio.
Boxing gym sounds: speedbag, heavy bags, punching mitts, sparring, round timer bells, traffic passing open garage-bay doors. Recorded with a zoom at a traditional boxing gym. Zoom recorder.
This sound was created by putting the smartphone microphone close close to a running faucet and adjusting the water pressure/flow. Editing was completed in garageband. Created by eve p. In digital production 120.
I made this loop in fl studio a few months ago when i got a bitcrusher. Its unfortunate i don't have a higher quality version of this or the flp, because it was a pretty good loop.
Lazer sound. I made this lazer sound with the use of operator in ableton as well as adding a few effects to help round it out. I started with a basic sine wave and then began to adjust the frequency range to cut out some of the low end of the sound and enhance the high end to make it more realistic and movie accurate. I also had to shorten the decay time so it is more of a short zap sound than a prolonged note. Another step was giving it an initial high pitched sound and this was achieved by having the sound start higher up the scale with semitones and then dropping down giving the effect of shooting and something traveling from the source sound.
Explosion sound. The explosion sound was a mixture of a the initial explosion, the a wind sound that may be heard when there is an explosion and the rumble effect that would also be picked up on. I had to re sample all of these separate operator sounds and then put the audio track in a sampler the add some final touches. These included large hall reverb and utility for the large impact explosion and rumble sound as well as panning, reverb and delay for the wind sound to give it the effect of traveling around a surrounding area with the sound slowly decaying.
Ambient echo sound. This sound required the combination of operator using the triangle wave and plenty of reverb. I layered this sound by using two different octaves to cover most frequency ranges that sounded best and to fill any gaps in the sound effect. This sound is inspired by scene transitions and wide shots where there may be a lack of other sounds so this frees up a space for a calm ambient sound that uses plenty of sustain and reverb. The triangle wave in the operator gave it more of a high pitched calm flowing sound. The other options for example sine wave sounds to harsh and sharp for this type of sound.