A digitally modelled impulse response of a location. I use these impulse responses for sound implementation in games, but some of these work great on musical sources as well.
This is a sample of a classic (diy) dubsiren build by me. Its a squarewave synth modulated with a squarewave lfo. The sample is dry. Add delay and some chorus, reverb, (resonant) (auto) filter or so to get the typical dubby soundsystem style.
I was trying to play an electic guitar sended through a bass synthesizer pedal (boss syb-5) and strange futuristic sounds came out. Enjoy using them on sci-fi / fantasy projects or contact me for more :).
You are in a spacecraft that defends itself by means of photon guns. You can hear the firing of guns with various sound, depending from where in the large spacecraft.
Mix-up of various sounds to create the ambiance of a nuclear implosion. Good for using in spacial environments. This one is the low frequency version. Both of them can be played simultaneously to variate the effect.
I was mucking about with a new mic when i started playing around with audacity and came up with this. I don't know what it sounds like, but it sounds kind of spacey so i named it spaceship. This was made with my voice and audacity.
Simple dreamy pad that i might be using in a track, created using the calf plugins. A single file containing several octaves of c and g notes, suitable for cutting, looping and sampling. Have fun!.
Noise fade into wobbling sound. A machine noise from space ship engine-room with ahigh eletric pitch sound computer blinking or a metallic needlecreated woith buzz tracker.
Arbhar "one thousand miles of moonlight later" passed through mimeophon, recorded at 48khz 32 bit in reaper for morphagene. Microcosm for effects. Enjoy!.
This is extracted and processed audio from webcams. What you are hearing is background noise that i've amplified, and sometimes dialogue that is processed beyond recognition.