5 787 pistes audio libres de droits pour "Son"

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Knife sound.
Auteur: Thunderman
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01:26
A distorted sound that can be used for a variety of different needs.
Auteur: Martinbeltov
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Sound.
Auteur: Zgump
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Another sound effect. This sound is completely free, which means you can use it for whatever you want. If you do use this sound on something like a game, please mention my name (you don't have to).
Auteur: Hmmm
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I made this on my own. It is recorded with my iphone 6.
Auteur: Sksemi
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00:03
Tape rewind sound effect. You can add it to your videos, but credit it. Thank's!.
Auteur: Nikplaymostories
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00:06
Made in flstudio using sylenth1 - 05/03/21.
Auteur: Defysolipsis
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00:08
This sound was created using audacity. First of all i chose a frequency of 432 hz ( a number which includes the golden rule/proportion), then i created a gradual rise in the first 4 seconds, leading into a peak which descends so it can go up again, creating an effect of confusion. At the end, the sound raises gradually and rapidly to reach its peak once again. This sound recreates, for me, a fast- moving ufo (unidentified flying object) and includes the notion of conspiracy in our society- the changing of the frequency of the tone “la “ from 432 hz to 440 hz in 1953 by the nazis. La règle d’or- 432 hertz. Le ton « la » est une pointe centrale dans le réglage des instruments musicaux. Le ministre de la propagande en allemagne pendant l’époque des nazis a fait un décret général avec lequel il a changé la tonalité « la »de 432 hz en 440 hz. On utilise cette hauteur à partir de 1939 jusqu’à nos jours. Il y a eu des protestes de la part de professeur dussault de la conservatoire parisienne qui a fait une pétition signé par 23 000 artistes françaises mais sans aucun résultat. L’organisation internationale de standardisation(iso) a accepté en 1953 les changements et on utilise la valeur de 440 hz depuis. Des recherches montrent que ce changement a des effets incontournables sur le corps et le cerveau humain- les gens entrent dans un chaos. Ce changement a été caché du monde entier parce que c’est le point de la balance dans la nature. 432 hz est la vibration qui inclue aussi le règle d’or (ou la proportion de dieu). Quand on écoute de la musique en 440 hz la première chose qu’on remarque c’est une fatigue, aucun envie de faire n’importe quoi et beaucoup d’autres ( y inclus le mouvement de notre adn) une étude récent montre que l’utilisation de 440 hz crée des mouvais effets dans la nature et dans toutes les êtres vivantes. Cette article m’a inspirée à recréer un son avec une fréquence de 432 hz qui monte et baisse graduellement. C’est un son seul de type complexe(nodal). Il est de type v( continu varié), il est éclatant,clair et lisse. L’attaque du début est graduelle et violente. Le son varie en « hauteur » de plus fort au moins fort et l’inverse, recréant un effet d’un ovni qui passe à côté de vous.
Auteur: Univ Lyon
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00:14
What if we could hear sounds from another planet ?. In this imaginary place, people can visit zoos under water. Here is the sound of a yhtem, recorded by a visitor from inside his personal submarine. The recording device was found by a member of the zoo staff, as it was floating over the water. It gave no more informations about what happened to the visitor, except that according to several monster's specialists, the yhtem « sounded hungry ». In the real world, this sound was created using the sound of a very brief scream. At the background was a noisy street, and some cars were passing by. I used two different screams and mixed them, before decreasing speed and tempo in audacity. -. Xson « cannelé ». Le son « d'arrière plan » est étouffé, plutôt doux, mais il y a des « accents » rugueux, acides, lors du grognement. L'attaque est graduelle. On distingue quelques notes, différentes hauteurs. Variation scalaire.
Auteur: Univ Lyon
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Theme hand saw :. Production step :i reccord the sound of someone speaking. I copy this sound 4 times. One time on two i « invert » the sound for creating a contrast. So four speaking are on the « original sens » and four on the contrary. On a another track, i take another short recording of a men voice and copy this once. I add this new track to the middle of the first once. To finish i chang the pitch of all the track with a percent of change of -24. Description :this sound look like an old wood hand saw. We clearly distinguish the saw movement. Going on and going back. Add a different recoording on the middle allows the sound to be realistic. Because the hand saw sound is not regular. Typologie de schaffer :masse: son cannelétimbre harmonique: grinçantgrain: frottementallure: vivantedynamique: abrupteprofil mélodique: ascendant puis descendantprofil de masse: amincissement.
Auteur: Univ Lyon
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Clavinova sound sample.
Auteur: Rhythmpeople
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Closing a bag of chips.
Auteur: Hannahj
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Shutting off your phone on a iphone.
Auteur: Hannahj
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Vacuuming the floor.
Auteur: Hannahj
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I recently made a sound in audacity over the summer for use in game development. Feel free to use it however way you want. I don't mind. This is the sound of cowbells. Sorry if i didn't describe it well enough since i am still new to music making.
Auteur: Animerpg
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01:34
House sounds.
Auteur: Tiagusilva
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00:43
Peddlers selling peto (typical food), on the caribbean coast of colombia, are announced by a particular sound. The sound is now an element of popular culture in the area, carrying connotations linked to life in the neighborhood. This sound is therefore a cultural value and has established itself as a geographical mark. There is also a mandarin fruit seller at the back. Unfortunately recorded by a rode mic connected to a panasonic camera recorder. Recorded in 48khz 16bit wave. .
Auteur: Camiloiriarte
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Scratching my nails against my mic's base.
Auteur: Reitanna
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Scratching my nails against my pop filter.
Auteur: Reitanna
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Part of a wip library for inter-face sounds. I'm using softsynths and foley recordings.
Auteur: Gokhanbiyik
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Water in alameda.
Auteur: Ccavsom
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The melody is made for my game and an inspiration of polar light( aurora),. I use it in my game:http://www. Newgrounds. Com/portal/view/650628. The lyric is:. When you stand, you understand, you shouldn't be afraid. All the wind and all the pain, won't stop your steps and faith. While the sprite turns green or red, we dance for what we gain. Fa-lala~ la-la lalalalala la lala lalala~. Composing by finale 2002editing by audacitytransfering midi to. Wav by format factory.
Auteur: Shuinvy
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Sound created by me on audacity. It was recorded using my blue yeti microphone. All i did was take my wireless mouse and put it as close to my mic as possible. You don't have to do this, but i would like for you to tell me what its being used for if it is not too much trouble.
Auteur: Freakinbehemoth
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Processed breathing sample.
Auteur: Omercho
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00:37
Recorded on zoomh6.
Auteur: Kriaa
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00:30
The sound of gravel.
Auteur: Carlovan
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00:37
Music, percussion, sound.
Auteur: Reddyson
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01:21
An electric fan for msu 254. First project.
Auteur: Redspartan
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Dream sound.
Auteur: Abbbrvalg
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Sounds with mouth and ambience noise.
Auteur: Juanto
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Recorded a door closing at my school and then modified it in audacity to create a sort of sproing-ing sound. Use: when you need a boomerang sound that isn't really a boomerang but that's ok because it sounds like one.
Auteur: Gallifreyanbuccaneer
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Complete and utter silence! try making a remix out of that!.
Auteur: Kurotsueki
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My record is not a sound processing.
Auteur: The Yura
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Synth-1 sound loop.
Auteur: Frankum
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Turning a rainstick.
Auteur: Symphoid
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Free sound, efects sonidos de sabanas moviendose de manera rapida.
Auteur: Neugdae
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Owi effects fridge cans being clinged together.
Auteur: Albebotha
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Wood sound, but are made of a hard plastic.
Auteur: Ashboy
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Sounds recorded during the workshop ‘giving voice to the city - sound maps of hospitalet de llobregat’.
Auteur: Sonsdebarcelona
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Sounds recorded during the workshop ‘giving voice to the city - sound maps of hospitalet de llobregat.
Auteur: Sonsdebarcelona
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Sound of clicking of dualshock buttons. In order of x, trigger, touch pad, share, analog, d pad #mus152.
Auteur: Jmra
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Home phone transformation.
Auteur: Juanjose
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Water tap sound transformation with continuous abstract effects.
Auteur: Juanjose
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It's the first transformation of the original sound.
Auteur: Ticr
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It's the second transformation of the original sound.
Auteur: Ticr
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It´s the first transformation of the sound.
Auteur: Ticr
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It´s the second transformation of the sound.
Auteur: Ticr
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Banging and smashing sounds.
Auteur: Milliistewart
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A simple music piece using spitfire audio labs.
Auteur: Kingmooseman
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I created these clicks as the ones that come stock in daws can be quite nervewrecking. For this i used the steinberg retrologue, soundtoys devilloc and a lot of filtering and eqing.
Auteur: Lennartgreen
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