368 pistes audio libres de droits pour "Tri"

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00:04
I recorded this sound with the microphone from the logitech quickcam for notebooks pro. I know, the webcam is really old but i happened to find it from my brothers room and used it for a microphone replacement. You may say it distorts a lot, but that's just because the original setting of level is 50+ db. Now onto the topic. I spinned the usb cord around the end, and tried to do it fast enough to create this sound. This is a modified sound from its original. Spectral editing in audacity has been done.
Auteur: Xxx Jpmc Xxx
00:00
01:45
Imagine this track when a character tries to focus, meditate, or explore his new power or skills and enters into deep meditation. You can try this on your trailer type videos or cinematic short film. I composed a track with synth pads from kontakt 5 factory selection library, clocks from wavesfactory, and ozone imager, and built-in reverbs from fl studio. Then, after rendering the track, i set them all in reverse, and turn the pitch down and inserted a new tsar-1 reverb from softube.
Auteur: Seanmixer
00:00
00:21
Just makes your ears hurt, doesn't it? could be great for something like a machine having a complete meltdown, or a robot going haywire. Created by taking a stock sound effect of guitar plugs being pulled and distorting, reversing, stretching, looping, adding phaser, flanger, vibrato, tremolo, i can't even remember what else, like there's no tomorrow. All done in wavepad. I also tried to make it loop, but it's up to you whether i succeeded or not.
Auteur: Diannetriplerune
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00:22
Sorting through a trash can.
Auteur: Jamitch
00:00
00:01
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the jump generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Auteur: Cabled Mess
00:00
00:36
This is something that my on-line teacher has me playing. I took up the guitar again and even though this is a short piece it has a certain beauty to it. It should be played faster, but i think it also sounds nice at this tempo. The recording has a hiss and i don't know why as my recorder is a yamaha pocketrak. I tried editing out the hiss in sound forge but it also took away some of the music sound, so this is it as recorded. Please comment on what you may use it for. Thanks. :^).
Auteur: Tubbers
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00:02
Looking at the spectrogram waveform display of https://freesound. Org/people/ivolipa/sounds/344948/ i noticed a few patterns. Distinct bands of high volume at around ~600hz, ~1200hz, ~1800hz, the fade in volume toward higher frequencies, a ubiquitous noise, and the soft staccato rhythm. Using these facts, i tried to make yet another engine sound with fm-synthesis. Sound forge 7 — to my knowledge — lacking a spectrogram, i've no clue if this was a successful attempt, but it does have a vaguely engine-like sound.
Auteur: Mrlindstrom
00:00
10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Auteur: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Auteur: Gis Sweden
00:00
00:09
Here, i tried to represent the rain with a thunderstorm in the background, a sound that can be used in a thriller, drama or other movies. To the sound of the rain i generated "white noise", amplitude to 1. Then, i changed the acute and bass across the track to show some instability of the rain. To highlight the suddenness of the rain, i put a fade in during the first 5 seconds with a reverberation from 6 to 50s to make a natural sound. Finally, i added a track recorded of a storm with -9db for the storm and + 11db for the rain.
Auteur: Iut Paris
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01:23
I eat rice cracker and sip coffee. I tried to make as much noise as possible. This is a test recording with korg mr-1. I recorded this sound at 1bit/2. 8mhz (dsd) and converted it into 24bit/44. 1khz (pcm). If you could listen to the raw dsd file, you might think you were here with me. Unfortunately, i can't upload dsd version, so i chose 24bit pcm for keeping better quality. Reality was lost to some extent, but i think you can feel the touch of the original one.
Auteur: Heigh Hoo
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00:22
This is a short fragment of one of the experiments done by the music and machine learning lab at mtg (upf). The aim is to develop an automatic violin teacher using ml techniques. Mtg is a research group specialized in audio signal processing, music information retrieval, music interfaces, and computational musicology. This sound tries to reflect the work that is being done there about world music and computation. Learn more at: https://www. Upf. Edu/web/mtg. Sound kindly provided by music and machine learning lab from music technology group.
Auteur: Soundsofscienceupf
00:00
10:60
Session 1, find more koto in this sound pack. The recorder wasn't optimally placed in the session 1 recording, so sometimes you might hear some low impact noises transitioning through the table to the recorder. Some eq (low cut) should be able to fix this. We went to my friend's father to record a koto, a traditional japanese zither-like (table harp) instrument, consisting of a large wooden base with long strings for plucking. The strings are tuned in the japanese pentatonic scale, allowing a mystic, mysterious, beautiful harmony. It was my first time ever playing this instrument, so don't expect wonders lol. But i tried to "feel" the instrument as well as i could, working from my limited keyboard and guitar playing skills. I improvised simple patterns, and also tried to work with call and response ideas, and bass notes, plucking the low strings with my fingers, and then plucking the high ones with a pick. Happy listening, chopping, and remixing!. In kashiwa, chiba, east of tokyo. Mid october 2016. Zoom h2n stereo ms recording in 96khz, 24bit.
Auteur: Rutgermuller
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01:44
This sound is recorded directly from one of my original 1938 98cc light motorbikes. This time is a express (manufaturer) sl 102 (type). The noise you hear is all specific. It is the fuel cock on selection, the flooding of the carburettor, suction of the engine, two tries to bring the engine to live with clutch action inbetween. Running on idle and two short openings of the throttle. Engine is shut off by using the decompression lever which is typical for this period of time and two stroke engines. .
Auteur: Achimengels
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00:31
It's a recording of audience applauding during a gig. You can hear around 50 people clapping their hands, sometimes shouting. There is also sometimes a piece of music or the vocalist's speech audible. I tried to eliminate any music, without badly trimming the sound. I used some fade-ins and fade-outs here and there. The sound was recorded with a zoom h2's rear stereo mics, originally 48000hz/24-bit wav. Edited and converted to flac using audacity. I hope you'll enjoy this sound and find it usefull.
Auteur: Unfa
00:00
02:01
I have tried to make a patch similar to the one i did in vcv-rack herehttps://freesound. Org/people/gis_sweden/sounds/421725/not exactly the same. Don't remember. . . Then i did https://freesound. Org/people/gis_sweden/sounds/421752/cool, but i think i forgott to connct one oscillator. . . Now! a "faster" version. 4 vclfos are spitting out cv! yeah!fun!still no glitch!.
Auteur: Gis Sweden
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00:04
These are trap warbles that i made by using my dad's sound testing equipment i tried using them for a beat but it didn't work out this is my 1st pack uploaded to here! enjoy! i will upload all work from my failed projects from here on out i do a lot more than just trap i rap to all kinds of beats! you do not have ti credit me but please message me your project so i can check it out! thanks!.
Auteur: Awolf
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00:01
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the blip generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you what projects you use these sounds for. Please let me know. ;-).
Auteur: Cabled Mess
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00:01
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the hurt generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Auteur: Cabled Mess
00:00
00:11
An impulse response, made with vital softsynth, simulating the responce of a bunch of strings tuned to notes of bohlen—pierce scale. Specifically, a middle ground between 13 equal divisions of a tritave (interval 3/1) and the just-intonation bohlen—pierce scale. (for no particular reason. ). Convolving with this might add some xen flavor to your sounds, even if you play in standard tuning 12edo. I tried it with surge xt’s hammered dulcimer patch (i love hammered dulcimer!) and heard some additional shimmering.
Auteur: Arseniiv
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00:03
Me throwing coule of metallic cans and bottle caps to big trash bin. Recorded with nokia 6. 2. Edited with audacity.
Auteur: Lartti
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00:01
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the coin generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Auteur: Cabled Mess
00:00
00:25
Very strong sounding grasshopper. When i rode home from work at 11 a. M. I heard a strong sounding grasshopper in a neighbor's busch i run into my house and picked up my recorder and mic and run out tried coming closest possible for good sound, but it was a little too close because the hopper become silent. But this is recorded before that :). Eqipment used;recorder zoom h4n promicrophone sennheiser shotgun mke 600rycote classic-softie windscreensoftware wavelab.
Auteur: Straget
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07:02
Barrel organ ambience close to a vegetable market. More in this pack. Recorded close to outdoor terrace of a café, so tableware audible. The cracking / squeaking sound sometimes is from the windscreen over the terrace. Recorded june 2011, 's-hertogenbosch, holland. I've tried to find a spot that gives a nice balance in sounds. Sony pcm d50 internal mics xy90re-uploaded ad public domain.
Auteur: Klankbeeld
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00:34
My first little attempt at making some film-like sound effects. Alot of bass in this one, tried to cut it below 30-50hz. I just want to point out to the people having a listen, that the sample that streams on the website has a small static-like noise in it. . The download version will not have this noise, i believe the compression for streaming degraded the sound a bit.
Auteur: Yewbic
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01:56
Warning: lots of bad language. _. Funny story actually. Ever heard of that creepypasta about boothworld industries? well, i had called the number out of curiosity and got an automated message from said "industry. " hours later, i received a call back from a live person. I tried to record the call but wasn't quick enough. These are my sounds of disbelief, terror, and excitement immediately after the call. I took out any specific mentions so that this can be used for any type of horrified reactions. And in case you're wondering, everything is okay. It's a loooooooong story.
Auteur: Reitanna
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00:07
Male voice, manipulated in pitch and speed, saying "here's a poem i wrote for animal lovers, it's called awwwwwww" the "awwwwwww" sound increases in pitch and speed, and just sounds kind of silly. I tried my best to fade in/fade out the clip and eliminate for background noise. Recorded on iphone 6splus microphone. Edited with audacity. #monopreme #podcast23 free forever and a day. No copyright, just the creative commons 0 guidelines. Enjoy. Or don't. Check out other cool stuff while you're here, using my poem to make an epic ballad or techno song, or a cat video. Awwwwwww!.
Auteur: Podcast
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20:01
Fith attempt of uploading this 20 min beach sequence. Tried to upload this in wav (approx 650mb, 24/96) but somehow. . . Recorded with tascam dr-05 plus diy deadcat (and the kitten works as you can hear. . . ). So here we go as an mp3 (neil young would say we´ve only get five percent). If you want this as an uncompressed wav-file send me a note. You can hear me walking back to my car in the last minute. . . Enjoy and relax for twenty minutes, comments appreciated!.
Auteur: Dr Elvis
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00:10
A tuned chau gong from my personal collection. I made these samples long ago and only did one take per gong. So, these sounds are a bit rough, but that should do well to suit the kinds of music that would use these gongs. I have tried loading single samples from this set (especially #4) across an entire keyboard, and playing that one sample as if it were the whole set, and that has worked out well. So, if one of the gongs crashes too much or decays too quickly for your liking, it should be trivial to replace that sound with another, pitch-shifted one.
Auteur: Strangehorizon
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00:02
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the boom generator as a starting point. I tried to stick to c as the root note. Well, maybe not so much in this one. . It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Auteur: Cabled Mess
00:00
02:13
Alien xxx sent me a “cross modulation challenge”. I have tried to be true to his idea, but added automation, so to speak. Oscillator1 is constantly fm-modulating oscillator2. I vary the frequency of oscillator1 with an lfo. The output of oscillator1 is sent to a) left audio channel and b) in to oscillator2. The output of oscillator2 is fed to oscillator1. The degree of cross fm modulation is controlled by a vca controlled by another lfo. The output of oscillator2 is also sent to right audio channel. As i’m writing this i have just made a theoretical patch on a piece of paper. The result is what you hear. No effects added. Straight out of the modular for better or worse.
Auteur: Gis Sweden
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00:01
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the zap generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Auteur: Cabled Mess
00:00
00:35
Music i made in garageband for a thing called victors crypt. Tried to create a creepy atmosphere with various sounds and melody. Think it would suit anything spooky. Pod, movie or anything you wanna. Feel free to use it as long as you give me the credit for it/write me as composer. And subscribe to and watch my channel :). Be cool, subscribe and watch victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq. Throw horns, dance & hail satan!.
Auteur: Victor Natas
00:00
01:36
As i heared our doog eating the crunchy vegetables, i quick got my zoom h4n to record it. The maybe some noise of a fly or traffic in the background, but the internal mics were very close to the food-bowl. I had some issue when i came very close as the dog tried to eat as fast as possible, so i prefered to lay the recorder on the ground and kept away with my arm so the eating could be more relaxed. But the dog gobbled anyway in a fast way. Enjoy the soundscape. Maybe use it for asmr ;-).
Auteur: Druki
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01:07
Created by kimathi moore for use in the make noise morphagene. “the sounds i've tried sound very good for the morphagene i hope, and are very personal to me. That was bound to happen, they're now like new creatures to me, listening to them over and over again has made them very endearing to me. I also added my frame drums which i thought would be a good addition, sound tools, heater, julie gillum's woodstove, and a small minimalist piano composition. . In addition to the roster 2 of them are from liz lang, whom i wanted to include here as she was my sound/composition mentor. ”.
Auteur: Makenoisemusic
00:00
01:04
This is an alarm based on what we can hear here in huy, ben-ahin or anywhere near the nuclear power plant of tihange (belgium). I wanted a good quality recording of that but i didn't found it so i tried to remake that. ^^i will try to record that alarm next time it's the test. Here is a video (not mine) where you can hear the alarm test : https://www. Youtube. Com/watch?v=bvejbt-_d-4i used this sound : https://www. Youtube. Com/watch?v=akwne8eukcqwith some effects like convolution reverb of max for live or frequency shifter. I made that with ableton live 10.
Auteur: Phoriqaz
00:00
00:42
This is a quick little bass heavy remix i tossed together using cc0 sources from right here on freesound. I have never tried mixing anything remotely musical before, so this is a first. Not the best, but maybe someone out there may still enjoy it. I imagine this would maybe be usable as an intro for something, but perhaps it just belong in the bin. Sources :male intro voicehttps://freesound. Org/people/badoink/sounds/554842/. Claphttps://freesound. Org/people/waveplay. /sounds/554868/. Distorted female vocalshttps://freesound. Org/people/waveplay. /sounds/554948/. Basshttps://freesound. Org/people/waveplay. /sounds/402692/.
Auteur: Cookies+Policy
00:00
01:12
Bought an old sony walkman from an antique mall. It was advertised as "radio works, but cassette player does not play. " this was true, and i was surprised at the noises it made when you tried to play tapes, though whether or not you have a tape or not it makes these types of noises when you switch it to the metal/chrome setting with dolby b on. You can add a 60 hertz hum if you touch any of the metal parts, and can somewhat mess the sound by messing with the spindles as they move. I may upload some more samples of this at one point, with cleaner recording of each of the sounds you can create.
Auteur: Waltzkon
00:00
00:05
I was looking for a smoke machine blast and a c02 gun blast for an after-movie sound design, but i couldn't find a proper sound on the internet, so with my sound design knowledge, i tried to replicate those noisemakers. Hereby is the first sound from my pack which is coming soon. You are allowed to use this in any festival/after-movie video you have, no need to credit me. Greets, tapesome. If you want to support this free community give freesound a donation and give something back to this community to upload your own high-quality sounds.
Auteur: Annesy
00:00
02:44
I recorded the last part of my travel to work, the first day after my vacation. Inside the train my recording equipment (soundman digital recorder dr2) generates a lot of digital noise – more than usual. Interesting. Therefore i upload from when the commuter train stops at gothenburg central station and the doors open and i walk away from the station. The digital noise is there all the time but just less audible. In the beginning of the sound file you hear the noise clearly. Don’t buy this little recorder… (it has a sigmatel recording chip. ). In the frequency analysis, and spectral view, i notice peaks at about 800 - 950hz, 7850 - 8350hz and 16100-16450hz. I guess this is part of the digital noise. Tried to eq this away with spectral edit. This did not improve the sound. The noise has a wider spectrum. Tried to download the “latest” firmware at www. Soundman. De. Had to open command prompt and use unzip to extract the files. What?! but the firmware downloader does not detect the “device”. I doubt there is a new firmware anyway. The year for this recording, according to the recorder, is 2002…. The recording starts about 07:50 monday, august 07, 2017. I took 2 seconds from the beginning of this file and used paulstretch. Resulting in a 20second digital noise drone, “dr2 digital noise”,https://freesound. Org/people/gis_sweden/sounds/399075/had a thought that i could use a file like this to cancel out these frequencies from the other file with an inverted digital noise file… but i cant invert frequencies – off course :-d.
Auteur: Gis Sweden
00:00
00:12
This sound is a mix of analog sound and digitally created sound. I recorded the sound of a coffee machine. Then on audacity, i generated a tone and modified its envelope. I changed the levels, added effects as reverberation and echo. I put melted at opening and closing in purpose to pretend something was taking off and landing. At first i wanted to create the atmosphere of a spaceship. But after that it looked more like a vacuum noise. I tried to modify amplification and added again echo and reverberation to make it sound more like a weird ufo. Code selon la typologie de schaeffer : vprécisions morphologie :masse : son canneléstimbre : ternegrain : rugueuxallure : chevrotementdynamique : l’attaque du son est graduelleprofil mélodique : variations serpentinesprofil de masse : site.
Auteur: Univ Lyon
00:00
00:10
I was fooling around with audacity and created this neat little sound. I have no clue how to lower the volume, and really, i mean it: this thing is loud. I keep my volume at 10% and i couldn't even listen to this thing with my headphones. I have tried to lower the volume (so that it doesn't hurt the ears) but to no avail. If you by chance know how (in audacity) then feel free to tell me in the comments and i'll re-upload a non-deafening version. If you use it i don't mind at all, though i am curious, if you do use it, what you'll use it for. Either way, i don't mind, but i'm curious by nature.
Auteur: Hytura
00:00
02:09
A huge ice storm moves in to the back woods of north carolina on 01/30/2014. First it snowed. . . And then it sleeted. When all that sleet froze on the surface of the snow, walking in this winter-wonderland produced an amazing sound. So, i put on my boots, grabbed my zoomh4n and set out to record the magic!. This would be very useful as foley fx for walking in any frozen environment. I walked on various surfaces and depths of ice and snow throughout. I tried to leave enough space between steps so that the sounds do not overlap so that they can be cut for editing purposes. Enjoy!. - christopher c. Courter.
Auteur: Courter
00:00
00:29
Warning, headphone users, heheh. . I tried making a sound relating to what hell would sound like. It's probably nothing like hell but i just mushed in some annoyingly loud sounds. Also, originally, they weren't extremely loud but i used:http://www. Freesound. Org/people/gabrielaupf/sounds/220301/http://www. Freesound. Org/people/rutgermuller/sounds/104029/ andhttp://www. Freesound. Org/people/nick121087/sounds/333832/. If it's not accurate, at all, remember that i'm a terrible fl studio user and i know very little features of it and i'm too lazy to learn all of them haha. Sounds like this probably need to be more longer.
Auteur: Eectrncfn
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Auteur: Gis Sweden
00:00
00:55
A close up recording of an overheating usb slot-loading cd/dvd drive that repeatedly tries to spin up, but fails and makes some clicking noises. Note on low frequency sounds: i recorded this with a zoom h1n recorder at about 2cm distance from the drive slot. I held the recorder in my hand and rested my hand on the surface the cd drive was resting on, so there is somewhat of a mechanical connection between the drive's vibrations and the recorder. I believe this led to the low frequency parts of the recording. About halfway through the recording, i lifted the drive up with my other hand and held it at a 30degree angle to the surface and recorder. As you can hear in the recording, this made it spin up a little longer before failing and spinning back down.
Auteur: Conath
00:00
07:33
I tried to get a surround recording using mics, but there was a horrible street musician playing off in the distance. I thought it wouldn't be clear in the recording, but one of the mics picked him up quite well. The recording was ruined, so i did a little processing at home and came up with this freaky bit for your listening pleasure. Not sure if it's usable beyond listening, tho. . .
Auteur: Markystar
00:00
07:21
It's me jamming a bit using my epiphone's explorer (tuned to drop-d). Recorded with a zoom h2 via mic-in and a jack cable. Unprocessed an undedited recording. I tried out some licks and chords. I'm not a good guitarist. Nevetheless, this might be a nice recording if you're making an animation about learning musician, or a game with a band member rehearsing alone in a room, or if you want to just chill to my little jam session. This should be mono, but i calculated the difference between left and right channel and it is not zero. So i uploaded it as a stereo file. Could use some denoising. There is some silence at the beginning so you can do that if you need.
Auteur: Unfa
00:00
00:12
Jazz guitar sort sample loopi made the score in maestro. Edited: adobe + fxs + mastered.
Auteur: Szegvari
00:00
13:03
The sound of st mary le bow (london), a. K. A. The bow bells, ringing stedman cinques, as a practice. The zoom h4npro was placed above the bells, in the base of the spire, on a thin wooden trapdoor. Fairly lenghty recording (13 mins), but gives plenty of time to select from. Take a small section from the start for the traditional "rounds" where the bells sound in descending order (in terms of pitch), or select from the bulk of the recording to get some traditional english style change ringing. These bells are known as the bells white called dick whittington (mayor of london) back when he tried to flee, and also as the 'great bells of bow' in nursery rhyme 'oranges and lemons'. Use away! this seems to be (imo - that of a proper bellringer) the best recording of bells on here, so please do use it!!.
Auteur: Jlm
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