127 file audio bebas royalti untuk "Depth"

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A compressor at the atacama large millimeter array (alma) radio telescope, at 5028 m elevation, in chile. The compressor, which is part of the cryogenic system, makes a rhythmic wheezing sound. Some voices are heard in the background. Loops at 120 bpm (loop points set in. Wav file). Alma is an astronomical interferometer of 66 radio telescopes in the atacama desert of northern chile, which observe electromagnetic radiation at millimeter and submillimeter wavelengths from the depths of space. .
Penulis: Noisymichael
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Documentation for the audio clause work. Used zoom h6. Setting to 48 khz 24 bits depth. + jbl headphonesi used this type of technique for experience with it and the availability of a loan at school. Xy microphone for stereo shooting. Set at 90 °. Recording took place in the afternoon in prague. Inside the tram, even outside. The recorded sounds mainly correspond to the atmosphere of this vehicle, which is created by both the people and the sounds of the tram itself. (clinking, door sounds, windows, brakes…).
Penulis: Hmoudras
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An atmosphere i created for someone that makes it possible for me to create these sounds from my heart. I am uploading it here for others to use, as well as give her a means to hear my fractal sounds coming from the depths of my being, for this internet complex has a lot of services - one of them lacking in the music department. This internet needs more ways to exchange music with others. That said, enjoy. Made in fl10.
Penulis: Hermanschmidt
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This a free, 10 minute demo of extremely high quality silence. It is stereo and has a high (96000) sample rate, and is probably the best quality silence sample around. The poor-quality mp3 hosted on freesound is simply not enough. Download it and listen to the flac to hear it as it was intended. . . Ssshhhh. . .
Penulis: Kwahmah
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[retro_laser_shot_01. Wav]. Retro, underwater shot!. This sound can for example be triggered each time the player shoots in a game - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Penulis: Matrixxx
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Rndstep generated sample and hold signal of the waveshaped neóni output passed into rings same cv used through dpo, some low pass filtering in qpas, much modulation using øchd, erbe-verb as reverb. Morphagene mix 50:50 1/2 speed, slide position modulated with øchd. Fed into x-pan. Morphagene ready, so get ready to enjoy for incidental stuff etc.
Penulis: Jim Bretherick
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This is basically a remix of of previous recording. This field recording at frog hollow estate, daylesford, victoria, australia was after dark on a still night when the frogs went mad with joy. And why wouldn't they after 10 years of drought and now it's so wet and the pond they live in is so full with beautiful rainwater. In 15 years this is the noisiest night of croaks. Recorded on a zoom with 96k sample rate and 24 bit depth. I selected these settings to register the whole range of our frog croaks.
Penulis: Maccavictoria
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Travel to the depths of parallel worlds to bring you these 100 sounds never heard before. . . They will hear sounds of the flight of strange birds if they can be called that, of strangely shaped beings that emitted sounds i do not know where, of echoes coming from, who knows one. The ship that i take with me is the sirius quasimodo works station, the fuel to be able to move the ship and transport me is biotek the audacity travel recording log enjoy it; =). Ps: i have to give up the pills they produce a weird effect on me jajajajaja.
Penulis: Dj Somar
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Strega almost reproducing the organ at the royal albert hall (ha ha ha!). Just a sequence from 0-ctrl fed into rings, strega and karplus-strong (mu) of mimeophon. Octave lower reproduction using morphagene. Erbe-verbe adds depth. Outs to x-pan. Rendered @48khz 32bit with markers for all you morphagene fans out there. Enjoy! play it anywhere except at my funeral. . .
Penulis: Jim Bretherick
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48khz 32 bit depth stereo. This is an original copy, paste, and mix, by myself, which i make available to all via freesound. Org under a creative common 0 (zero) license, i. E. I am putting it into the public domain. You do not have to ask me for permission or credit, attribute, or reimburse me. I hope the sound effect, or parts of it, can be of some use to someone somewhere. Good luck with your projects!kent. Ps. Please comment and rate. .
Penulis: Kentspublicdomain
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Estudiantes:jafet alberto,chavez corderochristian rodrigo,sanchez moralesvoz de joven masculino de 28 años de edad pronunciando las vocalesfrecuencia de muestreo=8khz; bit de profundidad=8bit ;canal mono ; dispositivo de grabacion "samsung galaxy a20" ; software "gnu octave"; fecha:20 junio 2020 : ubicacion: el salvador,san salvador[students:jafet alberto, chavez corderochristian rodrigo, sanchez morales28-year-old male voice speaking the vowelssampling frequency = 8khz; depth bit = 8bit; mono channel; recording device "samsung galaxy a20"; "gnu octave" software ; date: june 20, 2020: location: el salvador, san salvador ].
Penulis: Jafetc. And Christians
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25 footsteps (walk) on different surfaces. You can find : dirty ground (x5) // tile (x5) // barefoot water (x5) // average depth water (x5) // snow (x5). More footsteps sounds : https://freesound. Org/people/nox_sound/packs/29889/. Unity devs, footsteps - essentials sound pack for free in the assets store: https://assetstore. Unity. Com/packages/audio/sound-fx/foley/footsteps-essentials-189879. You can edit it with reaper/audacity/etc. Gear : rode ntg4+ // tascam dr-05file: 48khz, 24 bit, mono, wav.
Penulis: Nox Sound
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Warning: careful when listening, it gets loud!. July 4th. Recorded in the midwest usa, where we adore our explosives. The omnis on my humble dr-05 did a pretty good job capturing the sheer depth of zillions of people blowing stuff up together :-). You’ll hear: people having a party in the distance, a bonfire crackling on the right, a distant train blowing its whistle, and of course a lot of explosions. A couple of the big bangs clipped, but unsurprisingly, it made no audible difference. I reduced to 48khz, 24 bit and normalized to -3. 0 db. It really wakes up when you apply some eq to your liking. But i left it as is for everybody.
Penulis: Secretmojo
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A selection of crispy spring onion sounds, suitable for sound effects. Recorded with a sennheiser mkh60 microphone. Sample rate is 96khz, bit depth is 24. Visit our website: www. Pureaudioninja. Com. If you like our sounds, or have any feedback, please leave a comment!it would be great to know how we can make improvements!. If you use our sounds in your production, it would be cool to hear what you used it for, and if you want some karma points, you may credit us as 'pure audio ninja' in your productions.
Penulis: Pureaudioninja
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Sound sources: make noise mysteron (high energy excitation and depth, type and gen extreme cw) and white noise doepfer a-118. High red and blue mixed output. Maths- controlled: mystery excitation; dynamic and adsr. Maths triggered by stepped make noise richter wogglebug. Sound signals passed through 2 channels of make noise dynamix. Summed output to soundhack make noise erbe-verb. Decay controlled by internal feedback loop. Size controlled by wogglebug woggle output. Erbe-verb output into morphagene. Straight playback into reaper. 32bit 48khz rendering. Totally synthetic with no prerecording. Grateful to make noise company (shared system and other modules) and those "awfully compelling" instructional videos on youtube. No financial connections.
Penulis: Jim Bretherick
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A huge ice storm moves in to the back woods of north carolina on 01/30/2014. First it snowed. . . And then it sleeted. When all that sleet froze on the surface of the snow, walking in this winter-wonderland produced an amazing sound. So, i put on my boots, grabbed my zoomh4n and set out to record the magic!. This would be very useful as foley fx for walking in any frozen environment. I walked on various surfaces and depths of ice and snow throughout. I tried to leave enough space between steps so that the sounds do not overlap so that they can be cut for editing purposes. Enjoy!. - christopher c. Courter.
Penulis: Courter
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Retro, death! doesn't necessarily have to be death though!. This gives a retro-feeling, for example when the player character has been swallowed by the depths of the ocean, or has been dragged by a black hole, or fallen somewhere, or spiraled generally! in other words - gone and/or dead!. This sound can for example be used in games, for example in nostalgic/retro fantasy/adventure games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Penulis: Matrixxx
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Made this in bitwig, i used 17 different layers to make this. A kick drum is added before the gunshot to add punch. Sub bass is synthesized for the deep lowend, 30-50hz. All layers were selected for certain frequencies using eq and then processed together with multiband compression. Shell sounds, mechanical noises were added for more depth. Using automation, the pitch, decay, and phase of every single layer used other than the subbass, morph to give life to the sound loop, and not sound robotic. Even though it "might" sound real, its an illusion of sounds being played from a midi clip. Enjoy.
Penulis: Superphat
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Xy stereo recording from gärdet subway station in stockholm. This focuses on an older trains doors, various steams and similar "heavy" sound elements. In post: edited in pro tools with som bass cutting (eq) and automation to make some sounds stand out but still sound realistic. Put on a light compressor and pich-shifted down some elements to give more depth. This was in someway inspired by "dead space" tram and door sounds but slightly less "massive" and haunting. Ps. There's 2 versions of this recording. The one with "nr" in the title is noise reduced so sounds like the doors and steam are somewhat separated from the background. Hope you like it.
Penulis: Kristoffer Andersson
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This is an example of a low-frequency sound often recorded through the hydrophone on the mars cabled observatory - an earthquake. Mars is located on smooth ridge (36. 7125n, 122. 1869w), west of monterey bay at approximately 900 m depth (http://www. Mbari. Org/at-sea/cabled-observatory/). This magnitude 3. 8 earthquake occurred on july 18, 2016 at 05:53:31 utc (usgs data). It was part of a small earthquake swarm along the san andreas fault, approximately 50 miles east of the hydrophone. All quakes in this swarm, with magnitudes as low as 1. 9, were detected by the hydrophone. We have recorded as many as 40 earthquakes within a single day. The original recording was normalized, and speed was increased 5x to make the low frequency sound more audible. Still, subwoofer or headphones are recommended.
Penulis: Mbari Mars
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Recorded from my balcony (unfortunately. . . )zoom h6120 degrees xyh-6 zoom mic. Free to use, please put a link in your project description; johnaudio. Nl. Left rightpeak amplitude: -0,95 db -0,95 dbtrue peak amplitude: -0,94 dbtp -0,94 dbtpmaximum sample value: 7515676 7130260minimum sample value: -7301133 -7516359possibly clipped samples: 0 0total rms amplitude: -26,88 db -26,93 dbmaximum rms amplitude: -6,48 db -7,61 dbminimum rms amplitude: -44,86 db -44,77 dbaverage rms amplitude: -30,27 db -30,35 dbdc offset: 0,00 % 0,00 %measured bit depth: 32 32dynamic range: 38,37 db 37,16 dbdynamic range used: 29,40 db 28,65 dbloudness: -23,36 db -23,04 dbperceived loudness: -16,91 db -16,12 dbitu-r bs. 1770-2 loudness: -22,95 lufs. 0db = fs square waveusing rms window of 50,00 msaccount for dc = true.
Penulis: Johndynaudio
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Binaural* recording of cathedral bells repeating over and over (not looped). Towards the end of the file the bells are heard from a distance (the recording continued while walking away). Recording notes:. 1. Recorded in the field using soundman okm ii binaural microphones with the h1 zoom recorder. Sunday 87/2/2015 mid afternoon. 2. The recording has been left unedited to allow the greatest amount of creative reworking. 3. Recordings are as long as possible for video usage (it's easier to shorten a sound than to expand it). 4. Volume in these series will be left unaltered to allow easier mixing as far as possible. You won't have distant birdsong louder than a closeup door slam. 5. Attribution is appreciated but not necessary. A "thanks" or smiley face in the comments below will be fine. Commercial use is okay. Any concerns, send me a message. *binaural is a recording method that allows surround sound over stereo headphones but over speakers can add depth when mixed with other sounds.
Penulis: Apinsent
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These samples are created to work with the vg trumpet for ni kontakt. For information about vgtrumpet pleasr visit www. Vgtrumpet. Comthe sample was recorded with a pair of neumann u 87 mics and mastered in sound forge pro 10. The sample was recorded at full 24bit/44. 1khz depth to capture every detail. Here are some sound examples:http://vgtrumpet. Com/http://www. Youtube. Com/watch?v=ffoa8zj0ktehttp://www. Youtube. Com/watch?v=9apw8ufklucvg trumpet soft is a bb trumpet that has been recorded and programmed as a very high quality kontakt instrument with a custom graphic interface. Each note was individually sampled to achieve maximum realism. Vg trumpet will give you the intimacy, warmth and the natural sound of a real instrument. It’s straightforward and easy-to-use interface with advanced kontakt scripting allows for incredibly realistic phrasing and performance. If you’re in the market for brass sounds, you simply must check it out….
Penulis: Vlad
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As with my other sounds, i prefer quality over quantity. Here is another sound file that i developed over a couple of days. Similar to ss's pulse cannons, this one features a military battle featuring tanks, helicopters, jets, and strafing runs using high caliber chainguns. A lot of explosions and rocket fire is heard as well, and the audio is a bit loud. Sounds edited in audacity, some sounds recorded irl using my dslr camera system, the mixing was done using filmora9. The freesound files used is listed in the sound sources, rest is what i used online and irl. I did this out of boredom while playing shooter games, since i'm working with 3d modeling i'm getting back into making my own sounds for my games. This one is free to use with credit, and with the right editing software you can change the volume if needed. Feel free to let me know if anything needs changing, or if you want a audio commission!. <3. [the quality in freesound's website player doesn't fully show the amount of audio details. It'll clear up and have much more depth when downloaded. ].
Penulis: Grimmreapersounds
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I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Penulis: Resaural
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Http://unfamusic. Com/images/twbqstm. Pngit's the world's best quality silence™, the best quality silence in the world. This is a free 10-minute trial. If you feel you're in a need for bigger, more extreme adventures, we have good news for you!. We're now selling from 1-hour packages for new customers up to 24-hour doses for the most refined and demanding ears. Also get ready for groundshaking release of our surround pack. If you ever wandered how it's like to be surrounded by the world's best quality silence™, soon you'll have a chance to find out. Warning!you won't hear the true depth and clarity of the world's best quality silence™ by playing back the poor quality lossy-compressed mp3 preview sample. You need to download the losslessly compressed flac file and play the sound back from your hard disk to unleash the full joy and the delight of our product. The world's best quality silence™the silence never sounded this good!. Brought to you by: deafdude incorporated. Visit our website to see our full offer and to get what you need: http://deafdudeinc. Comremember, there's no better silence in the world than the world's best quality silence™.
Penulis: Unfa
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guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Penulis: Syntheway
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