A short, crunchy explosion sound. The kind of boom you'd hear in an old arcade game or an indie mobile game masquerading as an old arcade game. Produced using audacity v. 2.
Digitally stretched synthesised phrase transformed into series of explosion-like and rattling sounds. Created with speach synth, sampler and reverberator.
Old style digital explosions, three very slow. Sounds like either depth charges or above ground explosions similar to those in the missile command video game, with long digitally crackled ringouts.
The Entertainer by Scott Joplin recorded live by User:IE in September 2007, without a metronome. Keyboard used: Casio WK-3300 electronic keyboard Conversion to Ogg Vorbis format: Amadeus software
Un bruit numérique qui peut être utilisé pour l'ambiance d'un jeu ou d'un film. Bon pour la science-fiction. Anglais:digital noise that can be used for ambience in a game or movie. Good for science fiction.
This is just ordinary white noise. . . The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
This noise is white noise powered by itsself. So f. E. Random value 0. 63 will result in pow(0. 63, 0. 63). The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Digital noise made from raw binary files extracted from hdd with hexplorer using raw import function in audacity. Files were 4, each made from 200 sectors. I modified each sound using filters and joined them together to make longer looping example. Good to use in a game or 3d video animation as background ambient noise. Audacity and hexplorer are freeware and you can make similar job with them. . .
One sample run through lots of effects, but a large part of the sound is made by running the sample at really fast repetitions, so fast it just becomes a tone. That and making the sound repeat in fractions (?) or something like that. Like one trigger is 5 times and then the next is 3 times in the same space of time. Etc. Created by mangling a sample in reaper's js scripting language.