94 file audio bebas royalti untuk "Initials"

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Original patches for native instruments ‘massive’ in combination with original foley samples. A small, initial sample package for various science fiction style sounds.
Penulis: Darcyadam
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This is a classic hiphop sample with a kick at the beginning. It may rings a bell to you if you heard some hip-hop golden era tracks. . . Cut taken with cool edit pro 2. 1. As a a classic hip-hop sample, it's de facto public domain. It's been used so many times by so many artists through the years. Here you have a list of some songs those have it (ordered by release date):. · esg - ufo - 1981 (http://youtu. Be/0bss-qq99aq?t=14s)· dj chuck chillout & kool chip - time to rhyme - 1989 (http://youtu. Be/afniprh10z8?t=34m25s)· stezo - it's my turn - 1989 (http://youtu. Be/z8c7g5d7hsc?t=5s)· unrest - u. F. O. - 1991 (http://youtu. Be/glmmvkoklpk?t=3s)· miles davis - fantasy - 1992 (http://youtu. Be/fdbtwbqeq2s?t=18s)· notorious b. I. G. - party and bullshit (original mix) - 1993 (http://youtu. Be/6i5fgro2d38?t=10s)· junior mafia - realms of junior mafia - 1995 (https://www. Youtube. Com/watch?v=hcllk0ic0bw)· j dilla - geek down - 2006 (http://youtu. Be/70swratfghm?t=10s). Some other classic samples has been already uploaded to freesound. Org. You can check, for example, the amen break: if you make a search of "amen break" you'll find about 250 sounds (at the moment i wrote this description, of course), original one (even the four bars of the original track) and variations. - original without kick at 100 bpm: http://www. Freesound. Org/people/bronxio/sounds/238671/.
Penulis: Bronxio
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Erratic low knocking on wooden door using a crystal microphone. Initial sounds are tapping on crystal microphone attached to the door, later are knocking on that same door in different forms and rhythms. Including: rapping and pounding. Tascam.
Penulis: Bushi
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A large pane of mirror glass sitting across two sawhorses is drummed on, making a surprisingly big resonant drum sound. At about 0:18 the inevitable happens: several extra smashing and shattering sounds are audible after the initial break.
Penulis: Alienistcog
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Sample of a c note on a hammond m100 series organ, flute sound from first keyboard, initial click and note held 10 seconds. Recorded directly from a line output with a tascam dr-40 then processed with an eq to remove unwanted noise.
Penulis: Olichite
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I created this "happy" sort of synth intro again, with garageband. The initial idea i had for the song was something that had to do with ice and crystals, which you can kinda get out of the tone. Enjoy!.
Penulis: Griffon Designs
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An mp3 recording of a pillow fight between two boys. Laughing, hard pillow impacts, small verbal comments, obviously having a lot of fun. Includes initial countdown before grabbing pillows. Recorded with a black sony digital ic voice recorder.
Penulis: Funwithsound
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The initial coughing for when bruce is in the poison cloud in our new pc pixel-art game grow big (or go home).
Penulis: Killianm
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Recorded a guitar being plucked and slowed it down to 0. 1% speed. This creates the nice initial pluck sound. Then copied and resampled the copy and slowed down again by 0. 1% speed, this time preserving the original pitch. This created the ultra-long decay tail. Added eos reverb.
Penulis: Elanhickler
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Done by sound forge fm synthesizer. Basically four added sine waves, each has some percentage of self-modulation(feedback). The sound effects chain applied over the initial sound is: reverb, chorus, upward compression(sound forge wave hammer), pitch shift(down) and finally vibrato, to simulate a varying speed tape machine.
Penulis: Navadaux
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This is a very lowfi recording of a xerox workcentre 7345 in a very small room being switched on from standby and initializing, including some button presses with beeps, mechanical movement sounds and motors. The bitrate is only 13 kbit/s and the resulting audio quality not very good, but the file size is really small. Maybe audio level needs normalizing, though.
Penulis: Soundfrickler
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Create dĩa bay dừng lại sound from sieuamthanh’s «dia bay" sound. Audacity:. - cut from 0. 000s to 0. 500s. - copy. - create→add new→stereo track. - paste in new track. - effect→sliding time scale/pitch shift (repeat 4 times)initial temp change (%): 0final temp change (%): -90.
Penulis: Sieuamthanh
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Skewer slam is a combination of my knife sharpening sounds and metallic impacts/wobblers (some not yet uploaded here!) to create a sesnsation of something big, intense and lethal coming towards whoever it either find offensive or is ambulatory. As a personal note; the distortion you hear is not because of clipping in the initial recording but because of the higher acoutistic resonance and limiters applied which will not sound like this when downloaded.
Penulis: Magnuswaker
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Passing locomotive class 1600 with freight cars amsterdam central station. Recorded using sony pcm10 with tascam st-1 external condenser microphone. Continuous movement of train through sheltered station after it initially slowed down and sped up after the locomotive was clear of the building. Some clipping of audio at midpoint.
Penulis: Dendolder
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Recorded with zoom h2 to 96 khz / 24-bit wav, encoded to flac with audacity. There's some background noise and touching sounds, possibly useful as foley. The initial pressure jet is distorted, so you'd need to clean it up a bit or use for special effects instead. Enjoy!.
Penulis: Unfa
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Recorded using the ms mic on the zoom h644. 1khz/16bit wav recording. No effects added. Marine drive (south mumbai) at 9pm during high tide right after raining for a short time. Recorded whilst standing on a pavement across the street; facing towards the sea. Volume is initially low, but i increased the input level after about the 1 minute mark.
Penulis: Dropctuned
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The "annoying" speed chime, turned world famous drift hero by initial d; as it was intended to be heard by the toyota motor corporation. A common issue with these chimes is that the second impact is muted by the impact rod, this was mitigated in this file by holding the chime with a specific side up. This is marked by the second bell properly ringing out after the second impact. This rendition is a pre-timed, loopable, clean version of the chime, recorded from a real imported 86640-12070 "king kong" (kin-kon) chime. Sound created by attaching a power supply set to 12v ~0. 35a in an amateur studio. Like many of my files, these are completely free to use without even giving credit! :) my only request is you tell me where you use them!. These are also called 「速度警告チャイム」(sokudokeikoku chaimu) meaning "speed warning chime" and colloquially 「キンコンチャイム」 (kinkon chaimu) literally derived from the "kin-kon" sound it makes. Dream on‼.
Penulis: Drooler
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This is the first of two recordings documenting the transatlantic shortwave radio transmissions by w1zy on february 12, 2019 in performance of the "extremely low elevation angle" experiment, detailed in w1zy's blog here: http://www. Qrz. Com/db/w1zy. It is being posted in 2021 upon initiation of the full archiving of all audio files generated during the saltwater vertical operation from succotash salt marsh in matunuck, r. I.
Penulis: Wzy
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Sound effect of opening a can of fizzy beverage and then drinking from it. Includes initial opening, a few seconds of idle fizzing, and drinking up-close to the microphone. Feels free to use the sound effect for anything you like, commercial, non-commercial or otherwise? if that's possible? credit not needed but that would be lovely, wouldn't it?. If you do decide to credit, feel free to format it however you feel. Best of luck on your project!.
Penulis: Bloopssfx
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I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. The knob changes the chaotic pattern. At some settings the signals will spend more time in one strange attractor than the other. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency at 12 o'clock. . . The output sound from filter goes to reverb.
Penulis: Gis Sweden
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Explosion sound. The explosion sound was a mixture of a the initial explosion, the a wind sound that may be heard when there is an explosion and the rumble effect that would also be picked up on. I had to re sample all of these separate operator sounds and then put the audio track in a sampler the add some final touches. These included large hall reverb and utility for the large impact explosion and rumble sound as well as panning, reverb and delay for the wind sound to give it the effect of traveling around a surrounding area with the sound slowly decaying.
Penulis: Untitled
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I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency low. That’s why there is a low humming wind noise between the “tops”. The output sound from filter goes to reverb. The sound is more a study of sloth behavior than an attempt to create a great wind sound.
Penulis: Gis Sweden
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Arpeggios in bm key : bm, am5b, g, f#7. Played on acoustic nylon guitar. Melancholic / sad feeling, the second chord has a dissonant flat dominant to give a hint of strangeness to the phrase. Sound capture using internal guitar electronics (godin multiac grand concert duet). Recording device is a tascam gt-r1. Initial sound was stereo with left and light sides 180 degrees out of phase. I converted to mono using audacity. Recorded on the 12-dec-2015 in houston, texas.
Penulis: Oliche
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The sound of a hermes baby travel typewriter in action, typing sentences. The paper is initially wound up, then typing begins, then there is the ding at the end of each line. This continues for a few lines before the paper is removed. This was recorded in-person with a tascam dr-40 stereo recorder. Public domain: i have released this audio file into the public domain. It is free for anyone to download, modify, or use without my consent and without attribution - like all freesound audio files should be. Enjoy!.
Penulis: Evsecrets
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I recorded this quick improvisation with my built-in laptop microphone and track monitoring on in reaper, which resulted in it sounding washed-out, warped, and screechy in the high end. At the beginning you hear the distorted wail of a left click initiating the recording. Somebody walks into the living room at the end and we share an exchange. I didn't add any effects or edit this audio in any way, it's just a fun experiment. Let me know if you use this for something!!!!!.
Penulis: Videoja
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Plucking the rim of an empty wine glass with my finger. Recorded a bunch of samples then isolated the ones i liked into this file. Left a small gap of silence between them for separation later. While all the samples were initially recorded at 16-bit 44100hz, some of the later ones compiled into this wav were accidentally saved at 8-bit and have gathered some noise as a result. All samples recorded using a blue yeti microphone. Used audacity's noise removal filter to to remove background noise. Attribution appreciated but not required.
Penulis: Zott
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Here's a sound of me opening a beer can. The stages are separated, but you can edit them together if you want to have the initial pressure release and the rest of the procedure. Or you could take each part separately and make something completely unexpected from this recording. Captrued using behringer b-1 microphone into presonus studio 24c interace into audacity using pipewire on arch linux at 48khz 24-bit. The audio is unprocessed, each bit straight from the adc. Cheers!.
Penulis: Unfa
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I initially created this snare using lmms ( linux multimedia studio ) and a single instance of the zynaddsubfx plugin. There were many effects and experiments done before exporting as an audio stem. Next i opened this stem ( single snare hit ) in bitwig studio and made a few copies of it and timestretched and chopped and then joined together in a group track the parts i liked to make the whole sound. Final effects included saturation, equalization , sidechain-limiting and compression.
Penulis: Mikobuntu
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Br class 319 with gec g315bz (gto thyristor) traction motor departing from a standstill, recorded from the centre of the pantograph car. The clip starts with an idle hum, followed by muffled closing doors and power being applied. The hum grows and varies in tone on initial departure, and is joined by an electrical buzz and the echoing high-pitched sound of the traction motor off the surrounding valley. The clip ends with power being removed as the train approaches a station, and crosses a set of points. Note: there is one muffled station announcement within this clip.
Penulis: Tijaylfs
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320kbps mp3 version. Recording of a heavy, impressive storm which passed over bristol on 23rd july 2013. One loud, underwear-browning thunder clap at the beginning, followed by 30-40 minutes of thunder rolling away in the distance. It's effective as a sleep aid, but don't loop its playback because the initial thunder clap will tear you from your dreams. Available under a creative commons 0 licence. Recording a storm while i sleep doesn't constitute the kind of creative labour that fills me with a sense of ownership. Enjoy the recording and use it as you wish.
Penulis: Invisiblefrequencies
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Wav 24bit version. Recording of a heavy, impressive storm which passed over bristol on 23rd july 2013. One loud, underwear-browning thunder clap at the beginning, followed by 30-40 minutes of thunder rolling away in the distance. It's effective as a sleep aid, but don't loop its playback because the initial thunder clap will tear you from your dreams. Available under a creative commons 0 licence. Recording a storm while i sleep doesn't constitute the kind of creative labour that fills me with a sense of ownership. Enjoy the recording and use it as you wish.
Penulis: Invisiblefrequencies
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Summer afternoon sounds at denver, colorado's union station water sculpture plaza, with children playing. Sitting and facing to the southeast, toward the center of water installation, with its alternating flying arcs of water. Recorded at 24/96 using a sound professionals ms-tfb-2 binaural mic set with 12vdc battery box and a sound devices mixpre-6. Initially uploaded as redbook audio, but the 96khz seems to have the best spatial clarity and so i'm resubmitting this now without that downsampling step, for those who download.
Penulis: Chromakei
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A sound i initially made for scp containment breach's ambiance sounds when i had first had the zoom h6 (2019 december, i regularly sound mod old games to gain learning experience of the encoding, the resampling quality of that engine and the internals and since then i've improved in many places). The actual recording is the pressure sound of water going down its sinkhole, filtered as to "muffle" the sound due to the design being that behind a wall and catching the attention of the player likely leading to their death by scp-173 but also was done to boost its bass and it gives a sort of comfortable, releasing feel.
Penulis: Magnuswaker
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Rode nt4 -> maudio delta1010lt, capturing a lightning strike that made the walls of my house shake, and forced me to turn off my computer. The lightning occured ~167 meters away from the microphone, calculated from the time lapse between the initial dc spike and the start of audible strike. Clipped quite a bit, had the input slightly too high, but did not expect one to hit so close. A picture hanging on my wall shook violently when this one hit. This was captured at the end of session on 5_28_2006, same night as http://freesound. Iua. Upf. Edu/samplesviewsingle. Php?id=19283.
Penulis: Ionizing
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Unedited recording made with zoom h5. Victorian style "twist" doorbell popular before electric doorbells. You twist the handle on the outside that rotates a double sided hammer onto the bell on the other side of the door. I could not find a recording when i looked. I initially made two recordings, i will likely make more later. This is a modern "cheap" recreation doorbell, as they are hard to find these days. I know some people with the genuine article on their home doors however i never get around to recording them. Recording done in theatre.
Penulis: Dionysuspsi
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Lazer sound. I made this lazer sound with the use of operator in ableton as well as adding a few effects to help round it out. I started with a basic sine wave and then began to adjust the frequency range to cut out some of the low end of the sound and enhance the high end to make it more realistic and movie accurate. I also had to shorten the decay time so it is more of a short zap sound than a prolonged note. Another step was giving it an initial high pitched sound and this was achieved by having the sound start higher up the scale with semitones and then dropping down giving the effect of shooting and something traveling from the source sound.
Penulis: Untitled
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Unedited recording made with zoom h5. Victorian style "twist" doorbell popular before electric doorbells. You twist the handle on the outside that rotates a double sided hammer onto the bell on the other side of the door. I could not find a recording when i looked. I initially made two recordings, i will likely make more later. This is a modern "cheap" recreation doorbell, as they are hard to find these days. I know some people with the genuine article on their home doors however i never get around to recording them. Recording done in theatre.
Penulis: Dionysuspsi
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These are a series of gunshots that are supposed to resemble a laser sort of weapon, like an alien weapon. To make this, i used a filter that has a vocoder, polyvox, and talkbox, with distortion added. The initial sound i'm making is a chirping with my mouth and the filter does the rest. I think this works well on its own but it should work well mixed in with another sound effect if you choose to mix it. There is no reverb added or environment effects so its very flexible. Feel free to use it however you like. Credit is appreciated but not necessary. If you do want to give credit, please give credit to cooljunk productions. Thank you.
Penulis: Shaunre
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Fireworks- recording fireworks is really strange. There are two distinct things going on with fireworks- the sound of the explosion, and the powerful physical impact our bodies feel when all that sound energy reaches us. Thing is, the mics don’t have any way of capturing that physical impact; they can only record the pop sound of the initial explosion. So what ends up on tape? honestly, it doesn’t sound much different than popping popcorn in your kitchen. Even with my good mics, i think i had to boost the low end a little bit in this recording to make it actually sound more like fireworks than popcorn. But judge for yourself. Nady stereo condenser microphonefocusrite saffire pro24 interfacelogic 8 on a macbook pro4th of july fireworks over mission bay, sandiego.
Penulis: Bruce Burbank
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Made in ableton live this time, it is a multilayered loop consisting of recordings of an ak47, a 30 caliber 1918, and an m60 machine gun to make a rediculous powerful sound. A very short clicky kick drum with the high end reduced is added before the initial gunshot to make it punch more, otherwise it would sound weaker. There are two mechanical bolt sounds, one covering the upper mid range, and the other covering the extreme highs. Shell ejections and two reverb tails were mixed in at the end with some simple automated panning to make it move around the stereo field. The tempo slowly decreases to simulate barrel heating. Lots of processing. The layers were eq'ed, then ran into a software amp that is gently distorting the low and mid range. Then smashed together with ott multiband upward/downward compression to bring out the details. A maximizer was used to bring up the loudness some. Enjoy.
Penulis: Superphat
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You hear a male voice saying, "target locked. " followed by target seeking sounds with another male voice saying "engage. " at the end. This sound is a combination of sounds i found here on freesound that i put together for a personal project. Thought i'd share the result. The initial tones are from the following:http://www. Freesound. Org/people/hardpcm/sounds/33213/. The male voice saying "target locked. " is my voice recorded and modified and requires no attribution. :). The target seeking noise is from the following audio clip with adjusted speed:http://www. Freesound. Org/people/benboncan/sounds/61792/. The male voice saying "engage. " is from the following clip:http://www. Freesound. Org/people/qubodup/sounds/67630/. The quick beeping tone during the male voice saying "engage. " is from the following clip:http://www. Freesound. Org/people/leviclaassen/sounds/107786/. Enjoy! if you use this anywhere, i'd love to see it if you could post a link! :).
Penulis: Wanabeagle
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Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Penulis: Superphat
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Yep this is a crazy sound. What have i done. . . I have build a nonlinearcircuits sloth lfo. Https://www. Modulargrid. Net/e/nonlinearcircuits-sloth-4hpedited info:i have built the regular version. The sloth has two outputs x and y. I connected x to control frequency on one oscillator and y to control amplitude on another oscillator. Frequency experiment on left channel. Amplitude experiment on the right. The file starts as the amplitude is 0. Next time the amplitude is 0 (almost) is at about 48 sec. Then 48 sec later, at 1:37 the amplitude is 0 again. The two cycles are not identical. The tones are harder to analyze. . . X and y outputs. I guess those corresponds to x and y in a coordinate system. You can find video clips watching the sloth “drawing” butterfly wings. For example:https://www. Youtube. Com/watch?v=0ku6npz1s4gand maybe check this:https://www. Youtube. Com/watch?v=occhcm5oxp8http://nonlinearcircuits. Blogspot. Se/2014/09/sloth-chaos. Htmlthis later link is the developers page. The constructor (andrew) of this module says that my version completes “1 cycle every 15 seconds”. What does that mean? is one cycle one lap in the butterfly pattern? will the pattern repeat itself? yep, i’m going to ask him…. Edit:andrew answers my questions: “it is a very approximate description of the frequency, cycle is not the proper term to use. . . . Nor is frequency really, but they are descriptions that people can relate to easily. Depending upon the pot settings and whatever other initial conditions that happen to be in place, the signal may traverse the typical double strange attractor path. It may stay in one attractor for several loops before crossing over to the other one. The pattern will never repeats itself, it might come close but won't do it. ”my question: so, one “loop” is one cycle?andrew answers: typically it takes approx 15 seconds to make a rough figure 8, but depending upon the pot and other factors, it may take longer, much longer, sometimes it even pauses whilst deciding which way to go next.
Penulis: Gis Sweden
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00:29
Ok, i don't know how many of you might be interested in this, but i figure there's no harm in posting it. I'm working on some original songs. Laptop-based, electronic songs, with many orchestral parts, including violin, viola, cello, and string bass. Presonus studio one has some very nice vst string instruments, and i have some really great ones for kontakt. But they all are missing one thing, and i couldn't find the (admittedly esoteric) sound that i'm looking for anywhere on the internet. Being a viola player myself, i recorded myself playing these very particular incidental sounds. Let me explain-. There's this 'grabby' sound that a well-rosined bow makes just is it is first being drawn across the string. Listen carefully to any of the pros and you'll hear it. In your laptop sequences, if used subtly, right at the point where the first note of a phrase is initiated, this sound can give the string part a marked sense of realism*. This, combined with vibrato, reverb and a nice warm/tube/tape saturation setting, nobody will be able to tell the difference between your vst and the real thing. About the audio-i tried to keep them as pitchless as possible, thus not limiting their utility. I recorded two sets of all four open strings (c, g, d, a), first close mic'ed, and once from a few feet away, in stereo. Or to say it another way, the sounds are as follows-1. Open c close2. Open g close3. Open d close4. Open a close5. Open c far6. Open g far7. Open d far8. Open a far. It's totally overkill for me to record all the different versions, but i suppose somebody out there might find one more appropriate than another for their purposes. They work pretty effortlessly for violin and viola, but you might have to pitch them down for cello and string bass. I added no processing whatsoever, apart from normalizing each individual sound. Aiff, recorded at 44/16. Nady scm-2090 stereo condenser mic, focusrite saffire pro 24 interface, recorded in logic. Not the quietest room, but these sounds will be so far down in the mix that it won't matter. Free for all to download, no attribution necessary. Http://www. Freesound. Org/people/bruce%20burbank/sounds/220917/. As an example, here's the part i'm working on that motivated me to record these sounds, with the grabby sound in place. See if you can spot the three times i used it. *pro tip- much the same way i'll insert an inhale breath right before horn or oboe phrases.
Penulis: Bruce Burbank
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