Howler monkeys recorded in the jungle in polenque, chiapas, mexico. Recorded at 24bit/96khz with in-built stereo condenser mics on my zoom h4n. Sorry but i haven't processed these files at all. Some of these are with the mics in a 90degree x-y config and some in a 120degree x-y config.
A sound i experimented with one day. I have no idea why it has such a weird name. But slow it down and see what i did to get my results. You'll get a very bad quality voice.
Revolutionary war battle re-enactment, including musket and cannon fire as well as general background of yelling, and occasional bursts of drum and fife music. Recording was made across a large field, so natural reverb and echo are very prominent.
Atmosphere war in city, bombings, gunshots, sirens, ambulances. Ambiente ciudad en guerraambiente guerra en ciudad, bombardeos, disparos, sirenas, ambulancias, aviones.
Soundtrack made of three tracks from the us public domain for the in-game menu screen with clock sound. Compositions used:club royal orchestra - rosy posyorkiestra polska - kochaniepietro - you'll find old dixieland in france. Album: antique phonograph music program.
Crappy replica of a civil war union cavalry sword. All of these are rough around the edges, but the meat of the sound is clear, and should be easy enough to work with.
I recorded a transformer with a guitar pickup then broadcasted it from a speaker, then re-recorded this sound, waving my mic at the speaker (like a light sabre). Add a bit of chorus and voila, it's that light sabre sound. Could be a bit more beefy, you can add some sub or something, anyhows, hope some of yous get some use out of it anyways innit???!.
This is the first version of cannon. Wav. I tried to make a sort of explosion with my voice, and added a compressor, reverb and a little bit of distortion. Slow mo cannon. Wav was edited a bit more.
Here's a non-realistic sound of a nuclear explosion. I've created this for my presentation at sonoj convention 2018:https://youtu. Be/phot0a2xglw. I've removed elements of the sound that were very specific to my use-case to make it more suitable for general use. The sound was made with only open-source software and linux. Namely:. - ardour 5. 12 (daw)- zynaddsubfx (synthesizer)- lots of sound of trash being thrown around i've recorded- open-source audio plugins: calf, mverb, magigaverb, eq10q, airwindows, wolf shaper and more. . .
This was recorded on july 4th, 2013 in enumclaw, wa. I was not expecting the bomber to fly over and it was a tribute to one of the last surviving members (edward saylor) of the doolittle raid on tokyo on april 18th, 1942. He was in the parade too. I can just imagine the sound of hundreds flying over in ww2. There is a bit of distortion as the plane flew directly overhead. Please comment on what you will use it for. :^).
Hope u like it i did it on keyboard on ableton have a nice day :dand got it from a dream the music and it took a long time to think about it and play on keyboard easy and i'm autistic called asperger's :d.
Revolutionary war re-enactment players march to battle, playing drum and fife while a member of the local historical society explains the role of marching bands in battle signaling to my wife.
Multiple fireworks going off at different distances. This recording has background noise of a distant highway. I have another similar recording which is cleaner. With some clean-up it could probably be used as war ambience. Recorded with a tascam dr-05 linear pcm recorder. Cc0, so no hassle with giving credit. .
The sound can be used with the ben-10 - vehicle force. It is true, this can be a classic fighting scene sound effect to use in the movie. Download it if you can use it in the fighting scenes for grassland transport and vehicles battle and battle at rohan's alley.
Some fireworks going on medium-often in the distance, recorded in stereo. I'm not sure if the quality is great, i mastered this recording and removed wind with poor headphones.
Some fireworks going on medium-often in the distance, recorded in stereo. I'm not sure if the quality is great, i mastered this recording and removed wind with poor headphones.
[warning] |this audio contains sound that may make people feel uneasy and anxious. Please listen with caution. |this is a 3 minute long sound of horror! you may use this in horror movies, for war movies, a remake of twister, even anything you want! no credit needed.
A semi-automatic rifle, pitched down 3 semi-tones. Made in bitwig, i used 10 different recorded gunshot layers that have been eq'ed and multiband compressed to form a new gun sound. Subbass was synthesized for the super low end. The process i use is to select frequencies using high pass and lowpass filters from a recording for the lows, mids and highs. This forms a "layered sound".
War of the worlds ( my version) aliens attacking america it sounds like america loses. Features sounds by:http://www. Freesound. Org/people/cormi/sounds/120529/http://www. Freesound. Org/people/udopohlmann/sounds/132877/http://www. Freesound. Org/people/dkmedic/sounds/104439/http://www. Freesound. Org/people/guitarguy1985/sounds/57808/http://www. Freesound. Org/people/burninvernon/sounds/172089/http://www. Freesound. Org/people/blupon73/sounds/171816/http://www. Freesound. Org/people/qubodup/sounds/159622/http://www. Freesound. Org/people/hello_flowers/sounds/31887/http://www. Freesound. Org/people/guitarguy1985/sounds/70936http://www. Freesound. Org/people/vlammenos/sounds/52906/and the national anthem which was public domain.
One explosion sound i created using wavepad sound editor, adobe audition 3 and my high quality microphone. Sounds used to get this explosion, in case you want to replicate it;. -kicked rocks (recorded by me)-throwing rocks from a distance (recorded by me)-edited and stretched beer hiss (recorded by me)-edited chambagne pop sound (recorded by me)-rocket hiss (replica by me). Applied effects;. Mastering (in adobe audition 3), increased "exciter" up to 11. 5%. High-pass filter (in adobe audition 3). Stretch (in adobe audition 3), in "high precision" mode. Reverb (in wavepad sound editor pro). The sound sounds very common, because most people use this method. In case you want to use it, please give me credits.
Produced in reasynth then rendered then pitch shifted. The quality was put to the absolute maximum (somewhat to ridiculous degrees) as to provide maximuim headroom for pitch-shifting, headroom and to stop a form of foldback aliasing in sound from occuring - sustaining fidelity.