Sample made in sfxr with layered sawtooth waves in harmony and sliding highpass and lowpass filters, then used as a note in sfozando to create an uneasy melody.
This is a remix for the freesound continuum project. I took the original file:. 150306__corsica-s__the-view-from-a-distant-giant. I played with it by vocoding it, and a bit of filtering and general mucking about in reason6.
This is a sound for videogame. I love notch filters, so, in order to keep the sound less raw and simple, i put some filter modulation and a bit of reverb.
This is a sound for videogame. In this sound, i used a low-pass filter instead of notch like the previous sound. That sound haves a slow lfo and reverb too.
A bass made with one oscillator and drums from yamaha qy-10. Mixed in a noisy mixer. The qy-10 is also acting as sequencer. The bass sound is made on my modular. 101% analog. Including reverb and delay. Yep, now i have got a midi to cv module.
I was trying to make some fx you can hear in enigma’s tracks (for example ‘the eyes of truth’). Made with audition. P. S. Maybe it’d be a better sound if you listen to a downloaded file.
- reading audio file(stereo sound)-the audio is played with the sharpen function diskin; at a speed 5 times greater;-noise filtered for 8 seconds; in which the butterbp filter is applied so that it can be heard more in one channel on another: in this case, more is heard on the right. During the first 8 seconds you hear the filtered noise with the audio at higher speed. During the next 7 seconds the wav audio is heard only on the right channel and the last 15 seconds the wav audio is heard. For the left channel.
Atmospheric chords with several effects in the chain. If you like this sound, don't forget to check my soundcloud and share your feedback on my tunes: http://soundcloud. Com/beverlyhillsboy cheers!.
A simple square wave, done with chirp generator in audacity. Starts at 200hz then slides until 30hz. Bass booster and phaser added. Then enveloppe manualy modified (enveloppe tool) + fade out processing for the end of the tail. Then normalized.
A simple but effective white noise sweep up created using a white noise signal, using automation to change a simple filter and colour to the sound to create a sweep effect.
Sold a module. Now there is room fort dirt again. The name is well-deserved. Dirt is a filter module from synthrotek. It's so strange that i wonder if the person who built it got it right. . . It's a kit. But i bought the module second hand.
This sound is part of a series and was originally a recorded finger snap. Recording gear:- 2 x behringer c2 small diaphragm condenser microphones with cardioid polar pattern- focusrite scarlett 2i4 audio interfacesoftware:- sound forge pro.
Arpeggiated blips witch have a retro videogame feel. If you like this make sure to check my soundcloud: http://soundcloud. Com/beverlyhillsboy cheers!.
This time a more abstract sound clip which in that case was prerecorded (bell 1) altered to the extend and used from mono back to eight channel ending up l+r. Although its abstract atmosphere the modular effects rings on a specific structure using 20th century harmony "rules" and of course tempo. Enjoy!.
It is what the title says "modified doepfer a-124 vcf5 wasp filter"listen and you will understand ;-)i the middle of the sound/beat i turn up resonance. I have connected cv2 to the bass pitch signal. Funny effect.
Bass sound processed in abelton live. Overdirive @ 91%, auto-filter set a certain way, then a nice erosion modulating up and down. Hope you like, enjoy.