Today i'm supposed to play with my modular, or anything. As long as i'm not disturb the boys watching gremlins down stairs. . . Okay. I put some modules out for sale. Made this. The sound is generated by self oscillating vcfs. I love sinus wave. I will sell my triple oscillator now. It does not have sinus wave! the randomness is generated to old fashion way. I don't have any fancy random trigger modules. Bla bla bla. . . I stop there.
The fundamentals of this patch is from the doepfer home pagehttp://www. Doepfer. De/a100_man/a100_patch. Htmthe patch they call "random melody". I call the sound "random melody from doepfer site". Boring. . . I added a voice with some delay/reverb fx and some simple drums. The high-hat is made from white noise and the bass drum isa self oscillating filter. I have used a minor scale on my doepfer a-157 quantizer. This sound is slitly treated in audacity. A little compressor and limiter. Review from one of my kids: "well, there is some rhythm".
Hello! great sound especially for you!suitable for: ambient music. Sound description: random sounds of bells and more. Was the sound helpful?support me financially:https://paypal. Me/kazarin0vhttps://sobe. Ru/na/kazarin0v. Have you sent the center yet?.
The engine to the hysterical "melody" is formed by a two lfos and a looping envelope performing an ever changing dance of random or maybe chaos. Zooming in and study waveforms in this sound is interesting. The sound is unedited, straight from the analog modular synth. Quantization of the pitch - nope. . .
A "quack" sound effect thing, i created this randomly while trying to make a sound effect for destroying a block in my game, and throught that someone might find it useful so i put it here :).