Collection of inharmonic noise samples. Created and processed with a variety of reverbation, granular and spectral techniques. Useful to layer in a pad, make risers or drums. Will continue to add to this pack.
Me lifting and setting down a stack of papers. Edited in audacity. Feel free to use this for any animation, game, movie, or project. You don't have to credit me if you don't want to. Edited in audacity.
This kind of noise consists of only values -1 or +1. This produces the maximum energy for the least peak to peak amplitude. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
This kind of noise generates sinusoidally interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
This kind of generates random values at a certain frequency. In this example, the frequency is 200hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Noise created using a digital delay (alesis midiverb ii) in a feedback loop. Eq adjustments are continuously made during the recording. Caution: the file contains some loud high frequencies (of about 15 khz).