Created using audacity, a teleport style effect, pitch shifting lower with a tremelo, and a delay/reverb applied. Using in an application during processing, while loading bar is building.
This was created as the sound of bullets hitting robots. I dropped coins on a music stand and then pitch shifted them. Oktava 012 microphone through neve preamp and apogee mini-me a/d.
This is a small guitar riff, sampled with the loop function on a line 6 dl4 pedal, then pitch shifted and reversed with the same tool. Recorded straight on the daw with a sm57.
Recording is a 24 bit stereo wav file. Literally using a "motivational speaker" tape found in a box (full of several more of these god awful things!) while digging through the neighborhood trash to test out and setup a pitch-shifted vocal patch for my noisecore project. Effects used: danelectro fish & chips eq, korg ax3g multi-effect, and alesis nanoverb direct to sound card. Processed in goldwave(compression to reduce peaks and fading on the beginning/end. ).
This is a computer generated short sound clip. It sounds like someone with a mouthful of potato chips. It was created by modulating a few different pitch shifted sounds together.
A door in cooper science building at ball state university in muncie, in that makes different pitched tones depending on how fast wind is blowing outside it. The pitch can also be shifted by opening and closing the door slightly. (arcv).
A door in cooper science building at ball state university in muncie, in that makes different pitched tones depending on how fast wind is blowing outside it. The pitch can also be shifted by opening and closing the door slightly. (arcv).
Ocean waves recorded from between two rocks. Recorded on a zoom h4 with the mics covered in zeppelin fur at 44100 hz 24-bit. There's some slight wind noise that can be filtered from 150hz downward. This is part of a series of recordings for an ambient music project i'm working on. There are some excellent ocean recordings on freesound if you're looking for a more traditional ocean sound, but my intent with these clips was to try to capture some natural phase-shifting by placing the h4 in cracks and crevices for a more hollow, "closed-in" sound.
Swelling ambient sound. Could be used for ambient sounds in an industrial setting. Source sounds:washing machine pitch shifted by 6 semi tones then slightly stretchedeq applied accenting low endreverbcompression with a ghost snare side chained to it to create the swell. Enjoy.
Ocean swell and tension added by sequence from o-ctrl through mimeophon. Thanks to makenoise for the sample (waterfall sampled at various stages). Wogglebug randomised splice shifting created the ocean swell ;).
A drumsequence for breakdowns or interludes with a lot of effects in it. If u like this, also have a look at my tunes: http://soundcloud. Com/beverlyhillsboy cheers!.
Alt version of a melody i came up with in midi shifting notes around. The sound is from an acoustic guitar note sample of mine with effects, ran through structure free in pro tools.
White noise from a synth with shifting filters. Sounds like harsh winter wind. Used this for wind sound effect in a play sound design for a scene in the mountains of nepal.
Various exclamations and electronic speech patterns, improvised using wavetable synthesis and envelope modifcations, with random pitch shifts and vowel/consonant/exclamatory sounds coming through the droid speak.
I used this sample that i uploaded http://www. Freesound. Org/people/thejack288/sounds/236814/and made several processing : reverb, pitch shifting, delaying, etc using the plug in "ambient".
A sample i made in cubase. A man saying get me out heavily reverberated. W/ added feedback that i pitch shifted and reverberated. And lots of whispering voices in different pitches.
Created only with audacity and magix. A few sawtooth waves with slow tremoloand a lot of high pass filtering and pitch-shifting. I added filtered pink noisefor the background noise and to make it sound more naturel.
A magical dreamlike background effect created from various twinkles, and wind chimes found on this site using cc0. Original effects were reversed, pitch-shifted, slowed down etc. . Used as background for a production of a midsummers night dream.
A long prop motor boat travelling up a river. I recorded this in 2019 on the secure river in bolivia from inside one of those boats with the single long propeller shift.
Sounds from within a taxi in a middle eastern country. Driver is heavily honking in the first half. Indicator and gear shifting sounds. Recorded with tascam dr 40.
Cicadas from hell. 6 pulse waves (cwejman vco-2rm, two audio frequency generators, and instruo cs-l), frequency/filter sweep modulated by e350 morphing terrarium. Overall frequency shifting by an e520 hyperion effects processor.
A laser noise created for my science fiction sitcom. The base was just a note from a vst synth (i can't remember which) and then a variety of pitch shifts, time stretches and layers of reverb until it sounded right.
Just a small sound of me clapping, then distorting it and adding some scale-shift. I really like it, sounds like one of those sounds for a ui, like menu hovering(!).
This is a variation on a guttural growl i made to depict some giant bears in power armour. I recorded myself with a zoom h1 and then fiddled with pitch shifts etc to get to this big cat noise (well, that was what i was aiming for).
Theme old bombtimer :. Production steps:i record the sound of a book falling on the floor. I copy the sound impact 8 times on the same track. At the end « i fade in closing ». On another track, i copy the first track. I displace this second track on the right with « time shift tool », it creates a shift. I change the pitch of this track with a percent of change of -47. On a third track i take another recording sound of a key knocking on metal. I copy this sound 8 times and put a « fade out » on all the third track. I shift the track to begin at 1sec. Description:this sound look like to an old bomb timber. There is two different sounds one look like a heartbeat and the second a clock ticking. It creates a very stressful sound because of the progressive amplification. The bomb will explode soon and we need to hurry to defuse it. Typologie de schaffer :. Masse: son cannelétimbre harmonique: éclatantgrain: itérationallure: mécaniquedynamique: graduelleprofil mélodique: ascendantprofil de masse: dilatation.
Ticking sound from a mid-century phinney-walker small wind-up alarm clock. Clock is worn and has subtle unevenness. Loopable for tempo, but you might be able to tell where the cut is because of pitch shift.
One of around eight effects created for a production of "a tale of two cities"recording of purpose built model guillotine chopping a mixture of veg. 4 mics were used 1 from top, a couple at the bottom and an attached pzm. Result was pitch shifted down.
Just a small sound of me crushing a can, then distorting it and adding so scale-shift. I really like it, sounds like one of those sounds for a ui, like menu hovering(!).
Just a small sound of a green spectrum, then distorting it and adding some scale-shift. I really like it, sounds like one of those sounds for a ui, like menu hovering(!).
Just a small sound of me clapping, then distorting it and adding some scale-shift. I really like it, sounds like one of those sounds for a ui, like menu hovering(!).
Stinger like sound effect which could be used for impact-horror scenes in which something outside the usual morality or humanities have occured. Made from pitch-shifted glass clinking, layering & stereophonic delay.
Material from a waldorf q processed in live with a waldorf dpole, the uad helios69 eq and neve compressor. Gritty low fi shifting, high frequency lfo on a bpf. Hard digital distortion effects. Highest sample rate and quality of recording for this style of effect.
No fuss 3 stage asr (analog shift register) patch. I sample from a quantizer but still its not exact pitch. The sound start with a short decay. I will gradually increase the decay time of the three sounds.
A bassy, wobbly sound effect that can be used for sci-fi weapons and such, created by overlapping pitch-shifted bass synthesizers and adding distortion and drums.