A gibbering mouther shrieking after being frightened or damaged. This was done by foley work i was doing for ballad of the seven dice. I modified my voice with numerous effects in audacity to change the pitches as well as layer a number of them together.
A gibbering mouther roaring at an adventurer. This was done by foley work i was doing for ballad of the seven dice. I modified my voice with numerous effects in audacity to change the pitches as well as layer a number of them together.
Passamezzo moderno/"Gregory Walker" chord progression in C major, beginning with tonic chord in first inversion and continuing using minimal-change and "closest-packing" rules (minimizing each voice's change from previous note and keeping each chord's notes as close to each other as possible; resulting order of inversions is first-root-first-second/first-root-first-second-first)
Passamezzo moderno/"Gregory Walker" chord progression in C major, beginning with tonic chord in second inversion and continuing using minimal-change and "closest-packing" rules (minimizing each voice's change from previous note and keeping each chord's notes as close to each other as possible; resulting order of inversions is second-first-second-root/second-first-second-root-second)
Passamezzo moderno/"Gregory Walker" chord progression in C major, beginning with tonic chord in root position and continuing using minimal-change and "closest-packing" rules (minimizing each voice's change from previous note and keeping each chord's notes as close to each other as possible; resulting order of inversions is root-second-root-first/root-second-root-first-root)
Riddle dialogue. Betting lines. It starts with an intro to place the bet. Various lines and riddles to fit your gaming session needs. Hope you enjoy. Free to use.