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Knight 3d model

With Idle, walk, run, roll, death and many more animations! To add a sword to the knight, parent the weapon you want to the Palm.R bone. Helmets should be parented to the Head bone. Shoulder pads should be parented to the neck bone if they are together, or to their respective shoulder bones if they are separated.
Published by:
Creazilla
Author: @Quaternius

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926 downloads
FormatFBX, OBJ, Blend
TexturesYes
RiggedYes
AnimatedYes
Game ReadyYes
charactermedievalanimated blenderfbx obj people

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