I made a waveshaper in the js audio language that applies random math operations to the signal. The original signal is liteon's (of reaper forums) lorenz attractor synth, which is then run through the waveshaper, then that signal controls the pitch of a soundwave. Later on i waveshape the resulting soundwave but i don't think it has the best results (dc offset city). A lot of the cooler sounds/series of pitches are made by changing the number of operations on the fly, or shuffling a new set of operations for the waveshaper to use.
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