Cicadas from hell. 6 pulse waves (cwejman vco-2rm, two audio frequency generators, and instruo cs-l), frequency/filter sweep modulated by e350 morphing terrarium. Overall frequency shifting by an e520 hyperion effects processor.
Moka-pot gurgling as it fills up with freshly-made coffee. Close-up recording as i brought the lid down (perceivable lowpass effect on the coffee noise), using the voice notes app on my smartphone.
Intense sea waves, caused by a ship from far away approaching. The bassy sound belongs to that big ship. Water collides with the shingles creating a unique and impressive sound effect. Recorded with zoomh6 & xy capsule.
Selected snippet of http://www. Freesound. Org/people/theatomicbrain/sounds/238820/ with an immediate start, slow fade out, and pitch automation for a bit of a doppler effect.
This is an ambient sound made from brown noise. Used reverb to dampen the noise. Processed using audacity. This is suitable for desert ambient, inside of a ship, empty airport, and other ambients you may hear. Have fun!.
Recording of me flipping an electric switch in the bathroom, when i pitched down & went on to process it with weirdo effects, sounded off an explosion like that of a depth charge.
You can hear a peace of paper being crumpled by hands. This sound was recorded using a zoom h4 recording device at the upf campus in a corridor from tallers in barcelona. We added a fade in and out effect.
I recorded myself doing scary laughing using pitch bend, delay for echo effect and noise reduction. Recorded on conexant smart audio and at2020 usb mic, processed thru audacity.
Take 1. A skewer wiped against a metal spatula to try and create a sword effect. Sony ecm-ds70p mic to a sony minidisc mz-n710 acting as a preamp into my edirol ua-25 audio interface.
A lighter opening, lighting with an added smoking sound. Produced for my new video game 'the screaming of the sand. '. Totally free to use in your own projects!. Credits are always appreciated!.
I recorded a mouth noise. I add reverberation effect where i pick a big room size and a reverberation of 50%. Then, i add a melt opening. I generated a risset drum to create my ringtone.
Applied stuff like echo, chorus, and tremolo. Converted it to amr then back to wav to make it mono. Reminds me of that sound effect from five nights at freddy's 3 that plays at the start of the minigames.
Tried to find a similar effect here without finding one, so i had to make it myself. It was made in an interesting way; i spat in a toilet (and recorded it). Then i added some nice reverb, and viola.
Heavily-processed glitchy sounding samples, possibly useful for minimal. Made using my own recordings as well as fl studio samples (royalty free) through vst effects chain.
Went in and played with some sound clips i had to make them ready to upload here. Ended up adding a "chorus" filter to some high pitched noises i made for a stop-motion, and the result was this! enjoy :).
Stirring up something with a wooden spoon and decided it was gross enough to record. I tried to keep the stirring sounds out and just have the wetness, but easier said than done.
I recorded mostly nothing, then normalized it, so it was mostly loud static. I used audacity's noise remover to make the sound and it's wahwah effect to make it move across stereo space. Very interesting, good for static and alien voices.
A small test i did to see if i can emulate many games' futuristic computerized voice ui systems. 1st is a (terrible) pseudo british accent, second my regular voice modified, and third a heavily modified robotic sounding voice.