285 royaltyfrie lydfiler for «Element»

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41:24
This is a long recording of a parisian stairwell building44 minutes non stop with lots of elements : people talking, music from tv. Recorded with zoom, 2 ch, mic gain l.
Forfatter: Merou Sympa
00:00
00:04
Classic rave noise as made famous in human resource's track "dominator" - commonly referred to as "hoover noises". Sampled directly from a roland juno2.
Forfatter: Woowah
00:00
02:47
An excavator is sorting demolition waste on a demolition plant in the suburbs of paris, france. It's mainly separating steel elements from concrete.
Forfatter: Schafferdavid
00:00
00:15
Minimal techno drum loop extracted from an ableton project that i chose to discontinue. No fancy effects, just a simple drum pattern with some elements.
Forfatter: Frosthardr
00:00
01:43
Electromagnetic, electronic, electricity, electric, energy, interference, digital, digital elements, technology, computer, experimental, noise, voltage, interference, static, hum, buzz, buzzing, buzzes, science fiction, sci-fi, futuristic, future, robotic, robot.
Forfatter: Inmotionaudio
00:00
00:03
Tambourine loop 100 bpm. Recorded a few inches from the mic in my room. No effects or edits. Mic: digital reference dri100software: cubase elements 6.
Forfatter: Jackieaz
00:00
02:12
Baltimore city ambience at dusk, ideal for a small city recording where it's urban and noisy but still needs some natural elements, like birds.
Forfatter: Flood Mix
00:00
00:12
Drum and bass drum loop extracted from an ableton project that i chose to discontinue. No fancy effects, just a simple drum pattern with some elements.
Forfatter: Frosthardr
00:00
00:12
Drum and bass drum loop extracted from an ableton project that i chose to discontinue. No fancy effects, just a simple drum pattern with some elements.
Forfatter: Frosthardr
00:00
00:24
Hydraulics sound i️ recorded from an amtrak locomotive. First part is just the hydraulic i️ edited out from the background noise. The second half is the noise with all the background elements.
Forfatter: Jallenq
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00:01
Sound design elements. Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Forfatter: Audiopapkin
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00:04
Enjoy this free-to-use sound fx. Great for ui elements!. Tell me in the comments, what sound you want to have next!like & subscribe to keep this channel active <3.
Forfatter: Nxrt
00:00
00:21
Musical sound effect (logo, bumper, sweeper, drop) to be used in radio or podcast production. Separate elements also included in the file. 16bit wav file, normalized to (around) -20db rms.
Forfatter: Deleted User
00:00
01:06
Another recording from last night's rainstorm. This one i took in my doorway, as opposed to outside at the mercy of the elements. Brr. No reverb here; just the raw sound. Enjoy! i appreciate feedback always.
Forfatter: Ninthcompanion
00:00
00:12
Sound effect (logo, bumper, sweeper) to be used in radio jingle production. Separate elements also included in the file. 16bit wave file, normalized to (around) -20db rms.
Forfatter: Deleted User
00:00
00:06
An ethereal-sounding digital woosh effect. Created using xfer serum, layered with various abstract samples. Perfect for transitions, motion, or hud/ui elements.
Forfatter: Newagesoup
00:00
00:26
A sound object for sarah belle reid‘s opera project: a sequence of mostly percussive sounds - you can use the whole object, different parts or a individual sound. Eurorack-equipment: mi marbles, mi elements and mi rings. The sound that gives time its depth.
Forfatter: Marcpierre
00:00
00:60
Electromagnetic, electronic, electricity, electric, energy, interference, digital, digital elements, technology, computer, experimental, noise, voltage, interference, static, hum, buzz, buzzing, buzzes, beep, beeping, dot, dit, morse, morse code, geiger counter, radiation, sweep, frequency, science fiction, sci-fi, futuristic, future, robotic, robot.
Forfatter: Inmotionaudio
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12:01
Alchemical elements - sound experiences to compare. Hello sound-freaks,. In this pack i share some selected pieces of binaural beats referring to basic elements of ancient alchemy. If you listen, you should use headphone. I start with sulfur:. According to paracelsus (1493–1541), the three primes or tria prima – of which material substances are immediately composed – are:. Mercury (mind)salt (base matter or body)sulfur (spirit). (https://en. Wikipedia. Org/wiki/alchemical_symbol). Here some data for the sulfur binaural soundpieces i've worked with:symbol/atomic number in periodic table/nuclear magnetic resonance (nmr frequencies):s 16 7. 67 163,27 hz (176,01 hz: a series with this frequency may come later). You may listen to binaural variations of sulfur same nmr frequency 163,27 hz hz but different intervals:. Binaural creations of sulfur in these sounds on nmr 163,27 hzyou can read the distance to the core tone from the name of the soundfiles. For comparison with the basic or target tone, i added a sulfur stereo sound of 163. 27 hz as a audio test for you in this pack. Have a nice dayand fun with these compositions,the horst from germany. Some informations about sulfur as a homoeopathic remedy (if you are interested):. Https://www. Britishhomeopathic. Org/charity/how-we-can-help/articles/homeopathic-medicines/s/sulphur/http://homoeopathie-liste. De/mittel/sulfur. Htm.
Forfatter: The Very Real Horst
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00:07
An ethereal-sounding digital woosh effect. Created using xfer serum, layered with various abstract samples. Perfect for transitions, motion, or hud/ui elements.
Forfatter: Newagesoup
00:00
00:34
Broken сd/dvd printer recordered at my office. Here is the sound of internal elements of device and retractable disc slot. Recording until pause is original sound. After pause is the same sound processed with gross beat plugin in fl studio 12.
Forfatter: Dronemachine
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00:07
A really glitchy sound i made on fl studio, maybe it can be really usable on songs that have glitchy elements. If you use it, send me a link to see what you did with it! :).
Forfatter: Lesystemperv
00:00
00:11
Sound effect (logo, bumper, sweeper) to be used in radio jingle production. Separate elements also included in the file. 16bit wave file, normalized to (around) -20db rms. Still plenty of headroom for voice.
Forfatter: Deleted User
00:00
00:32
I threw some pots and pans onto a concrete floor to get background sounds for a video i was working on. The track includes 7 different elements. Not intended to be used together but provided this way to offer a variety of similar but different sounds.
Forfatter: Reg
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00:50
Wrote/recorded a beat song with mixed synth and percussive elements. 4 chords used:bm d em gthroughout the entire audio. Additional notes:-11. 7 lufs integrated-0. 9 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Forfatter: Bainmack
00:00
34:52
This is a recording of an outdoor soundscape using the primo em172 electret mic elements through a zoom h4n handheld recorder in the plug in power mic jack. The time of the recording is around 1:00 a. M. In clinton, missouri.
Forfatter: Graphite
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00:10
Sound effect (logo, bumper, sweeper) to be used in radio jingle production. Separate elements also included in the file. 16bit wave file, normalized to (around) -20db rms. Still plenty of headroom for voice.
Forfatter: Deleted User
00:00
01:40
Free loop for any use :-) have fun. Subscribe my youtube channel :-)for new sampleshttps://www. Youtube. Com/channel/ucdczpiqtmozpywfzhuhuwsa. Facebookhttps://www. Facebook. Com/simplesamplesweb. I used it for recording and editing:. Instrument -kazoomic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplessynth
00:00
01:40
Free loop for any use :-) have fun. Subscribe my youtube channel :-)for new sampleshttps://www. Youtube. Com/channel/ucdczpiqtmozpywfzhuhuwsa. Facebookhttps://www. Facebook. Com/simplesamplesweb. I used it for recording and editing:. Instrument -kazoomic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplessynth
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01:44
A dark rumbly drone with intermittent higher frequency elements, all with a distorted flavor. Made with native instruments' metaphysical function. Note: you may hear squeaking sounds or other artifacts in the compressed online preview. The file you download will not have these issues.
Forfatter: Ceich
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00:24
Xy stereo recording from gärdet subway station in stockholm. This focuses on an older trains doors, various steams and similar "heavy" sound elements. In post: edited in pro tools with som bass cutting (eq) and automation to make some sounds stand out but still sound realistic. Put on a light compressor and pich-shifted down some elements to give more depth. This was in someway inspired by "dead space" tram and door sounds but slightly less "massive" and haunting. Ps. There's 2 versions of this recording. The one with "nr" in the title is noise reduced so sounds like the doors and steam are somewhat separated from the background. Hope you like it.
Forfatter: Kristoffer Andersson
00:00
03:14
Free loop for any use :-) have fun. Subscribe my youtube channel :-)for new sampleshttps://youtu. Be/iqddwaji3s0. Facebook. Https://www. Facebook. Com/simplesamplesweb. I used it for recording and editing:. Instrument -kazoomic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplessynth
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03:15
Free loop for any use :-) have fun. Subscribe my youtube channel :-)for new sampleshttps://www. Youtube. Com/channel/ucdczpiqtmozpywfzhuhuwsa. Facebookhttps://www. Facebook. Com/simplesamplesweb. I used it for recording and editing:. Instrument -kazoomic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplessynth
00:00
03:15
Free loop for any use :-) have fun. Subscribe my youtube channel :-)for new sampleshttps://www. Youtube. Com/channel/ucdczpiqtmozpywfzhuhuwsa. Facebookhttps://www. Facebook. Com/simplesamplesweb. I used it for recording and editing:. Instrument -kazoomic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplessynth
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00:22
Rain: the sound was created through foley. It is the very prominent pitter-patter part of rain. It is clear and very sharp. Recorded with the zoom h6, rode ntg in a sound studio. This is useful when you just want the sound of rain droplets unaccompanied by wind or other elements usually associated with rain.
Forfatter: Rehanjo
00:00
03:14
Free loop for any use :-) have fun. Subscribe my youtube channel :-)for new sampleshttps://youtu. Be/iqddwaji3s0. Facebook. Https://www. Facebook. Com/simplesamplesweb. I used it for recording and editing:. Instrument -kazoomic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplessynth
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00:24
A very brief combat zone background clip. It was made to be played very low in the background, just to support the foreground action of a short transitional scene. So there is not a lot of in-your-face action. Mostly a rolling rumble to represent distant off screen elements, and mid-distant small arms fire.
Forfatter: Audionautics
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02:50
This is my design of a crowd applause and cheering with yelling and whooping. Edited and designed using elements of my crowd recordings from atlee high school's school play in december of 2021.
Forfatter: Nicholasjudy
00:00
03:16
Free loop for any use :-) have funthese are my diy 80s drums. I used my mouth and created drums using sound design. Subscribe my youtube channel :-)for new sampleshttps://youtu. Be/kkq2trtynu0. I used it for recording and editing:. Instrument -mouthmic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplesdrums
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03:16
Free loop for any use :-) have funthese are my diy 80s drums. I used my mouth and created drums using sound design. Subscribe my youtube channel :-)for new sampleshttps://youtu. Be/kkq2trtynu0. I used it for recording and editing:. Instrument -mouthmic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplesdrums
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03:22
Free loop for any use :-) have funthese are my diy 80s drums. I used my mouth and created drums using sound design. Subscribe my youtube channel :-)for new sampleshttps://youtu. Be/kkq2trtynu0. I used it for recording and editing:. Instrument -mouthmic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplesdrums
00:00
03:14
Free loop for any use :-) have funthese are my diy 80s drums. I used my mouth and created drums using sound design. Subscribe my youtube channel :-)for new sampleshttps://youtu. Be/kkq2trtynu0. I used it for recording and editing:. Instrument -mouthmic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplesdrums
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01:58
These sci-fi synth sweeps were created by manipulating white noise with filter sweeps and other effects and then using noise reduction to remove the underlying white noise. You would need to pick through them and cut them up, but they can be useful for sound designing light graphic elements that move around and animate on and off.
Forfatter: Jimmygu
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00:07
Big and deep impact of a massive structure heard from inside, smaller and closer elements can be heard trough the collision. The source of this recording comes from a rough landing of a big plane, inside there were a lot of metallic boxes.
Forfatter: Osvoldon
00:00
00:56
Free loop for any use :-) have funthese are my diy 80s drums. I used my mouth and created drums using sound design. Subscribe my youtube channel :-)for new sampleshttps://youtu. Be/kkq2trtynu0. I used it for recording and editing:. Instrument -mouthmic - superlux h o8mic preamp - behringer mic100sound card - line6 toneport gxsoftware - cubase le elements 7plugin - melodyne.
Forfatter: Simplesamplesdrums
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01:07
Before the storm was recorded in the latter. Months of 2016. A series of outdoor. Ambiences recorded before the weather. Took a turn for the worse. The files you hear. Have had no production elements added. With the exception of a 15. 0 db increase and. 100hz cut to remove a sub rumble.
Forfatter: Gowlermusic
00:00
02:49
created and formatted for use in the make noise morphagene. The sounds contain elements that i’m drawn to like dynamics, distortion, rhythm, and artifact noise. If users are looking for noise floors, breathing drum loops, and grimy textures, hopefully they will find it inspiring or useful enough to let it occupy the 64. 7 mb of space on their microsd cards. .
Forfatter: Makenoisemusic
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07:38
This is a recording from a wonderful place in suburban shanghai, "old bell park. " recorded on a weekday afternoon, this recording consists of various ambient elements including the chatting of passerby, distant construction and traffic, and a pair of voices singing along with a flute.
Forfatter: Rasfrecci W Donna
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Forfatter: Sieuamthanh
00:00
01:29
Foley recording of a goose-neck reading lamp lamp (you can bend it into any position and it will stay that way) mounted to a bed in a hotel room. Features a lot of groaning, clicking, bending, stretching, etc. Could be used for rope torsion sfx, pitched down for metal stress / strain / fatigue, clicking elements could be used for creature sounds.
Forfatter: Jaegrover
151 - 200 av 285 Neste side
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