104 royaltyfrie lydfiler for «Ok»

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Created this excerpt for my film "one thing". Chirpy guitar is used to create an odd vibe. Very lovely imo. Not a complete piece but a nice sound-bite? created in garage band at 120bpm. Mp3 file. Feel free to hash it, mash it and trash it. Use it as you wish, with only two conditions:. 1. Don't claim it for yourself by claiming you created it - that's just rude!. 2. If you feel inclined, and it's appropriate for you to do so, please feel free to say something like "credit to mr. Max riley tennant for their part in sound used" - or something like that. Or nothing like that. It's ok. I just would like max riley tennant credited too, if you wanted to. Don't bother to credit me. I don't really mind :) and only if you want to :) enjoy!. And if you want to see the short film i created it for: one thing then click here. Please be advised though -it is a potentially challenging subject matter, and i've been interviewed by the police for it already, so don't watch it if films about mortality and the ephemeral nature of life may upset you?.
Forfatter: Andymanister
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This intro was produced for the german "grinkenschmidter winterfest 2018" show and is now available for you. Text:ladies and gentlemen - may i have your attention please!the show starts in ten - nine - eight - seven - six - five - four - three - two - one - go. -----------------------------------------------due to recent events i would like to share this statement with you:no, i did not sold this countdown sample. It was - and of course still is - cc0 licenced and you are allowed to use it anywhere. If you receive a copyright claim from youtube or someone else this is generally because people used it in their productions and distributed them commercialy, which is ok, because this sample is cc0 licenced. But the "content id scanning system" of youtube thinks by mistake that the distributor is the exclusive copyright holder of that sample/track. Such systems are prone to errors and will probably never work perfect. . . If you run into such issue, please dispute the copyright claim and refer to this sample on freesound. Org and the cc0 licence:http://creativecommons. Org/publicdomain/zero/1. 0/. Regarding to all my sounds you are really safe when you do this and if you require any further assistance please do not hesitate to contact me!. You can find more information here:https://freesound. Org/help/faq/#a-freesound-sound-i-used-in-a-youtube-video-got-copyright-claimed-what-should-i-do-----------------------------------------------.
Forfatter: Audeption
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Ok, i don't know how many of you might be interested in this, but i figure there's no harm in posting it. I'm working on some original songs. Laptop-based, electronic songs, with many orchestral parts, including violin, viola, cello, and string bass. Presonus studio one has some very nice vst string instruments, and i have some really great ones for kontakt. But they all are missing one thing, and i couldn't find the (admittedly esoteric) sound that i'm looking for anywhere on the internet. Being a viola player myself, i recorded myself playing these very particular incidental sounds. Let me explain-. There's this 'grabby' sound that a well-rosined bow makes just is it is first being drawn across the string. Listen carefully to any of the pros and you'll hear it. In your laptop sequences, if used subtly, right at the point where the first note of a phrase is initiated, this sound can give the string part a marked sense of realism*. This, combined with vibrato, reverb and a nice warm/tube/tape saturation setting, nobody will be able to tell the difference between your vst and the real thing. About the audio-i tried to keep them as pitchless as possible, thus not limiting their utility. I recorded two sets of all four open strings (c, g, d, a), first close mic'ed, and once from a few feet away, in stereo. Or to say it another way, the sounds are as follows-1. Open c close2. Open g close3. Open d close4. Open a close5. Open c far6. Open g far7. Open d far8. Open a far. It's totally overkill for me to record all the different versions, but i suppose somebody out there might find one more appropriate than another for their purposes. They work pretty effortlessly for violin and viola, but you might have to pitch them down for cello and string bass. I added no processing whatsoever, apart from normalizing each individual sound. Aiff, recorded at 44/16. Nady scm-2090 stereo condenser mic, focusrite saffire pro 24 interface, recorded in logic. Not the quietest room, but these sounds will be so far down in the mix that it won't matter. Free for all to download, no attribution necessary. Http://www. Freesound. Org/people/bruce%20burbank/sounds/220917/. As an example, here's the part i'm working on that motivated me to record these sounds, with the grabby sound in place. See if you can spot the three times i used it. *pro tip- much the same way i'll insert an inhale breath right before horn or oboe phrases.
Forfatter: Bruce Burbank
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88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Forfatter: Tedagame
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