569 royaltyfrie lydfiler for «Rom»

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05:13
Room tone of a room with open windows next to medium size street on a sunny day in buenos aires (capital federal), argentina. Recorded with built-in mic on zoom h4n.
Forfatter: Khenshom
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03:29
Medium size street in buenos aires, capital federal, argentina. Sunny day in diaz velez ave. And yatay st. Some traffic and birds. Recorded from a 3rd floor balcony with built-in mic of a zoom h4n.
Forfatter: Khenshom
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00:08
The cap of a pen is rubbed on a rough wall making a sound like a burning fire or sparks in a room with a background sound.
Forfatter: Xavimuse
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01:06
I made this loop in logic 9 testing a new virtual guitar instrument. Bpm: 95. Key: e minor.
Forfatter: Yellowtree
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00:13
Very dense afternoon summer thunderstorm in the city, with rain on the metal roof, recorded by huawei phone, inside of the office room. You can hear how the rain intensifies after the thunder. Recording date: 20. 06. 2019.
Forfatter: Rionka
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00:32
Hello out there. This sound is made with arturia keylab 61. The software is called analoglab 3, and was included in the buy of the keyboard. Hope u like it. I woud raally like to listen/see what you have done with the sound. So please notifi me. :d :d.
Forfatter: Touda
00:00
01:00
Cotage house room rain wind jazz piano atmosphere amb relax chill.
Forfatter: Szegvari
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00:23
My friend george playing his mandolin at our party. Check out our other media services at: echocinematics. Com.
Forfatter: Echocinematics
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02:16
Ambient sound of a backyard during day time in a quiet street of the city - people talking far away, birds singing. Recorded with zoom h5 with its xy internal mics. Location: tel aviv, israel.
Forfatter: Khenshom
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01:17
Made with vst instruments / no attribution required - public domain.
Forfatter: Phantastonia
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00:02
I layered three different snare drum takes to achieve this one. All three of those takes are from a ludwig black beauty. I did a close, stereo overhead, and stereo room mic configuration. Originally recorded/used for an 80s cover song i've been working on. Sounded nice in the mix so i thought i'd throw it on here. -yellowtree.
Forfatter: Yellowtree
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00:34
Had a fire drill in uni today so thought i would have a shot at recording it incase any of you have a use for it. I recorded it using a tascam dr-40, 44. 1khz 24bit.
Forfatter: Scousemousejb
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00:10
Medium group of mixed female and male students mocking at something or simply laughing at a small sized room. Gear:. Tascam dr70sennheiser mkh 50.
Forfatter: Ienba
00:00
00:14
Sci-fi sounds made with vst instruments / no attribution required - public domain.
Forfatter: Phantastonia
00:00
02:09
Drone of large crowd noise at an art gallery opening.
Forfatter: Ev Dawg
00:00
00:36
An ambient loop created in logic 9 using stock synthesizers testing newly constructed patches. Key: em. Bpm: 140.
Forfatter: Yellowtree
00:00
02:38
Dark house room atmo atmosphere.
Forfatter: Szegvari
00:00
00:43
A small fly trying to fly out but is blocked by the window's insect net. Buzz sounds mixed with outdoor ambient noise in a quiet desert town in israel. Tried to help it out but it wanted to stay put. Recorded it with my iphone se internal mic.
Forfatter: Khenshom
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00:57
Forfatter: qubodup
00:00
00:28
Sound of electrical components with a high eco, ambient sound that could match for a tense situation like anybody hidding in a building. Recorded with a zoom h2 in pompeu fabra's univesity, barcelona.
Forfatter: Xavimuse
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00:07
Someone who is trying to escape from locked room and the door is not opening. May be someone murdered or someone in prison. Recorded with a zoom h2 in pompeu fabra's univesity, barcelona.
Forfatter: Xavimuse
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00:57
Forfatter: qubodup
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00:57
Forfatter: qubodup
00:00
01:11
Fan. This sound can for example be used in games, for example when the player is wandering around in office environments - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Forfatter: Matrixxx
00:00
04:27
Empty room tone 4 - large room background traffic - good buzz for post sync cover.
Forfatter: Leonelmail
00:00
02:32
I used an my older fantasy sound to create the sound. I recorded it with a tascam dr-05x. To this i added the sound of the storm. In the end, i used reverb fx.
Forfatter: Szegvari
00:00
02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Forfatter: Makenoisemusic
00:00
03:34
Rainy day in the city of tel aviv, israel. Some rain outside with light traffic and people. Recorded from a third-floor window during daytime. Recorded with zoom h5 with its built-in stereo xy mics.
Forfatter: Khenshom
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00:37
Busy room ambience with adults and children talking (useful for restaurants, school performances, waiting lines in amusement parks, cinema. . . ).
Forfatter: Breviceps
00:00
01:48
Recorded from a third-floor room. Stood in the room about 3 feet (1 meter) from an open window. Outside there is rain and light city traffic. Recorded with zoom h5 with its built-in stereo xy mics.
Forfatter: Khenshom
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00:10
Hey everyone!. Feel free to use this sound in all your projects. Thanks!.
Forfatter: Windwalk Entertainment
00:00
03:50
An afternoon exterior in urban backyard. Ambience with some road construction work close by, birds, buses and cars. Recorded in tel aviv with a zoom h5 internal xy mic.
Forfatter: Khenshom
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Forfatter: Sieuamthanh
501 - 550 av 569 Neste side
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