A one-shot bass kick. Deep, one-shot bump kick. Sounds a bit like something you'd head from a kickball. Made with a casio lk-300 tv, acid music studio 6. 0b, and drumatic v. 2 vsti.
Another one-shot bass kick. Made with a casio lk-300 tv, acid music studio 6. 0b, and drumatic v. 2 vsti. A one-shot sound that can be looped for a bass thumpin effect.
Live drum recorded 10 years ago with my sm 58 mic on the snare and another (kick) drum mic on the bass drum, fed into some mixer then into my line 6 tone port that went into my ableton live session at the time. Sorry i dont recall any other details.
This is honestly my first of many tracks. I wanted to create something that would seem like a final boss fight. This beat is conclusive, and not made for looping.
I used this sample: https://freesound. Org/people/nabz871/sounds/192512/ and cleaned it up with this technique: https://www. Youtube. Com/watch?v=5uagmdkutao and layered it with another kick.
When looking for the loudest kick, i decided to join different ones i liked together. Watch out. It's loud. Do not put your speakers to full. Thanks to:. Sound1 by somereg ( https://freesound. Org/people/somereg/sounds/371879/ )sound2 by smileylovers ( https://freesound. Org/people/smileylovers/sounds/148634// )sound1 by psycho boomer( https://freesound. Org/people/psycho%20boomer/sounds/42027/ )sound2 by dwsd ( https://freesound. Org/people/dwsd/sounds/171104/ )sound1 by waveplay( https://freesound. Org/people/waveplay/sounds/344757/)sound2 by seidhepriest( https://freesound. Org/people/seidhepriest/sounds/211417/ )sound3 by zimbot (https://freesound. Org/people/zimbot/sounds/122119/). I have the full intention to accreddit correctly. Please tell me if i have to improve something. Thanks.
Inspired by a discussion on the ambient online forum:https://www. Ambientonline. Org/forum/ambient/sound-design/92341-how-to-synthesize-drum-sounds. Used the subtractor synth from reason. Please refer to the pack description for a full list of the sounds synthesized. Ao_subtractor_kickdrum_2_3as previous, but pitch env decay =12.