96 pistas de áudio isenta de royalties para "Programas"

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Sfx designed as an indicator that an incorrect option has been selected.
Autor: Timgormly
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Sfx designed as an indicator that an incorrect option has been selected.
Autor: Timgormly
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00:28
This a bubble-like sample created with supercollider (http://supercollider. Sourceforge. Net/).
Autor: Chris Funk
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00:15
Sound demonstration of the comb sort algorithm with an array of 100 components.
Autor: Felfa
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00:31
Sound demonstration of the bubble sort algorithm with an array of 100 components.
Autor: Felfa
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00:29
Sound demonstration of the odd-even sort algorithm with an array of 100 components.
Autor: Felfa
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00:11
Sound demonstration of the selection sort algorithm with an array of 100 components.
Autor: Felfa
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00:08
Sound demonstration of the insertion sort algorithm with an array of 100 components.
Autor: Felfa
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00:14
Audio demonstration of the heap sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Autor: Felfa
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10:00
Made some adjustements and a new recording. Terrible result but fun work/programming!. Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Autor: Gis Sweden
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00:30
Registro de baja fidelidad, realizado a medio camino entre el cuarto de máquinas de un conjunto residencial ubicado en el norte de la ciudad de cali, colombia y el cuarto de descanso de trabajadores de oficios varios del mencionado conjunto, el día martes 28 de abril entre 6:30 y 7:00 a. M. Dispositivo y programa de grabación: celular huawei p20 lite + lexis audio editor. Low-fidelity recording, captured halfway between the boiler room and the workers rest area of a residential complex located in cali, colombia, on tuesday, april 28th, between 7:20 and 7:25 a. M. Device and software: huawey p20 lite + lexis audio editor.
Autor: Artesmediales
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00:01
Sfx designed as an indicator that a correct option has been selected.
Autor: Timgormly
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00:37
Sound demonstration of the slow sort algorithm with an array of 100 components.
Autor: Felfa
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Sound demonstration of the quick sort algorithm (slowed) with an array of 100 components.
Autor: Felfa
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00:24
Audio demonstration of the insertion sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Autor: Felfa
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00:08
Audio demonstration of the exchanging sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Autor: Felfa
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00:20
Audio demonstration of the bubble sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Autor: Felfa
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00:05
Audio demonstration of the quick sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Autor: Felfa
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00:07
Audio demonstration of the shell sort algorithm from a quick basic 4. 5 example program called sortdemo. Bas.
Autor: Felfa
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00:19
Anyone else working with chuck???i'm new to chuck. Fun. Today i'm working with- random start position on samples- random volume- let chance start play one of 3 samples (the drums in this example)- some sort of track-structure script. . .
Autor: Gis Sweden
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Sfx designed as an indicator that a correct option has been selected.
Autor: Timgormly
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00:02
Este audio es un trabajo de clase en el cual tenemos que producir y editar un sonido con un objeto común. Para este caso, se ha utilizado una moneda. En este segundo audio, el sonido es de una moneda que está arañando la mesa. Después, el audio se editó con audacity. En este programa edité el sonido con efectos como cambio de tono, wahwah y reverberación. This audio is a class´s homework where we have to produce and edit a sound with a common object. In this case, it has used a coin. In this second audio, the sound is a coin that it was scratching the table. After, the audio edited it with audacity. In this programme, i edited this sound with a lot of effects like modulate, wahwah and reverb.
Autor: Anaanita
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00:03
Este audio es un trabajo de clase en el cual tenemos que producir y editar un sonido con un objeto común. Para mi caso, se ha utilizado una moneda. En este primer audio, el sonido es de una moneda que se había caído. Después, el audio se editó con audacity. En este programa edité el sonido con efectos como reverberación, paulstrech, retraso y vocoder. This audio is a class´s homework where we have to produce and edit a sound with a common object. In this case, it has used a coin. In this first audio, the sound is a coin that it had fallen. After, the audio edited it with audacity. In this programme, i edited this sound with a lot of effects like reverb, paulstrech, delay and vocoder.
Autor: Anaanita
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00:28
Look at my page https://skibka-music. Blogspot. Com/.
Autor: Skibkamusic
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Someone eats an apple, turns on the radio and the news radio program begins. The original sounds used are from these lovely people:chewing: freesound. Org/people/luthien22/sounds/467625radio knob: freesound. Org/people/joao_janz/sounds/477704;and not least, the news program music: freesound. Org/people/connum/sounds/23874. I only combined them, added some hissing to simulate radio quality and ended the news music early, without the final effect, to be more subtle. Please use the licence (give attribution) to the the main sound, the last linked from connum. Thank you. _____. Port: alguém come uma maçã, liga o rádio e toca a música de abertura do programa de notícias. Eu apenas os combinei os sons dos links acima, adicionei chiado do rádio e terminei o som da música antes, sem o efeito final mais destacado, para ser mais sutil. Por favor utilize a licença (atribua ao autor) do som principal, o último link de connum citado.
Autor: Deleted User
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00:08
Este audio es un trabajo de clase en el cual tenemos que producir y editar un sonido con un objeto común. Para este caso, se ha utilizado una moneda. En este tercer audio, el sonido es de una moneda rebotando en la mesa. Después, el audio se editó con audacity. En este programa edité el sonido con efectos como cambio de tono, ralentizar la velocidad y estiramiento deslizante. This audio is a class´s homework where we have to produce and edit a sound with a common object. In this case, it has used a coin. In this third audio, the sound is a coin that it was bouncing on the table. After, the audio edited it with audacity. In this programme, i edited this sound with a lot of effects like modulate, reduce the speed and extend the sound.
Autor: Anaanita
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00:30
Registro de biofonía realizado en uno de los costados de un conjunto residencial ubicado en el norte de la ciudad de cali, colombia, que da a un área no habitada, cubierta de vegetación y vida silvestre, el día martes 28 de abril entre 6:00 y 6:10 a. M. En él, se percibe sobre todo el trinar de unos pájaros. Dispositivo y programa de grabación: celular huawei p20 lite + lexis audio editor. Biophony recording, captured on one of the sides of a residential complex at the north area of cali, colombia. This is next to an empty and inhabited space, covered with vegetation and the presence of wildlife. This was made on april 28th, between 6:00 and 6:10 p. M. In this recording we can clearly perceive the chirping from birds. Device and software: huawey p20 lite + lexis audio editor.
Autor: Artesmediales
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00:04
Sound for opening a program. Sound was made on a microkorg s and is a cmaj7 chord. **works well with close_program_a sound effect**.
Autor: Beetlemuse
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01:23
I run my program 3 times and recorded. Joined, panned, added reverb and fade out. -----------------------------------import randomimport winsoundant = 1while ant < 25:ton = random. Choice([131, 165, 196, 247, 65, 262, 330, 392, 494])# c = 65. 41# c = 131. 8 : e = 164. 8 : g = 196. 0 : b = 246. 9# c1 = 261. 6 : e1 = 329. 6 : g1 = 392. 0 : b1 = 493. 9dur = random. Choice([2000, 3000, 4000])# duration in millisecondsprint ton, durwinsound. Beep(ton, dur)ant = ant + 1-----------------------------------.
Autor: Gis Sweden
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01:16
Piece based on the lucas numbers. I have used the frequencies 123, 199, 322, 521, 843, 1364hz. I made a small python program that played these tones randomly. I run my program 3 times and recorded. Joined, panned and added reverb. Https://en. Wikipedia. Org/wiki/lucas_number.
Autor: Gis Sweden
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10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Autor: Gis Sweden
00:00
09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Autor: Gis Sweden
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05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Autor: Gis Sweden
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04:30
Playing with chuck. Playing with the notes b a c h.
Autor: Gis Sweden
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00:09
Radio glitch sfx.
Autor: Screamstudio
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00:30
Registro de geofonía realizado en las escaleras que conectan el primer y segundo nivel de una torre de apartamentos, de un conjunto residencial, ubicado en el norte de la ciudad de cali, colombia, el día martes 28 de abril a las 7:00 a. M. En él, se puede escuchar el sonido de una lluvia ligera que golpea los tejados plásticos, que cubren los patios de los apartamentos del primer nivel. Dispositivo y programa de grabación: celular huawei p20 lite + lexis audio editor. Geophony recording, captured between the first and second floor of an apartment building in a residential complex located in the north área of cali, colombia, on tuesday april 28th at 7:00 a. M. In this recording we hear the sound from light rain falling on plastic roof tiles, the kind of roof that's used to cover the first floor’s apartment patios. Device and software: huawey p20 lite + lexis audio editor.
Autor: Artesmediales
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10:28
Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Autor: Gis Sweden
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00:15
I have been working on my twelve-tone program (in chuck). 1 - random 12 tones with random note-length for prime. 2 - then retorograde is played. 3 - after that prime and retrograde at the same time (3 times). Here the note-length is a average value.
Autor: Gis Sweden
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01:08
Lil jam i wrote with monotribe, minilogue and renoise.
Autor: Evanjones
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00:07
I turned the knob that allows you to choose the washing program. It made this sound. You can also hear the dryer in the back.
Autor: Elifazim
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00:08
Very unprofessional sol note of a regular flute. Used for python programming training on digital signal processing subject. Not aimed for sound usage.
Autor: Alpayozbay
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Generated using fibonacci sequence on chuck programming language.
Autor: Victorhfs
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A randomly generated beep sound effect. I think it would sound good in some kind of program menu when you select an option, but i'm sure it could be used for other purposes. Enjoy, and thanks for listening!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Autor: Jofae
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A science fiction interface sound effect for a program menu (like when the player selects a button). Enjoy using in your projects!. Thanks for listening, and be sure to let me know what you think!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Autor: Jofae
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02:35
It's me typing so random text on my keyboard. Recorded with zoom h2's rear mics via usb into ardour 2 @ 48khz/16-bit. If you're really curious, this is what i wrote:. . .
Autor: Unfa
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00:41
Computer mouse clicks and scroll wheel. Recorded with sennheiser mke600 boom mic into zoom h5.
Autor: Khenshom
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