341 fișiere audio royalty-free pentru "Aleatoriu"

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04:01
The engine to the hysterical "melody" is formed by a two lfos and a looping envelope performing an ever changing dance of random or maybe chaos. Zooming in and study waveforms in this sound is interesting. The sound is unedited, straight from the analog modular synth. Quantization of the pitch - nope. . .
Autor: Gis Sweden
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11:04
The sounds a sailor would make when lusting for the salty seas. But actually is just random audio from ghouls terrible melodica.
Autor: Wedontcare
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00:14
I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Autor: Gis Sweden
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00:15
I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Autor: Gis Sweden
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00:14
I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Autor: Gis Sweden
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00:15
I made a small python program that generates 20 random beeps. I record the outcome. I cut the result so that the first beep starts after 0. 01 secthe file ends right after the last beep. (i'm a python noob. . . If you find something you don’t like in the code please let me know. ). In this sound i have joined three "beep files". Sound 1 panned to the leftsound 2 in the centersound 3 panned to the right. # gis_sweden 20170531 - random beep in python :-)import winsoundimport randomimport timebeepnr = 1. While beepnr < 21:freq = random. Randrange(1000)+110dur1 = random. Randrange(700)+20dur2 = random. Randrange(10)+2winsound. Beep (freq, dur1)time. Sleep(dur2/10)print 'beep number', beepnrbeepnr = beepnr + 1.
Autor: Gis Sweden
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00:09
Layered feedback and distorted guitar nonsense through an octave pedal.
Autor: Lackthereof
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18:46
A korg ms-20 using the white noise generator into the esp to generate random triggers. Hooked up to a boss rph-10 phaser and then to emu patchmix dsp stereo reverb.
Autor: Dajs
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01:05
Playing with vcv-rack. Extreme random techno. Extreme handling in audacity. . .
Autor: Gis Sweden
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00:03
Saying yeet like i have nothing to live fori got shadowplayed while playing dishonored 2, my friend recorded it and sent it to me. Help.
Autor: Nevermoire
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01:16
Okay i', trying the "toggling sample & holds" patch athttp://www. Doepfer. De/a100_man/a100_patch. Htm. Don't know if i'm doing the right thing. . .
Autor: Gis Sweden
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01:52
I slapped the skins for a few minutes, feel free to sample.
Autor: Lighteningjimmy
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00:05
Results from running randomly-generated neural networks (all weights in neuron connections start random and then slowly drift when generating). Although sample rates used are 44. 1 and 48 khz, sounds pretty lo-fi. The reason could be input compression needed for network to actually work. Each sound channel is an output from two separate neurons in the network. Each sample in this pack is generated by a separate network, as they wasn’t saved anywhere after they produce a thing. Global parameters (output compression, neuron count, drift rate etc. ) aren’t the same from sample to sample, too.
Autor: Arseniiv
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01:15
Sample and hold fun :-).
Autor: Gis Sweden
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01:12
Brush scrapes random.
Autor: Mediagruppen
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02:16
I randomly selected presets from an old korg wavedrum, i think it is the world music edition, i recorded it into the mg and made the cuts with the envelope follower.
Autor: Ifoldlofi
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00:09
Random.
Autor: Kwaku Piggy
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00:27
What am i doing here. . . This was made using soundtrap. Have a nice day and feel free to use this however you like!.
Autor: Felineterror
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01:31
How it might be in a piggery where random squealing is the norm. . . In a most musical way, of course!.
Autor: Jim Bretherick
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00:08
Random wind chimes recorded using a tascam dr-40 and condenser mics.
Autor: Mptsound
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00:08
Crackling noises.
Autor: Danielcraig
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00:01
Chainsawreaperrecord at 44100 hz16 bits.
Autor: Juliantoquica
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00:01
Reaperrecord at 44100 hz16 bits.
Autor: Juliantoquica
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05:00
A fairly simple patch in vcv-rack. Reuse/feedback of cv makes the patch change in a nice way.
Autor: Gis Sweden
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00:01
Just some random beep noise i made :dd.
Autor: Tys Official
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00:09
Nothing but a simple acid like sound#d.
Autor: Psy Kshy
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00:03
Something random.
Autor: Juancm
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01:29
I found two melodies in gis_sweden's excellent "you deserve it - friday randomness ii"http://freesound. Org/people/gis_sweden/sounds/362508/. And quantized them into a 92 bpm 4/4 thing. Each melody is presented panned, with and without a beat, then simultaneously. It's sort of an accidental counterpoint. I also messed up his nice analog sound into some harsh digital junk. There's a lot of high frequency energy here so watch it, and apologies to mr. Fletcher, mr. Munson and their daughter, curve.
Autor: Parabolix
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00:09
Me slurping noodles.
Autor: Sirtmoney
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00:03
An alien sound.
Autor: Vmgraw
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00:03
An alien sound.
Autor: Vmgraw
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00:23
My friend sleeping.
Autor: Kristiansdadwentbye
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03:15
Created on audiosynth one for the ipad.
Autor: Egilsg
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01:60
Sample mix.
Autor: Prime
00:00
02:29
Was testing my rene sequencer with elements, processed through. . . . . . Of course the o. G clouds indeed ;). The clock for rene was ironically taken from the particles of braids( literally from the output of braids xd) and also the wogglebug( at ultra slow internal clock rate). I was just messing around rene as it just arrived soo,that's taht i guess lol.
Autor: Lollicon
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00:04
A random thing i made in fl studio mobile.
Autor: Jollyfunway
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00:40
Cube synth. Just some random keys played on a midi keyboard. Make of it what you will.
Autor: Clothespeg
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00:06
Synth chiptune proceduralgeneration randomly generated and human edited.
Autor: Bgomez
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01:37
I don't have much time to write an description so yea.
Autor: Handhulexd
00:00
00:29
Created with a modular synth.
Autor: Akanistha
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00:05
Electric synthesized se.
Autor: Somatoazing
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00:01
A "quack" sound effect thing, i created this randomly while trying to make a sound effect for destroying a block in my game, and throught that someone might find it useful so i put it here :).
Autor: Kongg
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00:05
Flicking an empty metal water bottle.
Autor: Orangejoe
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00:25
Chiptune bird call.
Autor: Jdun
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00:40
Random notes played on a guitar.
Autor: Taman
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00:03
My friend and i dropped a blanket.
Autor: Kristiansdadwentbye
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00:04
My friend hit his head.
Autor: Kristiansdadwentbye
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00:06
When you move the rice inside of bottle.
Autor: Jsrosero
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00:34
Something random i started playing on (old and detuned) guitar. Recorded with a crappy microphone, mixed in audacity. A lot of background fuzz.
Autor: Mylittleawesome
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00:26
Television tuning random dialog processed.
Autor: Martian
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