1.786 fișiere audio royalty-free pentru "Faras"

00:00
01:19
Dark scape amb water fantasy meditative drone scary atmo cinematic surround.
Autor: Szegvari
00:00
02:01
Haunted old factory atmo - mastered.
Autor: Szegvari
00:00
02:14
Sound created and generated with the software "bitmaps & waves" version 3. 10. 1. I'm totally in love with this software, it let's you take an image, and "convert" it into a lovely sound. This was the best one i got so far, the image used can be found here: http://cdn3. Pitchfork. Com/advance/art/535/2172873c. Jpgand the software can be downloaded here: http://victorx. Eu/bitmapplayer. Htm.
Autor: Mickboere
00:00
00:33
Recorded with the zoom recording device on new year's eve 01. 01. 2019 in hessen / germany. A firework in a small town. These sounds are made by hörspiel-werkstatt bad hersfeld (www. Hörspiel-werkstatt. De). Public domain - make attribution or not - decide for yourself!.
Autor: Phantastonia
00:00
00:04
Sound design elements. Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab, pro tools first. I use software to produce effects:ableton livecakewalk by bandlabreaktor 6vcv rack 0. 6. 0pro tools firstaudio editor wavosaur.
Autor: Audiopapkin
00:00
00:18
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Autor: Audiopapkin
00:00
00:12
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Autor: Audiopapkin
00:00
00:15
Paulstretched a filtered hairdryer in the background, added basic. Credit iwanplays if you can but you don't have to.
Autor: Iwanplays
00:00
00:13
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Autor: Audiopapkin
00:00
00:11
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Autor: Audiopapkin
00:00
00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Autor: Audiopapkin
00:00
00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Autor: Audiopapkin
00:00
00:14
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Autor: Audiopapkin
00:00
00:11
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Autor: Audiopapkin
00:00
00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Autor: Audiopapkin
00:00
00:13
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Autor: Audiopapkin
00:00
00:18
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Autor: Audiopapkin
00:00
00:02
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:. Cakewalk by bandlabreaktor 6audio editor wavosaur.
Autor: Audiopapkin
00:00
01:07
Effect recorded from the field of the zoom h6 recorder and then processed. Software :soundmorph timefluxnative instruments replika effecteditor audio wavosaur.
Autor: Audiopapkin
00:00
02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Autor: Niedec
00:00
00:11
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Autor: Audiopapkin
00:00
00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Autor: Audiopapkin
00:00
00:10
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Autor: Audiopapkin
00:00
00:06
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Autor: Audiopapkin
00:00
00:08
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Autor: Audiopapkin
00:00
00:08
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Autor: Audiopapkin
00:00
00:50
Dark action space thriller atmo.
Autor: Szegvari
00:00
02:07
Cyber city dark atmo background.
Autor: Szegvari
00:00
02:43
Dark atmosphere - sound design. Sfx conversion edited: adobe + fxs + mastered. Sound and loops freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Autor: Szegvari
00:00
02:37
Dark atmosphere - sound design. Sfx conversion edited: adobe + fxs + mastered. Sound and loops freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Autor: Szegvari
00:00
00:11
Ripped from vinyl record and transformed into a completly new sound just to create ambient sounding effects, maybe for a background noise, or whatever the heck ya like!!. This sample was created using over 15 effects and eq's.
Autor: Rentless
00:00
01:48
Deamon temple dark fantasy.
Autor: Szegvari
00:00
00:31
Wine glass, tuned with water, rubbed with pressure in a circular motion to produce sustained distorted tone. Recorded with olympus ls-10 (no zoom) in a small reverberating bathroom, edited in audacity to make a seamless loop. The whole pack intended to be used as a virtual instrument. Note c#4 (root note c5, 440hz).
Autor: Spectral
00:00
00:56
Futuristic abstract soundscape created with my guitar and the red panda tensor pedal.
Autor: Solar
00:00
01:22
Force dance - orchestra strings brass atmo atmosphere ambience music surround.
Autor: Szegvari
00:00
00:60
Monk in the wind - drums ethno choir monk voice drone world hum action dark cinematic music surround.
Autor: Szegvari
00:00
02:38
Dark ghostly mine fatory atmo atmosphere.
Autor: Szegvari
00:00
01:60
Dark thriller atmo amb.
Autor: Szegvari
00:00
00:09
Effect recorded from the field of the zoom h6 recorder and then processed.
Autor: Audiopapkin
00:00
07:38
Created with a doepfer a-100 modular synthesizer sequenced by a korg sq-1 processed by a zoom multistomp ms-70cdr guitar multi-fx pedal, using the particle and hd reverb. Audio source is a self-resonating, modulated doepfer a-108 vcf8. The reverbs ran in series. The manual states that the particle reverb is based on the line6 m9 particle verb. Here's a video showing the setup: https://youtu. Be/5h-mblcybbo. It's always nice to hear what projects you use these sounds for. Let me know. ;-). Please also check out my pond5 and unity asset store profiles for more:http://www. Pond5. Com/artist/cabled_messhttps://www. Assetstore. Unity3d. Com/en/#!/search/page=1/sortby=popularity/query=publisher:20154.
Autor: Cabled Mess
00:00
02:15
Sheet music based on mystic and ambient tones. From these came the ambient sound installation vision. Sfx conversion edited: adobe + fxs + mastered. Sound and loops https://freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Autor: Szegvari
00:00
01:20
Dark scape forest rain.
Autor: Szegvari
00:00
00:14
Effect recorded from the field of the zoom h6 recorder and then processed.
Autor: Audiopapkin
00:00
00:11
Effect recorded from the field of the zoom h6 recorder and then processed.
Autor: Audiopapkin
00:00
04:52
Recording done during an overnight store remodel [cc zero].
Autor: Beetlemuse
00:00
00:43
Heavily distorted monster drone in c, using a double bass and viola heavily processed in cubase. Please feel free to credit me if you're using it somewhere. . . ;)contact me for more info!!!.
Autor: Ephjaymusic
00:00
00:28
Purpose is space-ship idle background engine drone. Created in flstudio10 with vst-mysterion (free).
Autor: Karma Ron
00:00
00:04
Purpose is space-ship idle background engine drone. Created in flstudio10.
Autor: Karma Ron
00:00
01:49
Dark scape old house.
Autor: Szegvari
00:00
02:50
Space ship bar atmosphere - sound design. Sfx conversion edited: adobe + fxs + mastered. Sound and loops freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Autor: Szegvari
1601 - 1650 din 1.786 Pagina următoare
/ 36