Sound i created for a film i did the effects for though i'd share it with you guys. Its a sound designed for someone to get hit with a melee weapon. Created using punch sounds i've made with also a body fall. Hope you like.
Hard hip hop beat made from various recently uploaded free sounds. Output at 105 bpm, 44khz wav stereo. Freesounds used:. 173164 - bliss bass kicks173163 - bliss hard snares172976 - bliss - bass stabs173003 - puniho tape recorder.
Recorded and processed at 24bit 48khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Recorded and processed at 24bit 48khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Recorded in my bathroom using a røde nt-5 and a zoom h-5. Cut in ocenaudio. It's always nice to hear what projects you use these samples for. Let me know. ;-).
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Glass bottle hit with a wooden guiro striker, close to the rim/neck. Sharp sound, a little harsh, but could be edited to fit without hurting eardrums too badly. Ibc cream soda bottle, cleaned, label removed, recorded on samson q2u.
Various vocal grunts of a male fighting, punching or kicking. Could be also used for other sports, or as an effort sound. Free for both personal and commercial use. Just giving back to the community :).
Hey everyone!. Feel free to use this sound in all your projects. Just credit arrowhead productions. :). Thanks!. Our website:https://sites. Google. Com/view/arrowhead-productions. Free entertainment on our website!.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Finally back with another sound effect, one of a cinematic movie-style impact sound effect. It is rather gentle, and gradually fades out; and has a slam sound to it. Hope you enjoy!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
A single bowling pin my local bowling ally got me for my birthday getting knocked on the ground of my room. Recorded and processed in audacity (headset mic).
Recorded myself typing on our old desktop computer's now garbage keyboard likely over a decade ago with my old nokia e66 smartphone. I then edited this recording yesterday to find out how much i would be able to improve the already decent quality. I may upload more keyboard and keypad sounds, and you may contact me to request more.
This an acapella that could be featured on your future hit. This is no copyright, i recorded this just for your free download and use. For me is bonus - my voice on your track. One ask: if you use it in your music, please send me a link to a track. I would love to listen.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab.
I created this torture sound for a short film i made. I used a verse 504 labtech mic with a sony mini disc recorder in my garage. I smashed a cantaloupe with a hammer adjusting mic placement until i had the desired volume and sound.