58 Royalty-Free Audio Tracks for "Ardour"

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English. 1. With both hands i grabbed the rain stick vertically. 2. Lift it about 4 or 5 cm from the plastic mat on the floor3. I moved it up and then down until it hit a mat. The movement was fast, which causes the internal seeds to rise and fall, hit each other, between the walls of the stick and bounce when hit on the mat. The sound was captured with a condenser microphone. It was recorded with ardour 5. Español. 1. Con ambas manos agarré verticalmente el palo de lluvia. 2. Lo levánte unos 4 ó 5 cm del tapéte de plástico que se encuentra en el suelo3. Lo moví hacia arriba y en seguida hacia abajo hasta golpear un tapete. El movimiento fue rápido lo que produce que las semillas internas suban y bajen, golpearse entré si, entre las paredes del palo y rebotar cuando se golpea en el tapete. El sonido se captó con un micrófono de condesador. Se grabó con ardour 5.
Author: Koutino
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Here's a non-realistic sound of a nuclear explosion. I've created this for my presentation at sonoj convention 2018:https://youtu. Be/phot0a2xglw. I've removed elements of the sound that were very specific to my use-case to make it more suitable for general use. The sound was made with only open-source software and linux. Namely:. - ardour 5. 12 (daw)- zynaddsubfx (synthesizer)- lots of sound of trash being thrown around i've recorded- open-source audio plugins: calf, mverb, magigaverb, eq10q, airwindows, wolf shaper and more. . .
Author: Unfa
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Dialing the number 3. The dial plate telephone "fetap 611-2" (fernsprechtischapparat) in screaming orange was distributed by the german bundespost from 1972 on. It uses a real bell for ringing and of course it can only do pulse dialing. This was recorded with a single røde nt5 microphone via a behringer ddx3216 digital console into ardour. Normalized over all dial pulse samples of this set. Edit feb 2020: i changed the license to cc0 since i myself use cc0 material from freesound these days a lot.
Author: Drni
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This sound was recorded with a cm25 mkii condenser microphone, connected to a focusrite scarlett interface. The daw in which it was recorded is ardour and a guitar effects vst was used to add some distortion and delay. It was created with a photoresistor and a led lamp. The microphone was placed pointing towards one of the edges of the monitor, so as not to emphasize the treble and to balance more with the mids. At times it can sound like a guitar with floyd rose doing dive bombs. Translated with www. Deepl. Com/translator (free version).
Author: Gera
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This is a pack of 92 acoustic percussion samples, made from various instruments sitting unused at my house, djembes, darabouka, maracas, composite pipe, pvc, cardboard and wooden scraps, they are all simply recorded with a cheap sm57 clone from t. Bone using ardour, there is no special editing made except for som noise removal in audacity. I needed a repository of percussive short decay organic sounds for my own projects so i made this pack, feel free to use without mentioning me, although i'm always happy when people send me links of their creations.
Author: Soneproject
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A request for freesounder neilreynolds1980, intended as a soundtrack for the play dr faustus at the point the eponymous character is sucked into hell. A bit of technical information: the basic sound is a stacked set of ‘devil’s intervals’ (augmented fourths) with doubling at the octave, playing an instance of calf organ set to a truly horrifying demonic choir patch i created. The rest of the effects are accomplished using automation of this instrument as well as calf pulsator and calf filter in ardour. This sounds much better when downloaded than it does in the freesound player. The stereo image and sample rate are much reduced in the version you hear in the player.
Author: Deleted User
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This sample consists of noise recorded via a hondo strat electric guitar resp. The guitar's neck pickup. Throughout the sample there is a low hum. In the beginning, a mobile phone was moved in front of the pickup. The noise might have been created by the clock of the phone's cpu or the backlight of the phone. After that, one crt display is switched on resulting in a buzz. Later on, a second crt display is switched on, again resulting in a buzz followed by additional noise in higher frequencies. Then, a neon light is switched on, creating even more noise. Towards the end, again the mobile phone. . . The guitar was connected to a scott&noble ht25r amplifier which was recorded with a t. Bone sc450 condenser and a behringer ddx3216 digital console directly into ardour.
Author: Drni
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This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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