408 Royalty-Free Audio Tracks for "Bad"

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. A very mellow and ambient music loop. Completely seamless. It has a horrid start because of the whole seamless loop stuff, please read further down. . . The piano piece is one of orangefreesounds' many beautiful looping piano melodies. I added some effects and an ambient mellotron using the free, but stunning redtron se vst instrument, which uses recorded samples of a real mellotron. Highly recommended if you are looking for an authentic mellotron sound. . . Please excuse the rough start, the reason why it sounds so weird is because it is a prefect loop, that means that everything, including all the effects, loops perfectly. What you hear in the very start is the reverb and delay effects from the end carrying over to the start. It will sound completely seamless once looped!. . It might not sound good as a preview, so i recommend to download and listen to it on your own device, as the website has a bad habit of compressing and adding a bunch of annoying squeaking sounds to the audio. .
Author: Bezaard
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00:06
This is a mix of deep boom sounds i mixed together. Probably like 30 or more sounds to get just what i wanted, even my own voice mixed in there somewhere. Figured others might find this useful. Might as well say what i used this for. So in making a big huge video for my family, where i've filmed them doing certain things and not tell them why, to which i'll present the video when we all get together for christmas eve, 2019. Theres also a part where i hosted a picnic, filmed everyone, and then asked them to karate chop or kick towards the camera. The next day i went with a crew and filmed ninjas around the park. Edited together with the family attacking the ninjas then the ninjas falling back and exploding with a particle effect on after effects. This is the main sound heard when that happens. I made a few others using this base sound. While i'm bad myself at leaving comments, comments are always welcome to hear what someone used the sound for. Thanks.
Author: Jedimichael
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00:35
Be carefull with the volume!!! i maxed out the eq and volume to get the most effect possible. . . Dont know, but it could be bad for your ears!! dont want anyone to get hearing problems. . . . :). Dare 26 spin-off. . . . Alienxxx processed a few samples out of sample:. Http://www. Freesound. Org/people/luckylittleraven/sounds/223075/. He wanted us to listen to the samples an tell if they were worse or not to the original samples. . So i just listened to a few samples and noticed something weird. . . On a few samples there is this very high pitch sound. . . Seems not everyone is able to hear this. . My girlfriend was listening with me and she didnt hear anything like this!!!to find out what was going on alienxxx suggested to run the samples thrue an eq to see what was going on. I used the following sample:. Http://www. Freesound. Org/people/alienxxx/sounds/234027/. I found out that there was a very high peak at 14,8khz around 14sec. And again at 20sec. After that i maxed out my eq at 14,8khz. Setting everything to maximize the peak that is so very very very annoying!!!. .
Author: Escortmarius
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00:08
This is a mix of deep boom sounds i mixed together. Probably like 30 or more sounds to get just what i wanted, even my own voice mixed in there somewhere. Figured others might find this useful. This is the version which is pitched even lower then the normal one i made. Might as well say what i used this for. So in making a big huge video for my family, where i've filmed them doing certain things and not tell them why, to which i'll present the video when we all get together for christmas eve, 2019. Theres also a part where i hosted a picnic, filmed everyone, and then asked them to karate chop or kick towards the camera. The next day i went with a crew and filmed ninjas around the park. Edited together with the family attacking the ninjas then the ninjas falling back and exploding with a particle effect on after effects. This is an edited version from the main sound heard when that happens. I made a few others using the base sound. While i'm bad myself at leaving comments, comments are always welcome to hear what someone used the sound for. Thanks.
Author: Jedimichael
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00:02
So these are all real reactions to certain things i do, i. E, video games, narrations, etc. Funny story. . . The reason this one is from far away is because while recording a narration, a lovely spider decided to descend from the ceiling, and i flipped out, having decently bad arachnophobia. It also got near my hamster's cage, so naturally i bellowed "die!" when killing it. I'm uh. . . Very passionate about certain things. I myself need genuinely real vocal reactions. I often look for voice clips here on freesound, and there's just some stuff that isn't here. I know i'm not the only one, either, so i post mine as well so others may use them. Interestingly, i've gotten one person who took the time to uh. . . Tell me how they. . . Disapproved of my voice clips, so i just wanted to say that if you wanna use them, do, if not, don't, that's why they are there. I enjoy animating, and others do too, wanting to use others' voice clips. I also had a couple people make techno remixes of a lot of my sounds (thank you by the way, they're awesome). It's not that i care about the. . . Interesting way the one person expressed their opinion, it's just to let some similar acting people know that i post these for a reason. *shrug* but whatever floats your zeppelin, i honestly don't care. Anyway, for those who do use them, thank you. :p.
Author: Reitanna
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00:02
Okay, about this small bibliothek there is a story to tell. Maybe a year ago my mother phoned me and asked if i could give her a hand because the door to her kitchen was squeaking. After work i went to her, went down to the cellar, took the can with the lubricating grease, went upstairs and made my mother happy. Then i putted the grease back and went upstairs. Whe sat down, drank a cup of coffee. Then i had to go to the toilet andnoticed that the toilet door was squeaking too. So i went down to the cellar again and took once again the grease. Now i thought, before i make the stairs again, i'll show if any other thing in my mothers house is squeaking. It was terrible! i swear, never in my entire life i've been in a house where so many different things were squeaking so impassionated. First off all i went back to my car and took my cheap dictaphone i use for work. And before i putted grease on those squeaking things i recorded them. Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx. So this are really historic sounds! none of them exist anymore in the real world!. Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx. But. . . When i heard through them later i was disappointed of the bad sound quality, cutting out higher ond lower frenquencies of the rich spectrum of those "neeeeiiiks" and "uiihggs". During winter holidays i processed them first with the audacity noise reduction - then with other tools. The result gives an unreal impression of the original sounding, they have now some "synthetic" touch - but makes them probably usable for funny films or comic-likeeffects. All the sounds in my "big squeek pack" where recorded in one afternoon and all in my mothers house. "tension-sounds" for example are nothing else than a junker (tin can? - sorry, my english) moved from one side of a wooden shelf to another, meanwhile my dictoaphone was laying in the junker. I don't ask to credit me - but if you make use of one of these sounds and create something funny with them, please let me know. . . So i can show it my mother too. Thank you.
Author: Fantozzi
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11:01
Street noises recorded while walking through the most touristy area of montmartre, in paris, france. Streets visited include rue des saules, rue norvins, rue du mont cenis, rue du chevalier de la barre, rue du cardinal guibert, rue azais, rue saint eleuthere, in that order. Highlights include:. 00:00-00:30-> walking south along the relatively quiet saules ("willow") street in montmartre; footsteps and squeaking boots. 00:42-01:02-> street-cleaning truck passing on the same street. 01:02-01:30-> piano playing inside a restaurant on norvins street. 01:30-01:36-> rock music in some other shop. 01:44-01:46-> kids running past. 01:56-01:58-> barely audible music somewhere, under heavy crowd sounds. 01:56-02:59-> crowd noises, clinking silverware and plates in the restuarants i'm passing, increasingly heavy crowd. 03:00-03:21-> passing van, followed by another bus. 03:21-04:06-> ill-behaved young males ruining my take with strange ape-like cries. 04:06-04:17-> i think this was a passing taxi. 04:20-05:08-> someone playing a steel drum on the ground in mont cenis street. 04:43-------> someone closing a gate, i think. 05:16-05:18-> american tourist exclaiming at close range in chevalier de la barre street. 05:53-06:18-> street portrait artists talking and joking with each other. 06:30-07:25-> someone playing the harp on cardinal guibert street next to the basilica, partially drowned out by a passing car. 07:25-08:23-> someone singing on the steps in front of sacré-coeur. He had a powerful but distorted amplifier--the bad sound quality was like that in real life. I turned around in front of the basilica on this dead-end street and that's why the music switches sides. 08:23-08:40-> yes, that's a chainsaw. The city was trimming some large trees. 09:33-09:47-> more chainsaw noise as i walked past the workers on azais street. 10:00-11:00-> increasing crowd noise as i walk back north to the busiest part of montmartre along saint eleuthere street. Recorded with a hand-held h4n at 96 khz / 24-bits, stereo, compressed into 160 kbps / 44. 1 khz / 16 bits mp3. Recording date march 16, 2012, in the early afternoon.
Author: Mxsmanic
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21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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