207 Royalty-Free Audio Tracks for "Blip"

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01:08
A bit of pulsing ambience for further mangling. . .
Author: Psychetorics
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00:07
Alien tech sounds in separate wave forms, to splice up or use consecutively as recorded. "raiders of the lost clam!!!" uses freesoundorg sounds!.
Author: Scicofilms
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00:47
Messing around in logic with some surround impulse responses and delay designs. Ended up with something that sounded a bit like a submarine sonar blip. . So i added the sound of a fridge, time stretched using the flex tool and pitch adjusted and now it sounds almost real :).
Author: Squeeb
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00:24
This is made by feeding homemade images to audiopaint 3. 0 while its oscillators are tuned to randomly-selected scales. Some of them use sine waves, while others use custom waveforms.
Author: Strangehorizon
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00:27
Dark spooky ring wind godly. Watch out for the blip! i really should have edited that out, but this sample was made by rubbing sound into some vst's using the fairlight mfx3 single frame loop feature recorded onto a mac g3 in a very smoky room very late at night. From memory this was a recording of a stone being dragged, altho a bit hazy as i think i made this sound in 1999.
Author: Martian
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00:46
80's crack. Some of the most recognizable blip bleeps and blurps ever to reach human ears, all made rythmatical by the amazing paul slocum's synthcart! find more info on this crazy atari synth @ www. Qotile. Neti've got the synth, so if you've got a bpm in mind let me know and i can get it up to the speed you need it, or maybe closer to the sounds you are looking for. I will be adding more soon. (basslines, samples, cuts, etc. ).
Author: Torn.Rugged.Audio
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01:05
Ambient sound akin to the bridge of a starship. Muted background hum with an overtone of air conditioning ducts. Pseudo-random high pitched blips occupy the soundstage. Could be used as an ambient sound loop for hi-tech / science fiction interiors such as a laboratory, a control room, or the bridge of a spacecraft. Created with two instances of flstudio 3x osc. One kicking out a pair of sinewaves plus noise for the background susurus (hum) and ventilation sound. Second 3x osc is set to produce two interfereing square waves for the blips, squeaks and buzzes. The background was notch filtered and bandpassed to mellow out the humming sound and reduce hiss. The blips were processed with flstudio equo, stereo enhance, fruity delay2 and fl pan-o-matic vst. Each blip was pasted by hand in a seemingly random but not too unpleasant pattern.
Author: Diboz
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