72 Royalty-Free Audio Tracks for "Console"

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Rotating a swivel chair. Mic: neumann tlm-103. Recorded on an api legacy console.
Author: Stevenmaertens
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06:52
European tour snooker, recorded from studer vista 8 console into rme madiface. Two 416's hung above table, three mke-2's under table, some crowd reaction mics and a referee wireless mic. Occasional slow motion playback sound. 48khz. 16 bit for the sake of filesize.
Author: Huubjeroen
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01:36
A peculiar electronic / techno song with two part progression. If you use this in an actual project i would be happy to know :)(no credit required).
Author: Theojt
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Clicking the xbox 360 a button. You can use my sounds freely. It would be great if you credit me. Leave a comment and tell me for which project you used it. Daniel lucas, danlucaz. 2019.
Author: Danlucaz
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00:59
A wind sound created with a white noise generator and a low pass filter on my console. I played with the cutoff frequency and a few eq peaks to vary the sound. Recorded at 44. 1k 16bit in stereo.
Author: Cobratronik
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00:16
Multiple performances of pressing the eject button on a nintendo gamecube console and closing the lid again. Recorded with senal sci-3212mp microphone into zoom f4 recorder. Trimmed in adobe audition with high pass filter added, no other effects applied.
Author: Steeltowngaming
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Clicking the xbox 360 analogue stick button. You can use my sounds freely. It would be great if you credit me. Leave a comment and tell me for which project you used it. Daniel lucas, danlucaz. 2019.
Author: Danlucaz
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00:01
Closed hh one-shot. These hi hats were all made with virtual drum synths and processed through some analogue console emulation and added saturation. They were then trimmed to get rid of any dead space before or after the sample and finally normalized to 0db. This file is part of my anu hihats pack.
Author: Pomeroyjoshua
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Clap sample one-shot. These claps were all made with virtual drum synths and processed through some analogue console emulation and added saturation. They were then trimmed to get rid of any dead space before or after the sample and finally normalized to 0db. This file is part of my anu claps pack.
Author: Pomeroyjoshua
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Snare sample one-shot. These snares were all made with virtual drum synths and processed through some analogue console emulation and added saturation. They were then trimmed to get rid of any dead space before or after the sample and finally normalized to 0db. This file is part of my anu snares pack.
Author: Pomeroyjoshua
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00:01
Crash sample one-shot. These crashes were all made with virtual drum synths and processed through some analogue console emulation and added saturation. They were then trimmed to get rid of any dead space before or after the sample and finally normalized to 0db. This file is part of my anu crashes pack.
Author: Pomeroyjoshua
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00:19
Popin' in and out sega game (lost vikings if you're curious). It suits for various plug in sounds and clicking of plastic leafs. Raw sound. Left channel's dead, don't know how to re-upload. Fixed version: https://yadi. Sk/d/zoosuo4a3mswif.
Author: Mafon
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00:10
My headset was plugged in into internal audio device, capture level sets to maximum and used command:arecord -c2 -f cd -d 10 internalaudiodevicenoise. Wav. Yes, guys, it's linux! :-). So pretty noise generated by very cheap device!as you can see from the console command, audiofile have the next format: signed 16 bit little endian, rate 44100 hz, stereo, duration 10 seconds.
Author: Zabuhailo
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00:04
6 sounds of "jump". If you want to use this sound, you have to cut out the section you like. Edited in audacity. Sorry, i don't remember what the original sound was :) i only know that the original sound was recorded with the mi a2 litle phone and then edited for a long time in audacity. Free to use.
Author: Tetoszka
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00:36
Recorded from a siemens kleinsuper a8 tube-driven radio. Those devices were sold in 1958 and 1959. Recorded with a t. Bone sc450 condenser over a behringer ddx3216 digital console into ardour. The sample has been normalized. This sample was recorded from the defective medium wave section of the radio. It contains mostly dark hum and rumbling.
Author: Drni
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00:02
I used some compression and a bit of eq to make it sound like something you'll hear on a gaming console machine. However, the audio spikes from the high freq took me a while to cut off. Can't figure out why it does that but in my opinion it still sounds good :).
Author: Staticpony
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00:44
Test guitar solo. Bright noise as artifact of notebook mic input agc (automatic gain control) made in the imposition of a previously recorded. Recorded: 20-10-2013notebook: aspire-5742g, windows 7, asio4all driver, sonar x2, noise gate and vox plug-ins. Guitar: squier stratocaster, south korea, early 1990, with pickup saymour duncan at bridge position. Very very old strings. Guitar connected directly to notebook mic input. Exported to wav 44000/16. Encoded into mp3 with linux console: lame -b 320 -m s soloprev3. Wavlame version: lame 64bits version 3. 99. 5 (http://lame. Sf. Net).
Author: Zabuhailo
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00:03
Dialing the number 3. The dial plate telephone "fetap 611-2" (fernsprechtischapparat) in screaming orange was distributed by the german bundespost from 1972 on. It uses a real bell for ringing and of course it can only do pulse dialing. This was recorded with a single røde nt5 microphone via a behringer ddx3216 digital console into ardour. Normalized over all dial pulse samples of this set. Edit feb 2020: i changed the license to cc0 since i myself use cc0 material from freesound these days a lot.
Author: Drni
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20:00
A field recording i made. The original file was about 3 hours long, i just cut a cool piece out and uploaded it :: gear: one røde nt-1a (right channel) and one shure 8700 (left channel; eq-based hiss reduction) :: setup: both microphones were mounted next to each other with an offset of about 2. 5 meters :: the preamp for the nt1-a was the on-board preamp of the yamaha mg16/4 mixing console. Directly recorded to adobe audition 3. 0. :: if you like (or dislike) the sample, download, rate and comment!.
Author: Buginthesys
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03:01
This sample consists of noise recorded via a hondo strat electric guitar resp. The guitar's neck pickup. Throughout the sample there is a low hum. In the beginning, a mobile phone was moved in front of the pickup. The noise might have been created by the clock of the phone's cpu or the backlight of the phone. After that, one crt display is switched on resulting in a buzz. Later on, a second crt display is switched on, again resulting in a buzz followed by additional noise in higher frequencies. Then, a neon light is switched on, creating even more noise. Towards the end, again the mobile phone. . . The guitar was connected to a scott&noble ht25r amplifier which was recorded with a t. Bone sc450 condenser and a behringer ddx3216 digital console directly into ardour.
Author: Drni
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00:10
This is one of those sound effects you kind of go "huh?" about when you hear. Let me explain what this is and how i imagine it being used. To me, it sounded like a good sound effect for when a computer (whether in a game or animation or whatever) screen starts writing down text (in other words, when a message is displayed on a screen and is written down one letter at a time until the complete message is shown). There are two versions here. The first one fades out (to be used a single time), and the second one is loopable (so you can loop it to make it last longer). Okay, i'm done with the long boring description. I hope you enjoy this weird, different type of sound effect :). P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Author: Jofae
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02:55
Br-laser vector synthesis reel for make noise morphagene. These sounds have visuals encoded into them at high frequencies. The vector synthesis reel for the make noise morphagene is a collection of different xy samples, to show off morphagene's stereo sampling capability. The sample material can be displayed on oscilloscopes, modified vectrex game consoles, ilda laser displays or oscilloscope simulation software in xy mode. Some splices on the reel can be used as seamless loops. Here is a video to give a basic idea of the reelhttps://youtu. Be/cxxb9veyq6w. The collection of vectors was arranged by bernhard rasinger and includes vector contributions from artists listed below. An important part of this reel is to put the spotlight on working and performing artists utilizing sound signals to draw images as vector art. Alberto novellohttp://www. Jestern. Com. Andrew duffhttp://andrew-duff. Co. Uk/. Bernhard rasingerhttps://www. Br-laser. Com/. Chris kinghttp://videocircuits. Blogspot. Com/. Derek holzerhttp://macumbista. Net/. Douglas nunnhttps://vectorhackfestival. Com/guests/nunn/. Hansi raberhttp://youtube. Com/hansiraber. Ivan marušić klifhttp://i. M. Klif. Tv. Jerobeam fendersonhttp://oscilloscopemusic. Com. Jonas bershttp://jonasbers. Com. Joost rekveldhttp://www. Joostrekveld. Net. Philip baljeuhttp://instagram. Com/pbaljeuhttps://www. Youtube. Com/channel/ucudrl_q3_cnsj0ta2k7saha. Philipp haffnerhttps://www. Instagram. Com/philipp_haffner/. Robert henkehttp://roberthenke. Com/. Roland lionihttp://www. Akirasrebirth. Com. Ted davishttp://teddavis. Org. Vector hack festivalhttps://vectorhackfestival. Com/. All of these artists, working in the vector synthesis realm are creating these vectors with a different set of tools. These tools include pure data, max4live, oscistudio, axoloti, modular synthesizer, video synthesizer. Https://oscilloscopemusic. Com/oscistudio. Phphttp://write. Flossmanuals. Net/pure-data/introduction2/http://www. Axoloti. Com/https://www. Ableton. Com/de/live/max-for-live/. For introductory oscilloscope and technique tutorials please enjoy jerobeam fenderson´s tutorial series. Https://www. Youtube. Com/playlist?list=plfgouhnvmlro45p9uur18wofljeavcfvv.
Author: Makenoisemusic
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