457 Royalty-Free Audio Tracks for "Cymbals"

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A sound i created on accident while going through some field recordings i took in dr. Evermor's park in north freedom, wi. Kind of a lo-fi, spacey scrap metal creak over some cymbal-type sound. Recorded 10/16/2016, edited 2/16/17.
Author: Chrisreierson
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Original description: a crash symbol that has been heavily modified with reverb and other stuff. #cymbal #cinematic #cinema #crash #hit #impact.
Author: Waveplaysfx
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This is a set of drum set interpretations of the baião pattern. Kit used was a 16" kick, dampened, but not stuffed to sound more like a surdo, a 14" ludwig snare, one riveted ride cymbal and hi hats. Simply recorded with a single sm57 but they are clear sounding loops. I'd be interested in hearing anything you use them in :).
Author: Justinrobert
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Files labeled "ms" correspond to mid/side recordings. This allows for adjustment and separation of the stereo image. To makes the most of these samples, i suggest you do, or the stereoness could sound exaggerated. Most daws and audio editors have this capability, or you can use any of several free applications, such as voxengo's msed (set to "inline" mode). The pack variations correspond to different recording techniques and microphone combinations.
Author: Stomachache
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An almost similar snare sound to that of idioteque in radiohead's 2000 album kid a. Though it is meant for experimental style, i think it would work with any form of electronic music. It was created by resonating noise from audacity, filtering it, fading it out, stretching it and compressing it. It has a characteristic sustain to it. Imagine it as a mix of a gunshot, cymbal, shaker and snare. Feel free to use it in any way you like. If you ever use it publicly or commercially, notify me so that i can hear how you used it.
Author: Arnavius
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It's a 15-minute long drum improvisation. It contails a lot of different beats and rhythms played so you might cut-out some loops for your needs. The kit has:- single kick- snare- hihat- 3 toms- broken crash that sounds really short- ride. The kit was old and not in perfect condition. I also used my sticks to play on some other part of the drumkit, like metal stand for the crash etc. I also got up and stated running around in a circle hitting sticks together and afterwards hitting drums and cymbals while running around the drumkit. I took my shoes off before i started so you can't hear my footsteps. I didn't use a metronome and i know i don't hold the tempo and it's a bit wiggly sometimes. I think this performace was inspired by band mr. Bungle. I recorded this with zoom h2 handy recorder's front stereo xy mics. It was standing on a table about one meter above the floor. Facing the drumkit and me. It was captured into a 48khz/24-bit wav file, then i trimmed the ends and converted this to flac using audacity. No processing applied, though i think it sounds nicer when you put these effects:. 1. A compressor:-attack: 10ms-release: 50ms-ratio: 2. 5:1-treshold: around -24db2. A reverb:-decay: 1. 5 to 2 seconds-dry: 0db-wet: around -15 db. It amazes me how much energy compression actually adds to drums!. I made this with my podcast (http://unfamusic. Com/fnr/) in mind. I want to overdub guitars, vocals and make it one big schizophrenic song. If you're interested to hear it, leave me a comment so i can find you, or just subscribe to my podcast's rss (http://feeds. Feedburner. Com/unfa-fnr/).
Author: Unfa
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This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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