7,469 Royalty-Free Audio Tracks for "Digital Noise"

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Digital noise obtained from a badly burned audio cd.
Author: Malonso
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00:19
Low-level digital audio noise.
Author: Fonetikleespelt
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00:09
Digital noise - rec with r1 - unprocessed - batteries went down while recording.
Author: Deleted User
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00:17
Digital noise obtained by playing a dvd as an audio cd.
Author: Malonso
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00:03
[none].
Author: Vinylard C
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00:13
Soft-noise generated in audacity.
Author: Cesk
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00:24
Vst: dexed synth.
Author: Beatarchive
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00:10
Created in labchirp using a noise and frequency up.
Author: Marcospurziani
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00:10
Created in labchirp using a noise in a frequency of 440hz.
Author: Marcospurziani
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00:02
The kind of sound you get when you set your noise removal decently high.
Author: Reitanna
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00:01
Hacked up a header file of an excel file.
Author: Ktar
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00:19
Digital noise made from raw binary files extracted from hdd with hexplorer using raw import function in audacity. Files were 4, each made from 200 sectors. I modified each sound using filters and joined them together to make longer looping example. Good to use in a game or 3d video animation as background ambient noise. Audacity and hexplorer are freeware and you can make similar job with them. . .
Author: Czghost
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00:31
This is just ordinary white noise. . . The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
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00:01
Glitchy sound made by importing a non-audio file into audacity.
Author: Krokulator
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00:31
This noise is white noise powered by itsself. So f. E. Random value 0. 63 will result in pow(0. 63, 0. 63). The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
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01:12
Something for glitch artists to take bits and pieces of. Created by mangling a sample in reaper's js scripting language.
Author: Ragnar
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01:39
Something for glitch artists to take bits and pieces of. Created by mangling a sample in reaper's js scripting language.
Author: Ragnar
00:00
01:39
Something for glitch artists to take bits and pieces of. Created by mangling a sample with reaper's js scripting language.
Author: Ragnar
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01:52
Something for glitch artists to take bits and pieces of. Created by mangling a sample in reaper's js scripting language.
Author: Ragnar
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00:04
A component of an discordant club music track i made. I dont remember what ajan means! could be useful for someone?.
Author: Jack
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00:17
Un bruit numérique qui peut être utilisé pour l'ambiance d'un jeu ou d'un film. Bon pour la science-fiction. Anglais:digital noise that can be used for ambience in a game or movie. Good for science fiction.
Author: Untitled
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01:26
One sample run through lots of effects, but a large part of the sound is made by running the sample at really fast repetitions, so fast it just becomes a tone. That and making the sound repeat in fractions (?) or something like that. Like one trigger is 5 times and then the next is 3 times in the same space of time. Etc. Created by mangling a sample in reaper's js scripting language.
Author: Ragnar
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00:08
Digital noise obtained playing an mpeg video file with an old winamp version (non video capable).
Author: Malonso
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00:01
Best used for glitch transitions.
Author: Tadaizm
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00:35
A modulated version of a bi-tonal vocaloid sound.
Author: Solidsunshine
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00:06
Normalized background noise of an audio feed.
Author: Vacuumfan
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00:08
Flanged brown noise fades in slowly and passes with doppler.
Author: Tappi
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00:21
Rv7000 advanced reverb's feedback.
Author: Edo
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00:02
Audio interface error fail dead.
Author: Clonazepam
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00:02
Audio interface error fail dead.
Author: Clonazepam
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00:08
A few seconds of a white noise sound i picked up while recording in the studio.
Author: Brookmorgan
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00:01
Roughly moving my mic to get this sound.
Author: Reitanna
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00:27
Pretty cool glitch sound effect made in audacity.
Author: Anon
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00:10
Created in labchirp using a noise in a frequency of 440hz with bit crusher.
Author: Marcospurziani
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00:09
Sound from smal speaker generated by microcontroller.
Author: Atarismn
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00:13
Recorded with a broken omnidirectional microphone.
Author: Dakodyg
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00:14
| - description - |. Wind simulation made with synthetic noise, a low pass filter, resonance and automations. | - made with - |. 3xosc - fl studio. | - uses - |. For projects or whatever i wanted.
Author: Wax Vibe
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00:31
This kind of noise consists of only values -1 or +1. This produces the maximum energy for the least peak to peak amplitude. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
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00:31
This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
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00:03
Noise left after dithering and phase canceling a tone. A tone was created with audacity's tone generator. Another version of the tone was made by downsampling and dithering the original tone in ableton live. I then phase cancelled the two sounds by switching the polarity of one of the tones and blending them back together in audacity. Because of the phase canceling, none of the original tone can be heard. Only the noise added during dithering remains.
Author: Brett Lavallee
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Literally just the bootstrapper for windows 10 converted into an mp3 file. I recommend not doing this yourself as i actually haven't been able to update windows on my old computer since lol.
Author: Bruhman
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02:34
Scrambled signal from digital satellite to reciever/box.
Author: Limitsnap Creations
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07:47
Created with a modular synth.
Author: Akanistha
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00:07
A feedback effect, i accidentally created while messing around sounds.
Author: Janosch Jr
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01:31
A simple glitch made increasing and manipulating the speed of a percussion timbre.
Author: Edo
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02:24
Sound processed of waves recording.
Author: Otsirave
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00:44
This is that horrible noise that comes out of the mac headphone jack recorded and amplified.
Author: Kneedless
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07:14
Channeling the /dev/sda1 hard drive partition into a file. At last i've imported the raw file properly as the 8-bit unsigned linear pcm. This is 8bit mono 44100 hz windows wave. Lots of strange digital sounds. Quite useful for noise and experimental musicians. Interesting that if we just do cat /dev/sda1 > /dev/dsp we hear different sound more like modem 56k. I also made a record of it. See my files.
Author: Atkargaratho
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Glitch sound with pitch moving uppwards. Made in audacity.
Author: Vandrandepinnen
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A glitch that i made in vital (note is g#)have fun :).
Author: Dwaa
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