74 Royalty-Free Audio Tracks for "Dimension"

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01:39
I played this ironfence to a church next to my house at latenight, the wind in the background gives a nice deep dimension to it, wind works almost like a sidechain tuch. Recorded with r-09, processed in logic 8 add. Reverb. East jutland, holme, århus, denmark.
Author: Sajmund
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01:15
We needed some blade runner style opening for a production so i came up with this 1 min piece that has that kind of feel (vangelis, tron legacy). It was written with dimension pro. You are free to use this in any project you are working on. Support freesound and upload your own creations. Kiddpark.
Author: Kiddpark
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00:49
A very simple experiment i made for fun, using kinda low quality processed recordings. I tried to create some kind of alien soundscape vaguely inspired by half-life xen, especially the black mesa version.
Author: Patrick Corra
00:00
04:24
Modular made space (?) sound. Made a patch that generated some typicalmodular space sounds. Recorded. And now are you listening. Tip: take a part of the sound that seems to be quiet. Open it in yoursound editor. Amplify. . . Space is everywhere. Now slow down the speedof your sample. . . Space is deeeep and have multiple dimensions :-).
Author: Gis Sweden
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00:29
This is a gurgling sound i created by accident. It's a short clip from the "new dimensions in sound (1957)" public domain clip from the prelinger collection at archive. Org. Specifically, i used this line: "as the record plays, the needle wiggles. " cut out the first part, made a loop of "the needle wiggles. . . The needle wiggles," and lowered the pitch with reapitch by two octaves. This was the result.
Author: Niedec
00:00
00:35
A shorter, more polished version of my previous sound "alien world" (https://freesound. Org/people/patrick_corra/sounds/540045/). This ambience is a bit more earth-like compared to its predecessor, though any sound used here is either created from scratch or recorded: i used my own voice for the "bird" sounds and a crickets chirping recording for some background noise. Aside from myself and the crickets, no other animal was recorded to create this sound, so i think it's fair to define it as "alien". Inspired by the sounds heard in black mesa's version of xen, i decided to try creating a similar soundscape.
Author: Patrick Corra
00:00
03:12
I'm attempting to create a controllable thunderstorm for a film, and this is my first legitimate attempt. This recording consists of 4 samples of rain, and another 3 samples of rain+thunder that i recorded one afternoon. Equipment used was the inbuilt mics on a roland r-26, and a sennheiser me66 into a sound devices 702. The clips were recorded at 96khz/24-bit, and they were processed at 48khz/24-bit. For processing, i put the samples into kyma, and crossfaded for texture. The howling wind sound is an analog-style low pass filter's frequency, level, and resonance being controlled by a wacom intuos4 pen/tablet. The rain slowly swells, which was done by changing parameters of a granular reverb. The thunder was also controlled by the wacom tablet, with x, y, and z (pressure) dimensions mapped to making the thunder swell in level, density, and texture. This could have been output in surround, but i don't have that many monitors ;). This style of "rain-synthesis" can also go on indefinitely. Please let me know what you think of the quality of this track; eg, if it sounds real, if the wind sounds ridiculous, too much thunder, etc. Use this sound (wherever) if you want to, or let me know if you'd like an mp3 of this, or for it to last longer. I'd like some credit if you do use it, but it's no big deal. A blog is up explaining the method of creation here:http://www. Kylehughesaudio. Com/2/post/2013/02/tempest. Html.
Author: Tehspaz
00:00
00:21
Noise created by individual oscillators, using audio paint, with different height images, to demonstrate what happens with too few oscillators vs. Plenty. In the end, the result is not random enough to be noise. The first 2-second burst is pure white noise for comparison. Then we have multiple 1-second bursts from audio-paint in a sequence of different image sizes: 50,100,150,200,250,350, 500, 700, 1000, 1350, 1750, 2200, 2700, 3250, 3850, 4500, and 9999 (this corresponds to the number of oscillators). The last burst is longer, and there is 1/2 second gap of silence after the first (reference) burst and before that last (9999) burst. The images other dimension was 20. The spacing of frequencies was exponential, between 40 hz and 18 khz. This is not intended to be useful, just an illustration during a discussion in a forum (http://www. Freesound. Org/forum/sample-requests/35199/?page=2#post75605). As mentioned there, i realized only afterward that exponential spacing would be giving me an approximation to pink noise instead of white noise, so the reference burst at the start is not really a fair comparison. Ideally, i would go back and re-do all this using linear spacing, but that's a lot of trouble. :-) i did, however, change to linear to get a white approximation, but that's a different sound i'll upload separately (c. F. Http://www. Freesound. Org/people/zimbot/sounds/242053/). I don't believe you can get true white noise without at least something being random in your synthesis method.
Author: Zimbot
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