1,405 Royalty-Free Audio Tracks for "Domain"

00:00
01:32
Tiếng Việt: Tiến Quân ca, quốc ca Việt Nam. Trình bày và thu âm bởi Đoàn Ca múa quân đội, Quân đội Nhân dân Việt Nam. Sáng tác bởi Văn Cao. Xin lưu ý rằng gia đình nhạc sĩ Văn Cao vào ngày 15 tháng 7 năm 2016, đã hiến tặng bài Tiến quân ca cho nhân dân và Tổ quốc Việt Nam. Bộ Văn hóa, Thể thao và Du lịch là cơ quan quản lý bài Tiến quân ca theo quy định pháp luật về quyền tác giả và các quyền liên quan về bản quyền. Lễ tiếp nhận được tổ chức tại Tòa nhà Quốc hội Việt Nam. Vì vậy, đây là tác phẩm công chúng và không thuộc sở hữu của bất cứ cá nhân hoặc tổ chức nào. Mọi hành vi xóa bỏ tác phẩm hoặc đánh dấu bản quyền với tác phẩm này là hành vi xâm phạm bản quyền, ngăn chặn, cản trở phổ biến quốc ca Việt Nam, trái với pháp luật Việt Nam kể từ ngày 1 tháng 1 năm 2023. Tiến Quân ca is the national anthem of Vietnam. This version was recorded by the Military Band of Vietnam People's Army. Van Cao was the author of the anthem. Please note that, Tiến Quân ca was donated to the people of Vietnam, and to the Government of Vietnam at the National Assembly of Vietnam on 15 July 2016 by the family of the author, in which the Ministry of Culture, Sports and Tourism became the management board of the anthem. Therefore, the anthem is now a public domain work and no personnel or organisations have the right to own the anthem, which means that the anthem does not require licenses to distribute on any platform, including Wikipedia. Any act of removing the anthem, banning the anthem from public distribution, or claiming the copyrights/licenses of the anthem is illegal, according to the Law of Vietnam and the Constitution of Vietnam.
Author: Văn Cao
00:00
00:05
The same as my other fire whoosh sound, but i used a hi-pass eq at the 50hz mark to take out some of the "mud. ". --. This is a quick fire sound i made using qubodup's "swing 25" public domain/cc0 upload on this site. It's a bamboo stick swinging, which i layered and toyed with to get the results here. For those curious, here are the steps. * i took the file into reaper, and slowed the file's playback rate to 31% of the original. * i then duplicated the file three times, for a total of 4 tracks. * track 1 (lowish gas-burner sound):- reverb (drum-room impulse response, a medium-sounding reverb with a slight deadness to it. In free impulse loader reverberate le, stretched impulse to 150% and set attack time to 0. 218s). - eq (-8db bandpass near 200hz, rising back to 0 by the 1k mark. Low-pass applied at 5. 8khz). * track 2 (lowest of sounds, like a bassy gas-burner):- chorus effect. That's it. (specifically acon digital multiply, a free plugin, set to the "romantic" preset). * track 3 (not as low as track 2, but closer to track 2 than 1)- reverb (a large hall impulse response. No adjustments, ie. No increased attack or stretching like for track 1. ). -chorus doubler (free plugin duet, preset: "basic doubler. " same effect as if i had doubled the track and pitched one up 6 cents. ). - chorus (free plugin acon digital multiply, preset: "romantic. "). * track 4 (most flame-thrower, whooshy of tracks. )- reverb (impulse response says "hall medium," but it's a thick, even echo from start to finish. Makes the sound go from its default "whoosh" to a flamethrower noise. - chorus doubler (duet again, preset: basic doubler). - chorus (acon digital multiply, preset: "romantic. "). Master bus:. - compressor (tdr kotelnikov mastering compressor, the free successor to the tdr feedback compressor ii. Preset: punchy. Thresh: -20. 9, soft knee: -1. 5, ratio: 2:0:1, attack: 7. 0 ms, release peak: 165 ms, release rms: 165 ms, makeup: 1. 5 db, output: 2. 0 db. That's it.
Author: Niedec
00:00
01:56
Tiến Quân ca is the national anthem of Vietnam. This version was recorded by (likely to be) the French Far East Expeditionary Corps (Corps Expéditionnaire Français en Extrême-Orient, CEFEO). Van Cao was the author of the anthem. Please note that, Tiến Quân ca was donated to the people of Vietnam, and to the Government of Vietnam at the National Assembly of Vietnam on 15 July 2016 by the family of the author, in which the Ministry of Culture, Sports and Tourism became the management board of the anthem. Therefore, the anthem is now a public domain work and no personnel or organisations have the right to own the anthem, which means that the anthem does not require licenses to distribute on any platform, including Wikipedia. Any act of removing the anthem, banning the anthem from public distribution, or claiming the copyrights/licenses of the anthem is illegal, according to the Law of Vietnam and the Constitution of Vietnam. Tiếng Việt: Tiến Quân ca, quốc ca Việt Nam. Trình bày và thu âm bởi (có thể là) Quân đội viễn chinh Pháp vùng Viễn Đông (Corps Expéditionnaire Français en Extrême-Orient, CEFEO). Sáng tác bởi Văn Cao. Xin lưu ý rằng gia đình nhạc sĩ Văn Cao vào ngày 15 tháng 7 năm 2016, đã hiến tặng bài Tiến quân ca cho nhân dân và Tổ quốc Việt Nam. Bộ Văn hóa, Thể thao và Du lịch là cơ quan quản lý bài Tiến quân ca theo quy định pháp luật về quyền tác giả và các quyền liên quan về bản quyền. Lễ tiếp nhận được tổ chức tại Tòa nhà Quốc hội Việt Nam. Vì vậy, đây là tác phẩm công chúng và không thuộc sở hữu của bất cứ cá nhân hoặc tổ chức nào. Mọi hành vi xóa bỏ tác phẩm hoặc đánh dấu bản quyền với tác phẩm này là hành vi xâm phạm bản quyền, ngăn chặn, cản trở phổ biến quốc ca Việt Nam, trái với pháp luật Việt Nam kể từ ngày 1 tháng 1 năm 2023.
Author: Văn Cao
00:00
00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
00:00
02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
1401 - 1405 of 1,405
/ 29