612 Royalty-Free Audio Tracks for "Editing"

00:00
16:07
Soundscape of a city street in chicago during winter. Sunday, january 31st 2016 at 6:05pm. Continual planes, trains, and cars passing. Occasional pedestrians. Cta "l" trains audible at the nearby thorndale red line stop. Mic: core sound tetramicrecorder: zoom f8. Converted to b format using vvtetravst, then processed to stereo as wide cardioids at + and - 45 degrees using ambisonics toolkit (atk). Light noise reduction applied using izotope rx 7 spectral de-noise. High pass filter applied to reduce low end rumble. Some editing done to remove wind buffeting. Please note that this is a 48k 24bit flac file - flac files can be easily read and converted by audacity [https://www. Audacityteam. Org/] and reaper [http://reaper. Fm/], among others.
Author: Thaighaudio
00:00
02:09
This sound was created as follows:. -zynaddsubfx free (and insanely amazing) software synthesizer generated simple g tone using a sine-wave adsynth engine- creative sbs 250 speakers played it back distorting the sound naturally and adding some interesting stereo phasing effects (is that caused by analog signal cable being longer for one speaker?)- i was manually changing the volume using the speaker's potentiometer (whitch is dirty and added some interesting noises on the right speaker, and also at peak loudness during the 54th second the right speaker is quiet)- the output was captured by zoom h2's rear mics- and recorded via usb into audacity free audio editing program- i exported the recording as 16-bit flac.
Author: Unfa
00:00
10:22
There i was late a night. I was turning my computer off after editing my site. I was silenced by night. But there was a storm a brewin' i opened my bedroom window and put my ear to the icy wind. I knew then this wasn't the usual mellow wind. I ran down the stair with my zoom h4n equipped, went through the garage into the black of night. I sent my gain levels to 60 and with only a foam wind shield i put it between to to boards of wood to act as a wind shield thus allowing my to capture the wind slicing through the trees. With only adjusting the gain levels slightly in post nothing else been done, allow you to add you own effect on it.
Author: Underlineddesigns
00:00
06:50
A long recording on board the "green car" of the jr tokkaido line from atami to shinagawa. A "green car" refers to the first class cars on some long distance local trains. The ride is smoother and the cars are generally much quieter. The cars are generally empty but, this was at the end of a 3 day weekend, so the car was actually quite active (i'll try to get a quiet one soon). You can hear the ticket attendant, the conductor's announcements, station arrivals and departures, passengers getting on and off the train and settling in and having conversations. At some point you can hear the guy behind me eating senbei (a crunchy japanese rice cracker) - that's a little annoying, but there might be some usable bits in there if you're good at editing backgrounds. But like i said, i'll try to get a less busy train next time. Recorded with 2 stereo mic pairs and unedited.
Author: Markystar
00:00
01:50
Sound effect - bass rumble tension rise (wind river movie). I've looked for this particular bass tension builder sound effect from the movie wind river since it came out!! if you've seen that film and you're familiar with the "standoff" scene, then you'll probably know what sound effect im referring to. . . In the background of that most intense ever scene of all time is this bass rumble or tension builder that gives me goosebumps every time i watch it! i've wanted the original pretty bad because its the best suspense builder(bass rumble) sound ive ever heard! although it doesn't seem to exist online even for purchase. So i tried to recreate it myself! im a movie scene editor all the way, but im less than amature at audio editing, so please excuse the flaws. There are 3 versions in this mp3. All with different tones, speed, and other details trying to recreate as best i could.
Author: Justtheclips
00:00
00:25
This has sounds from this site arranged to be a song fragment that can be used to establish mood in plays, movies, youtube, whatever, you can also make songs from them. I used only creative commons 0 and am keeping it at that leveli amde a short example of what a song made from this song fragment can sound like in a song, assembled in audacity https://www. Youtube. Com/watch?v=4gpm1jzvquw109400__soundcollectah__finger-snap-02 https://freesound. Org/people/soundcollectah/sounds/109400/ creative commons 0 license. 148291__rutgermuller__radio-controlled-speedboat-on-dutch-countryside https://freesound. Org/people/rutgermuller/sounds/148291/ creative commons 0 license. 196541__kevinhilt__playing-cards (backwards in my song) https://freesound. Org/people/kevinhilt/sounds/196541/ creative commons 0 license. Opmartin__wind-chimes https://freesound. Org/people/opmartin/sounds/324325/ creative commons 0 license. 235725__speedygonzo__water-splash https://freesound. Org/people/speedygonzo/sounds/235725/ creative commons 0 license. 808 bm2lite http://www. Vst4free. Com/free_vst. Php?id=2709 free vst within vsthost and audacitytr-707 http://www. Vst4free. Com/free_vst. Php?id=2102 free vst within vsthost and audacity.
Author: Ratchetmusicintheory
00:00
00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
00:00
01:02
As with my other sounds, i prefer quality over quantity. Here is another sound file that i developed over a couple of days. Similar to ss's pulse cannons, this one features a military battle featuring tanks, helicopters, jets, and strafing runs using high caliber chainguns. A lot of explosions and rocket fire is heard as well, and the audio is a bit loud. Sounds edited in audacity, some sounds recorded irl using my dslr camera system, the mixing was done using filmora9. The freesound files used is listed in the sound sources, rest is what i used online and irl. I did this out of boredom while playing shooter games, since i'm working with 3d modeling i'm getting back into making my own sounds for my games. This one is free to use with credit, and with the right editing software you can change the volume if needed. Feel free to let me know if anything needs changing, or if you want a audio commission!. <3. [the quality in freesound's website player doesn't fully show the amount of audio details. It'll clear up and have much more depth when downloaded. ].
Author: Grimmreapersounds
00:00
00:46
Burghrecords presentsthe dystopian future - sound effects pack. Download link : https://www. Edinburghrecords. Com/products/new-arrivals/dystopian-future/. The dystopian future effects pack is sampled from various synthesisers inspired by the cartoon animation series samurai jack. These samples & loops are designed to work in a range of movie editing software and daw programs contain a selection sounds that are guaranteed to bring life and character to any media production. All the samples are supplied as wav files and are recorded 24bit 96khz. They can be imported directly into your daw or program of choice or can be loaded into any software. You’re welcome to use the sounds in your project in any way you like. The sound effects are supplied in a zip file, so you’ll need to extract them before you can see them. You can use them in your music, as well as audio and video projects. The library contains three folder with one with single bass sounds and the other two are different sound effects all together pack contains more than 100 royalty free sound effects. Official site :https://www. Edinburghrecords. Com.
Author: Burghrecords
00:00
00:18
Burghrecords presentsthe dystopian future - sound effects pack. Download link : https://www. Edinburghrecords. Com/products/new-arrivals/dystopian-future/. The dystopian future effects pack is sampled from various synthesisers inspired by the cartoon animation series samurai jack. These samples & loops are designed to work in a range of movie editing software and daw programs contain a selection sounds that are guaranteed to bring life and character to any media production. All the samples are supplied as wav files and are recorded 24bit 96khz. They can be imported directly into your daw or program of choice or can be loaded into any software. You’re welcome to use the sounds in your project in any way you like. The sound effects are supplied in a zip file, so you’ll need to extract them before you can see them. You can use them in your music, as well as audio and video projects. The library contains three folder with one with single bass sounds and the other two are different sound effects all together pack contains more than 100 royalty free sound effects. Official site :https://www. Edinburghrecords. Com.
Author: Burghrecords
00:00
03:24
Please comment and rate!. I used audacity to put this together for a school project. I did use other sounds from this site and i will give credit where credit is due. This piece is a little lengthy and the last minute to minute and a half are not really needed, just for a transition. -thunderstorm: rhumphries at http://www. Freesound. Org/people/rhumphries/sounds/2523/. -alarm warning: guitarguy1985 at http://www. Freesound. Org/people/guitarguy1985/sounds/59864/. -shooting(1): alienbomb at http://www. Freesound. Org/people/alienbomb/sounds/39065/. -shooting(2): omar alvarado at http://www. Freesound. Org/people/omar%20alvarado/sounds/96533/. -shooting(3): cam. Dudes at http://www. Freesound. Org/people/cam. Dudes/sounds/113360/. -airplane: bram at http://www. Freesound. Org/people/bram/sounds/11687/. -airstrike explosion: omar alvarado at http://www. Freesound. Org/people/omar%20alvarado/sounds/93741/. -editing program: audacity at http://web. Audacityteam. Org/. I would like to give thanks for all the people who uploaded their great sounds, i hope people find my battlefield sounds useful in many ways. Special thanks to: rhumphries, guitarguy1985, alienbomb, bram, cam. Dudes and omar alvarado especially. Please message me if you are to use this in a video or presentation. Thanks. -2school4kool.
Author: Schoolkool
00:00
18:01
This is a recording of myself sleeping, beginning ~ 1:00 am local time (~ 3hrs after going to bed) on january 10th, 2020 (which i later discovered was a full moon). I was in the midst of experimenting with recording myself all night long out of curiosity, using a laptop placed near the head of my bed. This particular recording was the only anomalous one (the rest consisting mostly of just breathing or snoring with occasional sleep-talking). This ~2 hour recording has several interesting properties, which make it hard for me to believe that these sounds were actually going on while i was sleeping. On the other hand, i don't have a memory of editing this file if i did. Either way, i find it unsettling. I found the file in oct 2021 while organizing my samples. As far as i can remember, this is the original raw recording. On further inspection, i discovered that it has some additional peculiar properties that make it even harder to believe i could have made it without remembering doing so. The audio spans almost exactly 118min (7080s). There’s a frequency sweep with a cycle-length of 6480ms that repeats throughout the entire recording. Dividing the 118min by 6. 48min (60 cycles) results in 18 parts containing exactly 60 cycles and a remainder of 12 cycles. If you think you know the source of the strange sounds or if you've ever heard anything similar, please let me know in the comments or email me at storyofthelie@protonmail. Com. I collected the most interesting bits into this pack:https://freesound. Org/people/storyofthelie/packs/33653/. Approximate times of weird stuff:. 25min - stretched cough41min - voice & sounds45min - metal hit & voice47min - call response55min - door latch1hr 3min - portal1hr 7min - more portal1hr 11min - open portal1hr 20min - echo voice1hr 23min - echo voice, tones, portal1hr 36min - stomp into breathing1hr 51min - echo voice1hr 53min - cycle tone change into crazy.
Author: Storyofthelie
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