I combined a lot of fx from this site to make a huge explosion with a large aftermath and ringing in the ears- to make it a more 'cinematic' moment, i have a build up in reverse to the moment, a pause, then the explosion. Rubble and glass fall as the listeners' ears ring from the explosion.
A sound i made for a game because there didn't seem to be any such sound here already. An ice spell, made by tapping silverware against a glass and applying thick echo. As usual, credit would be nice.
I recorded the sound of myself blowing into an empty glass kombucha bottle in various ways. I then processed through ableton's simpler, added compression, reverb and eq. Mic: blue yetidaw: reaper + ableton.
Recording of a plastic glass moved by the wind in the pompeu fabra university (poblenou campus). It was recorded with a zoom h4 and it is a soft sound.
Using a tumbler glass, i placed my mouth close and started blowing. It sounds like an airoplane far in the sky, or an eerie environment. This was recorded at the open window institute sound booth in centurion, south africa.
A large doberman/labrador mix dog is in an excited state. She is trying to get out of the house to a cat outside. She is panting and whining and throwing herself against the glass sliding door. Recorded on a zoom h4 and edited in adobe premiere pro cc in port stephens, australia, august 2015.
This is a sound of running feet slipping on a banana and crashing into one of somebody’s glass bottles. Like the last sound, i was inspired by a cartoon trax volume 1 sound effect. You can use this sound however you want. Just give me credit!.
Crystal wineglass filled a bit with water. Moving the finger around the top for making the special noice. Use a zoom h1 for recording. Recorded in 24/96khz.
Was plugging something into my computer while listening to a burial track and my necklace hit my coffee mug and made a pretty neat sound. At first at thought it was actually part of the burial track "kindred".
A more grim, horror-focused version of spooky snap 1 - pitch automation is applied. The base is the same - a strong, resonating clink of glass by using a flat metallic surface to generate the sound.
A man is hammering some glass an ceramics to have them in smaller pieces. Binaural recording with soundman okm`s and a h4n. If you want to support my work, please visit:jardinsonore(. )bandcamp(. )comthere you find a lot more.