64 Royalty-Free Audio Tracks for "Initials"

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11:56
I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. The knob changes the chaotic pattern. At some settings the signals will spend more time in one strange attractor than the other. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency at 12 o'clock. . . The output sound from filter goes to reverb.
Author: Gis Sweden
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00:07
Here's a sound of me opening a beer can. The stages are separated, but you can edit them together if you want to have the initial pressure release and the rest of the procedure. Or you could take each part separately and make something completely unexpected from this recording. Captrued using behringer b-1 microphone into presonus studio 24c interace into audacity using pipewire on arch linux at 48khz 24-bit. The audio is unprocessed, each bit straight from the adc. Cheers!.
Author: Unfa
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00:10
Explosion sound. The explosion sound was a mixture of a the initial explosion, the a wind sound that may be heard when there is an explosion and the rumble effect that would also be picked up on. I had to re sample all of these separate operator sounds and then put the audio track in a sampler the add some final touches. These included large hall reverb and utility for the large impact explosion and rumble sound as well as panning, reverb and delay for the wind sound to give it the effect of traveling around a surrounding area with the sound slowly decaying.
Author: Untitled
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01:30
Br class 319 with gec g315bz (gto thyristor) traction motor departing from a standstill, recorded from the centre of the pantograph car. The clip starts with an idle hum, followed by muffled closing doors and power being applied. The hum grows and varies in tone on initial departure, and is joined by an electrical buzz and the echoing high-pitched sound of the traction motor off the surrounding valley. The clip ends with power being removed as the train approaches a station, and crosses a set of points. Note: there is one muffled station announcement within this clip.
Author: Tijaylfs
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42:57
320kbps mp3 version. Recording of a heavy, impressive storm which passed over bristol on 23rd july 2013. One loud, underwear-browning thunder clap at the beginning, followed by 30-40 minutes of thunder rolling away in the distance. It's effective as a sleep aid, but don't loop its playback because the initial thunder clap will tear you from your dreams. Available under a creative commons 0 licence. Recording a storm while i sleep doesn't constitute the kind of creative labour that fills me with a sense of ownership. Enjoy the recording and use it as you wish.
Author: Invisiblefrequencies
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42:57
Wav 24bit version. Recording of a heavy, impressive storm which passed over bristol on 23rd july 2013. One loud, underwear-browning thunder clap at the beginning, followed by 30-40 minutes of thunder rolling away in the distance. It's effective as a sleep aid, but don't loop its playback because the initial thunder clap will tear you from your dreams. Available under a creative commons 0 licence. Recording a storm while i sleep doesn't constitute the kind of creative labour that fills me with a sense of ownership. Enjoy the recording and use it as you wish.
Author: Invisiblefrequencies
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00:30
Rode nt4 -> maudio delta1010lt, capturing a lightning strike that made the walls of my house shake, and forced me to turn off my computer. The lightning occured ~167 meters away from the microphone, calculated from the time lapse between the initial dc spike and the start of audible strike. Clipped quite a bit, had the input slightly too high, but did not expect one to hit so close. A picture hanging on my wall shook violently when this one hit. This was captured at the end of session on 5_28_2006, same night as http://freesound. Iua. Upf. Edu/samplesviewsingle. Php?id=19283.
Author: Ionizing
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04:22
Fireworks- recording fireworks is really strange. There are two distinct things going on with fireworks- the sound of the explosion, and the powerful physical impact our bodies feel when all that sound energy reaches us. Thing is, the mics don’t have any way of capturing that physical impact; they can only record the pop sound of the initial explosion. So what ends up on tape? honestly, it doesn’t sound much different than popping popcorn in your kitchen. Even with my good mics, i think i had to boost the low end a little bit in this recording to make it actually sound more like fireworks than popcorn. But judge for yourself. Nady stereo condenser microphonefocusrite saffire pro24 interfacelogic 8 on a macbook pro4th of july fireworks over mission bay, sandiego.
Author: Bruce Burbank
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00:02
Lazer sound. I made this lazer sound with the use of operator in ableton as well as adding a few effects to help round it out. I started with a basic sine wave and then began to adjust the frequency range to cut out some of the low end of the sound and enhance the high end to make it more realistic and movie accurate. I also had to shorten the decay time so it is more of a short zap sound than a prolonged note. Another step was giving it an initial high pitched sound and this was achieved by having the sound start higher up the scale with semitones and then dropping down giving the effect of shooting and something traveling from the source sound.
Author: Untitled
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00:17
These are a series of gunshots that are supposed to resemble a laser sort of weapon, like an alien weapon. To make this, i used a filter that has a vocoder, polyvox, and talkbox, with distortion added. The initial sound i'm making is a chirping with my mouth and the filter does the rest. I think this works well on its own but it should work well mixed in with another sound effect if you choose to mix it. There is no reverb added or environment effects so its very flexible. Feel free to use it however you like. Credit is appreciated but not necessary. If you do want to give credit, please give credit to cooljunk productions. Thank you.
Author: Shaunre
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00:03
You hear a male voice saying, "target locked. " followed by target seeking sounds with another male voice saying "engage. " at the end. This sound is a combination of sounds i found here on freesound that i put together for a personal project. Thought i'd share the result. The initial tones are from the following:http://www. Freesound. Org/people/hardpcm/sounds/33213/. The male voice saying "target locked. " is my voice recorded and modified and requires no attribution. :). The target seeking noise is from the following audio clip with adjusted speed:http://www. Freesound. Org/people/benboncan/sounds/61792/. The male voice saying "engage. " is from the following clip:http://www. Freesound. Org/people/qubodup/sounds/67630/. The quick beeping tone during the male voice saying "engage. " is from the following clip:http://www. Freesound. Org/people/leviclaassen/sounds/107786/. Enjoy! if you use this anywhere, i'd love to see it if you could post a link! :).
Author: Wanabeagle
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00:10
Made in ableton live this time, it is a multilayered loop consisting of recordings of an ak47, a 30 caliber 1918, and an m60 machine gun to make a rediculous powerful sound. A very short clicky kick drum with the high end reduced is added before the initial gunshot to make it punch more, otherwise it would sound weaker. There are two mechanical bolt sounds, one covering the upper mid range, and the other covering the extreme highs. Shell ejections and two reverb tails were mixed in at the end with some simple automated panning to make it move around the stereo field. The tempo slowly decreases to simulate barrel heating. Lots of processing. The layers were eq'ed, then ran into a software amp that is gently distorting the low and mid range. Then smashed together with ott multiband upward/downward compression to bring out the details. A maximizer was used to bring up the loudness some. Enjoy.
Author: Superphat
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00:36
Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Author: Superphat
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01:58
Yep this is a crazy sound. What have i done. . . I have build a nonlinearcircuits sloth lfo. Https://www. Modulargrid. Net/e/nonlinearcircuits-sloth-4hpedited info:i have built the regular version. The sloth has two outputs x and y. I connected x to control frequency on one oscillator and y to control amplitude on another oscillator. Frequency experiment on left channel. Amplitude experiment on the right. The file starts as the amplitude is 0. Next time the amplitude is 0 (almost) is at about 48 sec. Then 48 sec later, at 1:37 the amplitude is 0 again. The two cycles are not identical. The tones are harder to analyze. . . X and y outputs. I guess those corresponds to x and y in a coordinate system. You can find video clips watching the sloth “drawing” butterfly wings. For example:https://www. Youtube. Com/watch?v=0ku6npz1s4gand maybe check this:https://www. Youtube. Com/watch?v=occhcm5oxp8http://nonlinearcircuits. Blogspot. Se/2014/09/sloth-chaos. Htmlthis later link is the developers page. The constructor (andrew) of this module says that my version completes “1 cycle every 15 seconds”. What does that mean? is one cycle one lap in the butterfly pattern? will the pattern repeat itself? yep, i’m going to ask him…. Edit:andrew answers my questions: “it is a very approximate description of the frequency, cycle is not the proper term to use. . . . Nor is frequency really, but they are descriptions that people can relate to easily. Depending upon the pot settings and whatever other initial conditions that happen to be in place, the signal may traverse the typical double strange attractor path. It may stay in one attractor for several loops before crossing over to the other one. The pattern will never repeats itself, it might come close but won't do it. ”my question: so, one “loop” is one cycle?andrew answers: typically it takes approx 15 seconds to make a rough figure 8, but depending upon the pot and other factors, it may take longer, much longer, sometimes it even pauses whilst deciding which way to go next.
Author: Gis Sweden
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