A bicycle ratchet sound recorded in an anechoic chamber with a condenser microphone, 2010, hyunjoo chung, nara hahn, sang-bae chon, keunwoo choi, hyun-woo koh, at seoul national university, applied acoustics laboratory.
This is a sample of the work progress in our course of sound creation laboratory from pompeu fabra university. The story begins at a friends meeting, continue at the disco, and then it finishing going home.
Montaje sonoro de poesías para tp laboratorio de sonido 1 una. Sound editing of poems for tp sound laboratory 1 una. Created in reaper, with sounds delivered by the faculty chair.
That's a sound coming from a cool hand beat on a wood in a laboratory which contains materials of all types situated in the underground floor in universidad europea of madrid. 26/09/2015 16h pmrecorded with a "h4n recorder". Edited with adobe audition cc (2015).
Raw audio of a small pot full of rice cooking on an electric cooker with no lid on. I think this can actually loop though that wasn't intentional. Recorded with a zoom h1n. Feel free to use this in your cooking game, laboratory soundscape or in whatever other way you can.
This is the final piece for our final project of sound creation laboratory. We have made changes in several ways: erasing redundant information (such as spoken words), filtered a section of the piece in order to make a sense of outside the club or inside the club. We also introduced an echo effect to make the effect of a drunk state. Furthermore, a bed sound has been placed at the final of the piece. This is a good improvement related with the final impression the piece gives to the audience. It's a recreation of tired atmosphere and also of the desire of sleeping.
Ambient sound akin to the bridge of a starship. Muted background hum with an overtone of air conditioning ducts. Pseudo-random high pitched blips occupy the soundstage. Could be used as an ambient sound loop for hi-tech / science fiction interiors such as a laboratory, a control room, or the bridge of a spacecraft. Created with two instances of flstudio 3x osc. One kicking out a pair of sinewaves plus noise for the background susurus (hum) and ventilation sound. Second 3x osc is set to produce two interfereing square waves for the blips, squeaks and buzzes. The background was notch filtered and bandpassed to mellow out the humming sound and reduce hiss. The blips were processed with flstudio equo, stereo enhance, fruity delay2 and fl pan-o-matic vst. Each blip was pasted by hand in a seemingly random but not too unpleasant pattern.