18 Royalty-Free Audio Tracks for "Level Complete"

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00:07
You can use this in videogames.
Author: Mrrobodevin
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00:06
You can use this in videogames.
Author: Mrrobodevin
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00:04
For game development. Check my profile page for more information.
Author: Leszek Szary
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00:03
This is sound for the games. You can use it in the gameover menuor completed menu or anywhere you want.
Author: Ranner
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00:03
This is a deep reverb voice saying "level complete" for use in a video game.
Author: Deletecookies
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00:04
When you complete the level. The sound is created with reason 4. 0 and m-audio midi controller, recorded with reason 4. 0. It is made in 16 dec. 2014 in estonia.
Author: Tuudurt
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00:04
Sound for leveling up in a game, or a nice fanfare for winning a battle [cc zero].
Author: Beetlemuse
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00:01
you win, "level complete", power-up etc. Effect. Good for retro games. Originally created for element puzzle:http://suntemple. Co/html5/element-puzzle-game.
Author: Suntemple
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00:05
I made this sound with reason 4. 0 in estonia. It is the sound, when you complete level in computer game!:).
Author: Tuudurt
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00:03
For game development. Check my profile page for more information.
Author: Leszek Szary
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00:05
This is a sound you can use in a video game when completing a level :d.
Author: Kimp
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00:12
A sound that might play when you fail to complete a level, or die in a video game. If you decide to use this, i would appreciate you letting me know what you will use it in (out of interest) and crediting me would be nice, but is optional.
Author: Absolutely Craycray
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00:08
Remake of the 'level complete' sound from super mario brothers (1985) on the nes. This was made using the beepbox. Co music composing website.
Author: Chungusa
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00:03
Advancement or success deserves digital reinforcement of the accomplishment. By allowing the user to experience this media, you will convey a complete sense of a task earned well. No rights reserved.
Author: Jerimee
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01:45
An ambient sound, best experienced ina quiet environment, as the sound isbest enjoyed at a moderate volume level. Completely manufactured or created withaudacity with a basic noise file. There are very slight nuances ordiscrepancies with the sound; it it nota perfect monotone track, given theinitial sample is not a tone but a whitenoise sample.
Author: Jmorrisoncafe
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02:44
This is an under water recording of some bubbles. I filled up a laundry bin with water, stuck a sennheisser md21 (dynamic omnimic) wrapped in a plastic bag in there (under the water level). I pumped bubbles from the bottom of the bin through a bicycle pump. Gear used: md21 -> m-audio dmp3 -> terratec ewx2496. Completely unprocessed, 2:43 of 24 bit 44khz wave. Submission for the earthfirewindwater contest.
Author: Halion
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00:02
Inspired by a discussion on the ambient online forum:https://www. Ambientonline. Org/forum/ambient/sound-design/92341-how-to-synthesize-drum-sounds. Used the subtractor synth from reason. Please refer to the pack description for a full list of the sounds synthesized. Ao_subtractor_snare_2_1. Reason subtractorosc 1 is off (set balance 100% to osc 2 + noise). Osc 2 set to sine wave, oct = 3. Noise decay = 127, noise color = 127, noise level = 127. Filter set to low-pass 12 and completely open (=127). Amp env decay = 44.
Author: Alienxxx
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02:03
I made this recording of ambient backgroud noise directly beneath the eiffel tower. The shape of the eiffel tower creates a unique acoustic environment in the vicinity of the tower, especially beneath it. You can hear a much higher level of background noise than you would hear in an open area, and the noise is unusual. The tower is made of thin pieces of iron arranged into a complex and very large lattice, which reflects and slices and dices sound in a unique way. Thus you have a high level of very even and unidentifiable background noise as noises from the ground and the platform get bounced around and distorted by the structure of the tower. This recording was made from the ground, with microphones pointed straight upwards about 2 meters off the ground. Noises from the ground travel upwards and bounce around the inside of the tower, then drift back down. There are noises in the tower itself as well, such as elevator motors and people on the platforms. The first platform, at 57 meters, is open in the center, whereas the second platform, at 116 meters, is completely closed and flat on the bottom. Wind moving through the tower also makes noise, and again the open structure of the tower changes the noise in a way that is specific to the eiffel tower. There wasn't much wind at ground level for this recording, but i don't know what the wind speed was at higher levels in the tower. Some voices in multiple languages are audible in the recording, as the area beneath the tower is awash in tourists. Recorded hand-held with a zoom h4n and a mini windjammer, using built-in mics, in stereo 96 khz / 24 bits, then converted to mp3 at 320 kbps because of the size of the file. Duration is about two minutes.
Author: Mxsmanic
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