1,193 Royalty-Free Audio Tracks for "Process"

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06:53
This is the result of my big work with some samples from freesound and some samples that i made by myself. They were mixed all together and edited using lots of vst effects and software, reversed many times and mixed again, sampled in lo-fi quality and then again and again. . At first i wanted to use it by myself but then i thought: "why not share it with people? that can be useful. ". So please use it as you like, maybe you're an ambient or avantgarde music producer as me, and that can help you in your music. . Could be useful as a background. Enjoy!.
Author: Microfluid
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00:01
Dont ask why this is named like that lol, made using a lot of layers but the fundamental of the snare is synthesized, distorted the first miliseconds of the sample to make an snappy transient and make it cut throught the mix. For the process i used analog modelled plugins such as exciters, tube saturators, preamps, coloring eqs, and compressors alongside with some digital modelled plugins such as camelcrusher, transient shaper and sliceeq both by kilohearts, the compressor mjucjr ny klanghelm to amplify the waveform of the sample and finally a clipshifter plugin, which i love it, to limit the snare aggresively.
Author: Panxozerok
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08:00
A man is turning buckwheat pancakes on 9 billigs (special pan for galettes). First putting butter on billigs, then spreading and turning the liquid on the billigs, then returning the pancakes with a metalic tool. Then start again all the process two other times. First billig is next to us, billig number nine is 4 meters from us. We can ear his steps, a bird by the window, a car is also crossing the sound field. France, nov2022. Recorded with a schoeps cmc6 mk41 and a schoeps ab ortf, reducted to stereorecorded on sounddevice mixpre648khz, 24 bits, wave stereo.
Author: Bruno
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00:44
I wanted to find a good creative commons 0 sound effect of fingernails scratching on a wooden surface but i could find the exact thing i was looking for. So i recorded myself scratching my bedroom door with my fingernails using a recording app on my phone and edited it in audacity to remove breathing sounds, and to make the sound feel more heavy/deep, including some very faint reverb. Since i really wanted this i thought it might be useful for someone else! i hope someone else out there like me finds this somewhat useful. Theres a bit of a clicking noise at the end - i think from the recording process.
Author: Morgan Meryl
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01:01
This is a little 'electronic eurorack modular synth jam'. I am singularly the one recording, producing/ posting and composing/ compiling the works as it is recorded. The date was september 04th, 2021 and it has an ''as-is'' no alteration. . Touching up. . Or thus otherwise that the uploading and steam compression did during the posting and uploading process but - take it kindly please. Lol. I would like to hear your honest options in comments as this is not anything like the music i usually do - much less dare to upload lol! ha!. Thnaks!.
Author: Aimlw
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00:05
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel with lfo routed to certin parts sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Author: Spankmyfilth
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04:47
Created with a korg electribe 2 processed by a zoom multistomp ms-70cdr guitar multi-fx pedal, using the particle reverb. The manual states that it models the line6 m9 particle verb. Particle reverb. In this piece of audio the electribe only uses triangle oscillators. Here's a video showing the setup: https://youtu. Be/zytc4gofwmq. It's always nice to hear what projects you use these sounds for. Let me know. ;-). Please also check out my pond5 and unity asset store profiles for more:http://www. Pond5. Com/artist/cabled_messhttps://www. Assetstore. Unity3d. Com/en/#!/search/page=1/sortby=popularity/query=publisher:20154.
Author: Cabled Mess
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05:31
Five minutes of rain, artificially created. Same mix as my other "five minutes of rain" upload, but without the reverb in case you want to add your own. Process:. Using a blue yeti usb condenser mic on the cardioid pattern, i made a 30-minute recording of sounds from my sink (drips, splashes, different faucet pressures) and cut them up into 60 files, later edited down to 20. These were layered together and mixed with white, pink, and brownian noise. Slight noise removal applied. Recorded basic mic noise, and used a subtractive processor (reafir in reaper) to remove that sound from the final mix. .
Author: Niedec
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01:60
I needed a rattle-snake sound for a tracklay so recorded myself shaking my salt and pepper grinders. Considering i recorded this on a stereo mic in the bedroom of my two-bed flat, i think it came out pretty well!. This is the processed version, which has been through noise reduction and high-pass filtering (soft cut off begins somewhere around 200hz). I believe that this has drastically improved the raw recording, but if you would like to use the original and process it yourself, feel free to send me a message and i will upload it. Recorded using my zoom h1 at 48k/32-bit (because i didn't realise it wasn't set to 96k. . . Whoops!).
Author: Limbo
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16:36
Operating my washing machine (front loader, brand: indesit). This reflect the full circle of a washing process from turning the control knob to the typical “clack” when the machine is finished and the look is once again released. All the intermediate steps like washing, spinning and so on, are shorten in time (otherwise this would be a 50min sound clip). But you can loop all those sounds very well. Recorded with a tascam dr-40. Note: feel free to use this sound in one of your own projects. If you want to, you also can send me a link. I would love to hear some of my field recording into someone’s work.
Author: Edhutschek
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00:09
Synthesis resulting from the transformation process performed with the harmonic plus stochastic model implemented in the sms-tools software package (http://github. Com/mtg/sms-tools) on the male speech sound http://freesound. Org/people/islijepcevic/sounds/329042/. The parameters used in the analysis are:window="hamming", m=1501, n=4096, t=-80, minsinedur=0. 1, nh=200, minf0=80, maxf0=200, f0et=7, hamrdevslope=0. 01, stocf=0. 4freqscaling = [0,1. 3,0. 82,1. 3,0. 825,1. 158,0. 99,1. 158,1. 0,1. 38,1. 1,1. 38,1. 12,1. 7,1. 2,1. 7,1. 21,1. 4592,1. 278,1. 73,1. 28,1. 5,1. 45,1. 8,1. 7,1. 8]freqstretching=[0,1,1,1]timescaling=[0,0,0. 6,0. 001,0. 67,0. 071,0. 83,2. 071,1. 0,2. 4043,1. 12,2. 7377,1. 2,4. 7377,1. 28,5. 4043,1. 45,8. 071,1. 7,8. 2]timbrepreservation=1.
Author: Islijepcevic
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03:56
A soundscape of several thunderstorms mixed together to create a uniquely immersive, full field recording. This editing process allows for rain and thunder strikes to be recorded at different volumes and creates a more diverse atmosphere with different types of rain, wind, and ambiance melded into one found sound. Although each storm was recorded in a slightly different location, everything is from the greater detroit, mi, usa area. -recorded entirely with a tascam dr-03 set at 48 k / 24 bit. Then each different storm was edited together in magix music maker. -this album version fades out with a simple, repeating synth line.
Author: Rjstefanski
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07:33
I tried to get a surround recording using mics, but there was a horrible street musician playing off in the distance. I thought it wouldn't be clear in the recording, but one of the mics picked him up quite well. The recording was ruined, so i did a little processing at home and came up with this freaky bit for your listening pleasure. Not sure if it's usable beyond listening, tho. . .
Author: Markystar
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01:09
A piece of music i made in garageband for something called victors crypt!. Feels a bit futuristic i think with sounds on keyboards and a bunch of robotic noises. Could be useful in anything dystopia, futuristic, dark, eerie, spooky, creepy, scary, horrific,mysterious, crime-ish, thrilling or whatever comes to mind. Feel free to use it as long as you give me the credit for it/write me as composer. And subscribe to and watch my channel :). Be cool, watch and subscribe to victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq. Throw horns, dance & hail satan!.
Author: Victor Natas
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03:16
The Glory of the Yankee Navy performed by the USMC Band. March, “The Glory of the Yankee Navy" (1909) - The musical comedy The Yankee Girl was in need of a spirited march, so Sousa was prevailed upon to provide one. The march, one of Sousa’s most interesting musically, was dedicated to the star of the show, Blanche Ring. Lyrics were provided by Kenneth S. Clark. The title underwent a process of evolution. The earliest known manuscript was labeled “Uncle Sam’s Navy.” Prior to the opening, newspapers referred to the march as “The Honor of the Yankee Navy.”
Author: Untitled
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07:11
So i recently got a new portable recorder (sony pcm-d100). Early one spring morning, i could hear a woodpecker crystal clear from inside my room, with my noise canceling headphones still snug on my head. So naturally, i did a lil ambient recording. Since it was spring, the rich chorus of birdsongs made it, in my book, a freesound-worthy file. I didn't process this very much, except wrapping it around near the end so it could seamlessly loop back, and eqing it to bring out the birds more and soften the mic-noise. In case you're curious, it's a pileated woodpecker!.
Author: Resaural
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04:00
Underwater [loop] amb. Update: i have decided to release this sfx for free, public domain. Enjoy! :). Please like and share!. A loop-able ambiance of being submerged in water for your underwater needs. This one was particularly difficult to process as i had to layer many scuba diving sounds in one order to get this effect. Only after crushing many frequencies via eq, is when it gets this deep. Get it? deep like an ocean? no? okay i swim away now. . . Enjoy =). - noise reduction- high pass at 30khz- artifact removal- noise removal- bass enhancement- low pass- layering- stereo imaging- stereo widening. Details:. - gopro hero 4- 48khz- 24bit- wav. Crediting: optional. Dcsfx: https://www. Freesound. Org/people/dcsfx/.
Author: Dcsfx
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03:53
408 cc-zero sound samples culled from freesound. Org and merged into one file. Each 44k mono sound is marked with a cue point that indicates the source. All sounds are public domain and do not need to be credited, and the same goes for this upload -- but if you would like to thank the creator of a sound and/or tell them where you used it, just search for the file name found in the sound's cue point and it will take you to their page here on freesound. Important:if you intend to register a copyright with the government for an original work of yours that uses any public domain sounds, you must indicate them in the registration process, because you cannot copyright public domain sounds.
Author: Liquid Tribal
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07:21
Microsystèmescours 525/10/2012. Chapter 4 – process integrationpage 106 – 0 minpage 111 – 2min20page 112 – 5min20page 121 – 13min30page 118 – 14min50page 484 – 17min03page 488 - 21min 23page 489 - 23min08page 123 - 23min43page 120 – 33min58page 124 – 35min03page 126 - 41min02. Pause. Chapter 5 – lumped modeling with circuit elementsslijd mitpage 1-2-3 – 44min58page 4 – 48min14page 5- 50min14page 6 -51min59page 7 – 54min54page 9 – 56min39page 10 – 59min26page 11 - 62min13page 12 – 63min48page 13 – 65min48page 14 – 67min13page 15 – 69min03page 16 – 69min43page 17 – 70min13page 18 – 71min18page 19 – 73min03page 20 – 74min48page 21 – 78min02page 22 – 78min22page 23 – 78min42effort e(t) <-> flot f(t)intégré par rapport au temps =>moment généralisé p(t) <-> déplacement généralisé q(t). Page 24 – 82min32page 25 – 86min02page 26 – 86min52page 27 – 88min29page 28 – 89min19page 29 – 90min02page 30 – 92min22page 31 – 93min02page 32 – 94min07page 33 – 95min34page 34 – 100min22page 35 – 101min49page 36,37,… – finmemristor -.
Author: Mac Jack
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00:53
A small, mechanical music box plays, slows down and stops. Synthesized sound with stereo light reverb effect. Duration 0'52". Three turns of a wooden boxed clockwork mechanical key followed by a bright, nonsensical music box tune. As the tune plays, the tempo slows down - gradually at first but becoming profoundly slower towards the end. Tune ends on a melancholic note mid phrase. Could be used as a standalone effect, or perhaps metaphorically as a cipher for the aging process and cessation of life. The clockwork key effect is a rapidly repeating single mechanical clock tick filtered to sound box-like. The sound of the music box tines was created with ni fm8 using four sinewave oscillators, one of which feeds back on itself to produce a hint of metallic ringing.
Author: Diboz
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00:01
Hello all,. I do hope that i am doing it all okay by the book, and if it is picked by the moderator, than do enjoy the file, thank you. Process :i did download a cc open scream file from freesound. Org. I imported that file to my ableton live. I reverse the sample and shorten a little. From the sample window i changed flux and grain values to bring out uneasy tones in front. I did make two other copies of the sample and played them all in same sequence, with slight different transpose values. I rendered it out and from the rendered file i did do further cleaning with audacity and export mp3 file for final. Here is the original sound http://www. Freesound. Org/people/claracarpintero/bottom one (female scream). Thank you kindly.
Author: Sendercorp
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01:50
This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation. Follow me on youtube for future tutorials and music. Https://www. Youtube. Com/channel/uc3f2acuv1q0hsuaxqqwotrq-------------i make sounds for freesound. Orgi obviously don't get paid anything for uploading and the premise of using freesound. Org is to share sounds for free to everyone. If you could help me make this a sort of go fund me donation so i can continue doing what i love. Any amount donated is greatly appreciated and words can't show how much i appreciate you. Thank you for reading. Https://paypal. Me/pools/c/81iraceqx0.
Author: Erokia
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11:52
Over 100 environmental loops in one which are all public domain from freesound. Org. All sound info is in the cue point for each sound. These are perfect backgrounds for videos, for games, or maybe songs of your own? there is lots of different loops for everyone :). Since these are public domain, you are not required to give credit for any of the sounds (including this collection), but if you want to thank an artist and/or tell them where you used it, just copy/paste the file number into freesound's search field and it will help you find the file page. Important:if you intend to register a copyright with the government for works you created using public domain sounds, you must indicate them in the application process (limit of claims section) because you cannot copyright public domain sounds.
Author: Liquid Tribal
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00:16
A very old radio playing in a sri lankan sewing factory to entertain the workers. This sound has been recorded with the h4n pro. You can use this sound in your project regardless if it is commercial or non-commercial but it would be awesome if you could tag my instagram account somewhere in the description:https://www. Instagram. Com/florianreichelt/. Leave a comment and tell me for which project you used it!! :). By the way - have you guys already checked out my latest travel video about sri lanka?if not you should definitely watch it: https://youtu. Be/raxikjo5x0othe nature, the people and the overall culture are absolutely outstanding and they inspire you to travel as well.
Author: Florianreichelt
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02:38
This is the unprocessed version of my "sci-fi ambient drone" upload. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. I took a quick 8-second drum loop from my teenage engineering po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. This program is based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Enjoy :).
Author: Niedec
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00:01
This pack was made by layering and processing sounds from the freesound packs listed bellow, using renoise as a daw. Http://www. Freesound. Org/people/veiler/packs/16053http://www. Freesound. Org/people/fiditg/packs/12636/http://www. Freesound. Org/people/snapper4298/packs/11125/http://www. Freesound. Org/people/pjcohen/packs/8910/http://www. Freesound. Org/people/jfcharles/packs/3445/http://www. Freesound. Org/people/freakrush/packs/2735/http://www. Freesound. Org/people/mattlohkamp/packs/2070/http://www. Freesound. Org/people/pder/packs/6748/http://www. Freesound. Org/people/cdrk/packs/2858/http://www. Freesound. Org/people/veiler/packs/13347/http://www. Freesound. Org/people/parasense/packs/7958/http://www. Freesound. Org/people/suicidity/packs/5893/http://www. Freesound. Org/people/mr_laro/packs/14664/http://www. Freesound. Org/people/crispydinner/packs/15497/http://www. Freesound. Org/people/objectivedll/packs/16692/.
Author: Soneproject
00:00
02:38
90 beats, beeps and blurts culled from freesound. Org's public domain uploads. Also, 13 sounds culled from freepd. Com which are public domain as well. All in one file, separated with cue points that have file info. Easiest way to sort it out is to use a sound editor that can separate the files by cue points into one folder. Mono 44k and mostly 140 bpm, should be fun for rave tracks. Since these are public domain, you are not required to give credit for any of the sounds (including this collection), but if you want to thank an artist and/or tell them where you used it, just copy/paste the file name into freesound's search field and it will help you find the file page. Important:if you intend to register a copyright with the government for works you created using public domain sounds, you must indicate them in the application process (limit of claims section) because you cannot copyright public domain sounds.
Author: Liquid Tribal
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00:02
My original dw toms, mixed with themselves 1 octave up [the octave up is lowered -6db and the envelope reshaped to allow loud only the attack]. Then for that resulting mixdow again the same thing [so i used the same method two times]. At all steps i was using the simple compressor[not multiband] for not allowing overlimiting. For the two general mixdowns [because it was a double process] i used hard compressor at -0. 45 dbs. And for the two octavic parallel channels i used hard compressor -3. 60 dbsbecause the octave doesn't sound realistic if not well compressed. For all my dw octavic tomsed i used the same exact method. My original dw toms are here if you want to read data or mics. These toms do not sound realistic as stand alone sounds. These harmonics work better only in a complete mixdown, and have increased audibility than the original recordings [for silent music parts use the original because low velocity of parallel instruments will expose the supportive tom-harmonics].
Author: Veiler
00:00
29:10
The sound of an ice maker on a water cooler doing a few cycles. My amazing aunt harriet amazes again by sending me this sound of her ice maker. She taped her old iphone to the inside of the door on her new water cooler/ice maker combo, and let the ice maker run for a few cycles. She even typed up a description of what it does for me so i could post this here on freesound:the water is pumped from a reservoir underneeth the ice tray into a tray above that houses 9 pegs. The water is then cooled to freezing, while the 9 pegs are simultaneously cooled to hold the ice in place. More water is then pumped into the tray to thicken each piece of ice. After a few minutes, excess water is dumped back into the reservoir and ice falls from the pegs into the ice tray. The process then repeats. Enjoy and use however you like!.
Author: Azumarill
00:00
06:39
Over 150 public domain sounds curated from freesound and the internet archive. A grab bag of random sounds, could serve as a building block for your music or incidental sounds in a video. All sound info is in each cue point of the main file. Cues that do not have info are part of the group indicated before them (this happens 3 times). To extract all the sounds, use a sound editor like goldwave to break it up by the cue points. Since these are public domain, you are not required to give credit for any of the sounds (including this collection). For the sounds curated from freesound, you can thank the artist and/or tell them where you used it by copying and pasting the file number into freesound's search field and it will help you find the file page. Important:if you intend to register a copyright with the government for works you created using public domain sounds, you must indicate them in the application process (limit of claims section) because you cannot copyright public domain sounds.
Author: Liquid Tribal
00:00
07:53
Over 250 public domain sounds curated from freesound, the internet archive, and citizen dj. A grab bag of random sounds, could serve as a building block for your music or incidental sounds in a video. All sound info is in each cue point of the main file. Cues that do not have info are part of the group indicated before them (this happens 3 times). To extract all the sounds, use a sound editor like goldwave to break it up by the cue points. Since these are public domain, you are not required to give credit for any of the sounds (including this collection). For the sounds curated from freesound, you can thank the artist and/or tell them where you used it by copying and pasting the file number into freesound's search field and it will help you find the file page. Important:if you intend to register a copyright with the government for works you created using public domain sounds, you must indicate them in the application process (limit of claims section) because you cannot copyright public domain sounds.
Author: Liquid Tribal
00:00
16:54
Several years back my older brother stumbled upon a bunch of old family reel to reel films and sat down one evening to project them on a wall and digitize them. This is the sound of that process. What you can hear, i imagine, is the noise of the projector in the left channel and the sound of the reels in the right channel. I've been obsessed with the sounds of the infinite variation in old analog hardware. As a sound designer, that infinite variation is often sought after but rarely, or accurately, reproduced through digital files in various libraries. Of if they are, they're often too short to cover whatever scene i am trying to fill. On the surface it's just noise but if you listen closer it's this wonderful cacophony of overlapping and repeating sounds that are always looping but never quite identical on each rotation. It was ripped from youtube using audio hijack at 48khz/16bit, but due to youtube re-encoding things as youtube does, it's nowhere near the source. It's still, in my opinion, a sound worth sharing. Enjoy!.
Author: Theoddcastdark
00:00
00:33
This sample is a vocal "arh" sound, pitch d. It was created by singing "arh" into a dynamic microphone, with pop-screen and recording, through an e-mu 1820, into cakewalk music creator pro version 2. The sample was then roughly trimmed. The sample was then imported into wavelabs lite where the dc off set was removed, the sample was normalized and the trimmed exactly. This sample was then imported back into cakewalk music creator pro version 2, compressed slightly, then duplicated 5 times. Each of these duplications was given slightly different attack and release times, different pan and different eqs. 1 sample was given a multiple voice chorus\flanger effect and another auto-pan. A 6 sample was then added before the main sample, with reduced gain. This sample has increasing volume envelope and "moving" pan envelope. All 6 samples where sent to the same master out where "chapel" style re-verb and compression was applied. The mix down from this was then imported into wavelad lite, dc off set removed and normalized.
Author: Annannienann
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00:02
This recording is for people who hate the highlighted high frequencies. An old sabian aax small recorded with a røde m5 mic. I the created two copies of the original recording:1. On the first file i applied low pass at 2 khz and hard compression at -24 db without makeup gain. 2. On the second file i applied high pass at 2 khz and hard compression at -24 db without makeup gain. Then i lowered -2 db all the spectrum except for the band from 3. 5 khz to 9. 1 khz and i applied hard compression at -24 db without makeup gain. I merged the two files. The envelope was very flat due to the compression and thus i reshaped it on wavelab (process > level envelope. . . Or press the "v" keyboard button; draw a natural fade out in steps [non-linear]). The result is a warm crash for people who don't want them loud.
Author: Veiler
00:00
00:02
This sound is a 1-sample long impulse at 48 khz. It covers the whole frequency range with equal power. This is a perfect sample for exciting your guitar amp or reverb unit to capture it's impulse response (ir). You can also play it through a speaker in a reverbant room to capture it's reverb characteristics. Remember that the ir sample will be no flatter than your speaker's performance multiplied by your microphone's performance (frequency response characteristics). The sample has exaclty 1 second of silence, then the impulse, then another second of silence to ensure the impulse will be played clean and untruncated on any sound system or device. My test with ir lv2 convolution plugin have proven, that this sample has absolutely flat frequency response - convolved signal was identical to the source signal. After normalization and sample-alignment of the sound clips i have inverted the polarisatin of one of them and summed them - result was absolute silence, even no hiss was present as a result. This shows the accuracy of the convolution process and proves this sound to be perfect for sampling ir. The impusle was generated with c* dirac ladspa plugin. Created using audacity.
Author: Unfa
00:00
01:01
Circle of 5ths loop compiled on a 2015 macbook pro using field recordings. Tempo / time sig:24 bars of 3/4 timing with each bar lasting 2. 5s. Or 12 sets of 6/8 at 5s per bar with a total length of 60s. Filters:hipass pumped at 60hz, -5db. Lopass pumped at 1200hz at -6db. Delay set to 0. 05s at 600hz with a 60% wet mix. Arranged with the tonic 5th as a constant with the last (fifth) 5th in the circle, starting and ending with the tonic. Second 5th enters in 5s, third in 15s and the fourth in 25s as the fifth stops. The fifth 5th begins to fade back in after 10s of silence, which begins the process of the second, third and fourth fading out in that order. The fifth 5th is at full volume as the loop turns, as is the tonic. The mood changes noticeably as each consecutive 5th begins, and changes again as the following 5th joins the loop.
Author: Raille
00:00
09:55
Over 250 public domain sounds curated from freesound and the internet archive. A grab bag of random sounds, could serve as a building block for your music or incidental sounds in a video. All sound info is in each cue point of the main file. Cues that do not have info are part of the group indicated before them. To extract all the sounds, use a sound editor like goldwave to break it up by the cue points. For any internet archive sounds without an address, you just need to search the public domain files for the song/video name. Use this search argument: licenseurl:http*publicdomain* and (name of file here). Since these are public domain, you are not required to give credit for any of the sounds (including this collection). For the sounds curated from freesound, you can thank the artist and/or tell them where you used it by copying and pasting the file number into freesound's search field and it will help you find the file page. Important:if you intend to register a copyright with the government for works you created using public domain sounds, you must indicate them in the application process (limit of claims section) because you cannot copyright public domain sounds.
Author: Liquid Tribal
00:00
00:03
Studio technologies - stereo simulator (generation ii). Https://studio-tech. Com/products/generation-ii-stereo-simulator/. The generation ii stereo simulator from studio technologies creates a convincing stereo imagefrom a mono audio source. The fully mono-compatible signal simulates space withoutreverberation by using random, non-recursive filter techniques. The mode switch (found on the hardware unit) controls the overall sound of the generation ii. In the music position, the full audio bandwidth of the input signal is simulated. This mode isappropriate for audio material with little or no voice-only content. In the music & voice position, the input signal is sent through a band-reject filter prior togetting sent to the simulator circuits. This creates stereo simulation over the low and highfrequency range, while limiting simulation in the voice band. This mode is appropriate for audiomaterial that contains voice-only content, such as a film track or television show. The stereo intensity control determines the amount of stereo simulation that is produced. Inthe fully counterclockwise position (ir files “0” – included for process comparison), no simulatedstereo is produced. The mono input signal is sent equally to the left and right outputs. As thecontrol is turned clockwise (ir files “1 – 6”), the amount of stereo simulation increases.
Author: Kenmix
00:00
01:58
Formatted for use in the make noise morphagene by todd barton. Sounds from "music and poetry of the kesh". "all samples have been remastered from the master 8-channel recording sessions of 1984. It has been fun and fascinating "remixing" them in the morphagene. " - todd. Music and poetry of the kesh is the documentation of an invented pacific coast peoples from a far distant time, and the soundtrack of famed science fiction author, ursula k. Le guin’s always coming home. In the novel, the story of stone telling, a young woman of the kesh, is woven within a larger anthropological folklore and fantasy. The ways of the kesh were originally presented in 1985 as a five hundred plus page book accompanied with illustrations of instruments and tools, maps, a glossary of terms, recipes, poems, an alphabet (le guin’s conlang, so she could write non-english lyrics), and with early editions, a cassette of “field recordings” and indigenous song. Le guin wanted to hear the people she’d imagined; she embarked on an elaborate process with her friend todd barton to invoke their spirit and tradition. Full album available here:. Https://ursulakleguintoddbarton. Bandcamp. Com/album/music-and-poetry-of-the-kesh. Todd has also released a remix of the reel on soundcloud. Post yours in the comments!. Https://soundcloud. Com/user7621213/kesh-8th-house-remix.
Author: Makenoisemusic
00:00
03:28
Modern Music from Psalm Singer's Amusement by William Billings (1781). Lyrics: we are met for a Concert of modern invention To tickle the Ear is our present intention Audience are seated expecting to be treated with a piece of the Best with a piece of the best & since we all agree to set the tune on E the Authors darling Key he prefers to the rest let the Bass take the Lead & firmly proceed till the parts are agreed to... let the Tenor succed & follow the Lead till the parts are agreed to... let the Counter inspire the rest of the choir inflamed with desire to... let the Treble in the rear no longer forbear but expressly declare for a... ...fuge away then change to brisker time & up the Ladder climb & down again the mount the second time & end the strain then change the Key to pen five tones & flow in Treble time the Notes exceeding low keep down awhile then rise by slow degrees the process surely will not fail to please Thru Common & Treble we jointly have run we'll give you their Essense compounded in one all though we are strongly attached to the rest six four is the movement that pleases us best that pleases us best six four is the movement that pleases us best & now we address you as Friends to the cause performers are modest & make their own laws although we are sanguin & clap at the Bang the part of the hearer's to clap their Applause to clap their applause the part of the hearer's to clap their Applause
Author: William Billings
00:00
02:12
A reel by scanner, aka robin rimbaud. Formatted for use in the make noise morphagene. "a mixture of abstract melodic ambient and strange processed radio stuff and ‘scanner’ style sounds which should be fun. Keeping in mind that i want people to be able to use them as easily as possible and inspired. ". Scanner (british artist robin rimbaud) traverses the experimental terrain between sound and space connecting a bewilderingly diverse array of genres. Since 1991 he has been intensely active in sonic art, producing concerts, installations and recordings, the albums mass observation (1994), delivery (1997), and the garden is full of metal (1998) hailed by critics as innovative and inspirational works of contemporary electronic music. To date he has scored 65 contemporary dance productions, including works for the london royal ballet and merce cunningham in nyc. In 2016 he installed his water drops sound work in rijeka airport in croatia, ghosts at cliveden national trust uk, and scored the world’s first ever virtual reality ballet, nightfall. He scored the hit musical comedy kirikou & karaba (2007) and narnia ballet (2015) based on the popular children’s book, philips wake-up light (2009), the re-opening of the stedelijk museum, amsterdam in 2012 and in 2018 released an app that measures the quality of soil in europe with live data with artist kasia molga. His work salles des departs is permanently installed in a working morgue in paris whilst vex house, the residential house he designed a permanent soundtrack with chance de silva architects, won the riba london award 2018. Committed to working with cutting edge practitioners he collaborated with bryan ferry, wayne macgregor, mike kelley, torres, michael nyman, steve mcqueen, laurie anderson, and hussein chalayan, amongst many others. Scannerdot. Com.
Author: Makenoisemusic
00:00
00:14
This one actually contains a remix of one of clkk's loops. . But other than that is still the worset sample ever because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo because people do but it doesnt and so why not and then how many cups of sugar to get to the moo.
Author: Hello Flowers
00:00
02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
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