286 Royalty-Free Audio Tracks for "Produce"

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01:49
An escalator produces a squeak in a large space. . Recorded with zoom f8n and omni-directional stereo microphones.
Author: Globofonia
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25:10
This replica of my tinnitus was created using the free program called audacity. Http://audacityteam. Org/i had to generate 3 different 'tones' and combine them before i felt the high-ish noise was close to what i hear. I then had to search freesound for something that i only hear beneath the high pitch noise when my house is very quiet, which is something like the sound of strong wind outside a closed window or a power station a mile away. It took me a few hours, and even then i had to manipulate the sound considerably. Thanks to felix. Blume forhttp://freesound. Org/people/felix. Blume/sounds/167684/#commentsthis natural wind sound file was equalized and leveled several times, then the sound level was reduced to blend with the high pitch. But it still wasn't right. So, not being an expert with audacity, i just went down the list of 'effects', trying each one, until i found "paulstretch", which somehow increases the time length of your sound file, without stretching as in 'elastic', which would deepen the existing tones, and apparently, without copying and pasting. The sound does change somewhat, becoming just slightly ragged, but it's a very interesting effect for this application and actually got used on both elements to produce the final sound. . I hope no one enjoys this sound and can't imagine that anyone will. It makes me feel slightly sick. . Info edited 28 oct 2021: with my tinnitus at it's current level, i will never, now, be able to reproduce it again, primarily because i can't hear any sounds i create in a detailed way. And secondly, because hearing this version of the sound these days is just too uncomfortable. 🥲.
Author: Hear No Elvis
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00:12
A rainstick (beads inside a tube) running very slowly with a bunch of reverb added. It produces a nice slow crackle.
Author: Jenmshaw
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00:05
A metal door in my street in lyon france, which produces a strange grating sound. Mono, 16 bits, 48 khz.
Author: Barkenov
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00:04
A metal door in my street in lyon france, which produces a strange grating sound. Mono, 16 bits, 48 khz.
Author: Barkenov
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00:05
A loop made on guitar using pedal for changing time. That produces the weird sound behind the strict fast muted string hits.
Author: Tombrcz
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00:26
Striking a long plastic shoehorn along an old headboard made of wide brass pipes. Produces an ascending and descending sequence of notes.
Author: Alexanderdanner
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00:02
I grabbed a broomstick and leaned it against a wall. The sound it produces corresponds to the moment of contact between the stick and the ground.
Author: Jupiter
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00:03
When we open and close the door it produces a sharp sound. When we close the door the sound is louder because it hits into the wall.
Author: Sangtao
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00:11
This is a recording of the vibration it produces to slide a finger through the border of a large wine cup with 10ml of water.
Author: Miquelroy
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00:03
A simple recording with an edirol r9 of a plastic toy microfone. The microfone produces this sound when someone beats it and i found it a very funny sound.
Author: Joca
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00:08
A metal key attached to a magnet with its handle only. The key bounces back and forth, when pulled back and released, and produces a nice metallic sound.
Author: Morgan
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06:03
Sound isn't very pleasant in it's base form. However when slowed down it produces an interesting sound that could be used for anything from tanks to motorcycles to some weird scifi effect.
Author: Velazurian
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00:05
A low whirring sound with a squeaky loop on top, at the back of a university restaurant. No idea what produces that. Recorded on the fly with a crappy mic, but usable with a little cleanup.
Author: Drpeanut
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00:03
We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Author: Soareschen
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00:06
Feedback from messing around with a cloned circuit of the tr-808 bass drum. If decay is extended too far, the circuit gets stuck in a feedback loop and produces awesome deep-bass analogue sine waves.
Author: Zmobie
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00:06
Feedback from messing around with a cloned circuit of the tr-808 bass drum. If decay is extended too far, the circuit gets stuck in a feedback loop and produces awesome deep-bass analogue sine waves.
Author: Zmobie
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00:31
This kind of noise consists of only values -1 or +1. This produces the maximum energy for the least peak to peak amplitude. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
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01:15
Ambient recording of waves breaking on the beach at bournemouth, uk during storm august 2021. Stereo recording 120degrees separation which produces quite a lot of wind noise. Recorded on zoom h4n pro using the built in mics.
Author: Peterjohncooper
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01:01
I've decided to experiment with random frequencies slowly filling canvas and blending into a single timbre. For this piece they emerge with quite an amount of time and there is no distinct frequency to form a tone. This experimentation produces quite a hauinting sound consisting of small parts.
Author: Wkalmar
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01:14
I made this after listening to the first track listen on this page:. Http://www. Redbullmusicacademy. Com/magazine/psychoacoustics-introduction-feature. Mr. Stockhausen has produces some amazingly real sounds back in the times when no computers were out there to do any dsp for him. Synthesized with zynaddsubfx within lmms.
Author: Unfa
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00:27
A large exercise ball being inflated using an accordion-style hand pump, which produces a whistling sound as air is forced into the nearly full rubber type ball. There is a reverb to the ringing of the air as it spreads in the ball.
Author: Cognito Perceptu
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00:28
The mysterious echoes of what could only be assumed to be wind produces an overwhelming feeling of loneliness and despair, and an absence of any sort of comfort. As the distant sound reverberates towards your position, only assumptions can be made about it's origin and how truly far away it is.
Author: Kanaizo
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00:02
I loaded a slew of random ir files into kontakt, played them through other irs and into the plate140, fairchild, and neve1073 plug ins off the uad card. Then i selected 5 good hits and applied logic's offline compression and destructive fade envelopes. I loaded them into space designer and it produces deep/bright/spacious reverbs.
Author: Kuru
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00:08
A laid back hip hop beat ready for looping. Mixed with audacity, deep drum is risset drum from audacity, tones are generated by audacity, and hi hat hits are recorder through a midi player. About 120 bmp, but not exactly. The beat isn't exactly on beat, which produces the laid back feeling.
Author: Pyzaist
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00:09
This is the sounds that produces an adaptable chair commonly used at mtg when it is moved. It represents a common sounds in the mtg soundscape. Mtg is a research group specialised in audio signal processing, music information retrieval, music interfaces, and computational musicology. Learn more at: https://www. Upf. Edu/web/mtg.
Author: Soundsofscienceupf
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00:59
Recording of molten lava slowly advancing forward at kilauea volcano, hawaii. The cooling thin crust of the lava and the movement produces constant popping and clicking like sounds. Some wind at the microphone disturbed the recording. Rare human sounds come from observers staying at the area. Recorded with zoom h2n, postprocessing in steinberg wavelab le (only normalization).
Author: E
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00:44
My recording "fizzy water" is much better than this version. Please use it, not this one. I made a video recording of a glass of carbonated water in a tall glass, using an ipad. Then i played it back and recorded it using a zoom h2 stereo recorder. So it got processed through the different media. It produces a nice fizzy sound that some people will find useful.
Author: Mannhawks
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00:29
A plate was placed on a table with a very small height gap so that it vibrated when flipped with a finger. Produces a sound similar to a ruler pushed down on a table, flipped and pulled onto the table. It's a bit difficult to describe but if you hear it, you see what i mean and i'm sure you've done it as well. . ;).
Author: Soundfrickler
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00:37
A recording of me typing on my havit kb390l mechanical keyboard with kailh low profile blue switches in them. The clicky sound is produced by a clickbar inside the keyswitch which produces an audible click on both the down and upstroke, differing from normal mechanical keyboards which tend to only click on the downstroke. Recording taken with my blue yeti nano.
Author: Heinzbbq
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00:49
Something went wrong on a mechanical device on top of the building that faces my balcony. I don't know what it is exactly (some fan. . . ) but the noise it produces is pretty theatrical. I just could'nt resist recording it. I belive this could be very useful to some of you looking for mechanical sounds. . . Recorded with a zoom h2n in x/y stereo mode.
Author: Schafferdavid
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01:48
Two contact microphones recording an engine from a mini cooper s in sport mode. Surprisingly aggressive-sounding. Intended to use for a race car asset. Contact microphones are stethoscope-like mics that you place onto a surface to record vibrations. This way, i was able to record the raw engine without wind or perspective. The left channel is the chassis and the right is the engine block. . . Blending the two together produces a great sound. Free to use.
Author: Thelittlecrow
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00:52
*short, synthesized evolving looping ambient teaser sequence with deep reverb on distant kickdrum. Fades in and fades out. A hint of a dreamy, chilling out atmosphere. An aural echo of days of gentle hippiedom. An accidental discovery as a result of feeding ni massive through flstudio's effector vst. An x-y controller is attached to effector with asychronous ramping of the x and y gains via two control tracks. Strangely produces phantom instrument sounds, almost like guitar and organ. Created in flstudio 11 with ni massive, flstudio effector, reverb, compression and eq. The note track is made by me for no good reason - i just thought it sounded pretty. *there is, now, a longer version on my harddrive.
Author: Diboz
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02:14
In this sample you hear a recording from inside a well sound insulated room, directly under the roof of a house. Strong rain hints the roof and produces low frequency muted sounds. In the background you hear the constant noise of the rain, coming through the window. There are also a few raindrops hitting the glass of the window. The sample was recorded using the built-in stereo microphone of a zoom h4n recorder. It was slightly processed to remove unwanted low and high frequencies which were not related to the actual recording. If you use this sound, please add a comment or send a private message what you created using it. :-).
Author: Erbsland Music
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01:05
I want you to compare this sound with:"electronic minute no 18 - vcv rack sqr sequencing"https://freesound. Org/people/gis_sweden/sounds/413520/in this sound, no 19, i use my modular synth. The sound is not as clean as in the virtual one. To some extent i blame my method of recording. . . Different oscillators sound different. Here i use a self oscillating filter. That produces a clean sinus wave. The cleanest sinus in my rack. But i guess the real thing is not perfect and that is what you are hearing? in neither of the patches i use a quantizer. . . (that's art :-)and, i almost forgot, i use a cheap analog delay pedal. Noisy. . .
Author: Gis Sweden
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00:26
Clean, dry recording of a roughly half-filled metal can (the ribbed kind used for most canned food - probably steel, tin, or a blend of the two) containing dry oatmeal being shaken. A variety of forces and speeds were used to create a diverse assortment of sounds. Originally recorded specifically for canned oatmeal sounds, but could easily work for shaken cans containing most kinds of tiny, dry granules such as rice, nuts, grains, etc. A metal can was used for the unique, metallic timbre it produces - a glass jar or plastic container would sound different. Recorded with a behringer xm8500 directly into a steinberg ur22c interface at 48khz, 32-bit float. True 32-bit, not just 24-bit upconverted.
Author: Ahriik
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