175 Royalty-Free Audio Tracks for "Save"

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I don't remember why i laughed, but i decided to save it.
Author: Reitanna
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00:24
This file is a cc-zero save. Not responsible for it. Nice zipper sound, though, undies yanked, ass smacked.
Author: Napro
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00:04
Moved the mic, figured i'd save it. I dunno, it could be like a. . . Crash or something? i dunno.
Author: Reitanna
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00:32
For some reason when i accidentally loaded sonic 2 save file into sonic 3 game gave me that and i record it with bandicam.
Author: Gnhngcnv
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00:01
While trying to narrate my yaoi fictions, sometimes i'll become overwhelmed by how. . . Um. . . Cute things get, so i decided to save my little sighs.
Author: Reitanna
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00:01
While trying to narrate my yaoi fictions, sometimes i'll become overwhelmed by how. . . Um. . . Cute things get, so i decided to save my little sighs.
Author: Reitanna
00:00
00:02
While trying to narrate my yaoi fictions, sometimes i'll become overwhelmed by how. . . Um. . . Cute things get, so i decided to save my little sighs.
Author: Reitanna
00:00
00:01
While trying to narrate my yaoi fictions, sometimes i'll become overwhelmed by how. . . Um. . . Cute things get, so i decided to save my little sighs.
Author: Reitanna
00:00
00:01
While trying to narrate my yaoi fictions, sometimes i'll become overwhelmed by how. . . Um. . . Cute things get, so i decided to save my little sighs.
Author: Reitanna
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00:03
The sample is of unexceptional quality, being based on a recording made using a moto g5. Nevertheless, it may save someone the unpleasantness of eating flour.
Author: Sonicmower
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00:01
While narrating a story of mine, someone put something particularly heavy in the dumpster outside. Thankfully i wasn't talking at that moment, so i got to save it! yay for booms!!.
Author: Reitanna
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00:08
Sound of a rusty hatch opening and closing. Did you ever wander into a place where you weren't supposed to go, and hear a sound you had to save?.
Author: Nuncaconoci
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23:08
I recorded some fireworks on new years day by my sony stereo dictaphone. The original recording was a wav file but i converted into mp3 file in order to save space.
Author: Csengeri
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00:18
Recorded onto a minidisc at a protest to save anvil hill in australia from more mining endeavors. The sound is of people clapping in response to a hippie making a speech.
Author: Mw
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00:06
Recorded onto a minidisc at a protest to save anvil hill in australia from more mining endevours. The after sound of a man drinking mineral water.
Author: Mw
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00:44
Recorded onto a minidisc at a protest to save anvil hill in australia from more mining endevours. Question - what's it like to be the letter "s"?.
Author: Mw
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00:15
Recorded onto a minidisc at a protest to save anvil hill in australia from more mining endevours. The sound is of people clapping in response to a hippie making a speech.
Author: Mw
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00:13
Recorded onto a minidisc at a protest to save anvil hill in australia from more mining endevours. The sound is of people clapping in response to a hippie making a speech.
Author: Mw
00:00
08:21
Back yard neighborhood sounds recorded with an olympus ls-10 stereo field recorder with gain set to maximum. The original. Wav files was exported to this one to save disk space. The file was then amplified with audacity© sound editor.
Author: Gbednar
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00:33
This is a recording of an 1870s-era cider press. It's hand-cranked. I used it for the sound of an evil conveyor belt. Recorded on a samsung galaxy j7 while i save up for a real recorder.
Author: Dtony
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00:02
Dark magical energy barrier loop of death. Made with the goal to replace save. Wav in freedink. A mix of the cc0 sounds https://freesound. Org/people/trebblofang/sounds/172308/ https://freesound. Org/people/trebblofang/sounds/176004/.
Author: Qubodup
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00:15
Recorded onto a minidisc at a protest to save anvil hill in australia from more mining endevours. The sound is of a man sneezing in a crowd at the rally - short and random, the sneezer has no idea he is in freesound. Hahaha.
Author: Mw
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01:01
This my new music made: galaxy orbit (edm). Galaxy orbit (edm) evolution by galaxy stone (music made). Get ready save now !!. For full music listening, you can see full version on youtube :. Youtube channel aminudin as : https://youtu. Be/jyndt5d3y2k (full version).
Author: Aminudinaszad
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02:34
Ambient summertime nature sounds recorded in woods on the oklahoma/arkansas border with a zoom h4n. Originally recorded for background noise for a short film, now free for the world to enjoy. Raw audio, unedited save for removal of verbal slate.
Author: Hrothmeir
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01:01
Hello guys !! music made : galaxy inferno has been realese in youtube ! this is short sound for listening. Listening with full version. Full version on youtube. Tab the link this :youtube : https://youtu. Be/kru8dnnvzek (galaxy inferno ). Created by aminudin aszadsite : https://newsartstory. Com. Thanks for listen and don't forget to save it !.
Author: Aminudinaszad
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01:06
The sound of an untuned radio receiving static hiss/crackle whilst the tuner is moved. I generated this using reason's nn19 synthesiser for a tune i was building. I submitted this file to answer a request from wkndsuper. To save file space, i converted this to 22050/16/mono but i could supply in higher quality if requested.
Author: Mart
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00:10
Drinking water, gulping. Recorded with iphone 6, using the app samplewiz. I recorded this as i drank the water holding phone to neck. The app lets you save the sample and email it to yourself. Its saves the sound file as an aifc. I then brought it into adobe audition cs6 to edit. Recorded on 11/3/2015 in boston ma. Usa.
Author: Koolwhip
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00:54
Hitting radiator with fingers and scrapping over with a metallic object (car-key). Additionally amplified, notch-filter and accented subs. Results in a interesting sound scape. I've started to save my files in pcm format (instead of acm) because there was additionally quality loss. Recorded with a ultra cheap microphone unit of my mp3 player. Reduced noise.
Author: Buddhamaster
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00:51
Field recording of elevated subway train in queens. The n and w trains take a sharp turn here, causing the wheels to squeal. Recorded using tascam dr-1 on 24-bit uncompressed setting. Used roll-off at 40 hz to save my speakers. I used a windscreen to cut down on wind noise which can otherwise be a problem on this recorder.
Author: Beneleven
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00:59
Set of water sounds we made for our sound library in our studio in chiang mai, north thailand. We are called digital mixes! hope these are useful. If you want a quality 5. 1 or 2. 1 professional mix for your film get in contact! save some money, come to thailand! www. Digitalmixes. Co. Uk.
Author: Alexbuk
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00:11
Recorded under a long, dark, low bridge on my local canal. Me laughing. Slowed by 5% in audacity. The result? -a chilling, maniacal, evil laugh. Recorded late at night in fog - so it felt scary even to us. Recorded using a sennheiser mke300 'shotgun' mic. Cropped in audacity; and saved as aif file. It was saved. . . But nothing can save you! "muh, muh, muh ha ha haaaaa!".
Author: Andymanister
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00:08
A friend sent me an audio file that wasn't supported by windows media player. When opened in audacity, this is what it came out to be (but it was way louder. ) once i converted the original file into mp3, i was able to get the actual file, but i wanted to save this broken one too. The original file was her doing a vocal audition for me, so i posted the broken audio in wav form so no one could take it.
Author: Reitanna
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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40:01
nonlinearcircuits jerkoff chaos circuit is based on sprott's chaotic jerk equation. This sound is long and boring. . . But i wanted to test the nlc jerkoff. This might be of interest to someone. . . I upload an mp3 file to save disc space. . . The single module has 3 outs. 2 of them are controlling vcaa and one is connected to an envelope follower that generates a trigger when the cv is high enough. The signals in to the vca are the same (1. 5v). A way to illustrate the work of the module. Maybe.
Author: Gis Sweden
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03:01
A pair of owls stationed themselves outside my half-basement bedroom window in colorado early this morning around 12am. Unfortunately i only had my phone to capture them with, but it still turned out alright, save for the periodic vox-like breaks when silencing background noise. The hoot is obvious as to the source, but i'm unsure about the screech/cry that occurs with equal frequency. Is it the response of a mate? or just the yip of a curious neighbor dog?. Recorded with the stock application on my lg g3 phone and encoded to mp3 using the "video to mp3" app.
Author: Depwl
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00:03
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:01
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:02
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:02
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:02
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:01
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:01
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:01
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:01
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:01
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:01
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:02
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:01
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:02
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
00:00
00:01
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
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