22 Royalty-Free Audio Tracks for "Short Decay"

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00:02
Very small and short square wave. Short decay and reverb.
Author: Blackie
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00:02
This is a short, amplitude-modulated, reverb, short attack, short decay, sine wave.
Author: Blackie
00:00
00:11
Fairly standard mechanical door bell, short decay.
Author: Guitarguy
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00:01
A low-pitched modified 808 kick with short decay.
Author: Dayvonjersen
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01:14
Sound design for short film on decay theme. Dark synth/laughs/breaths.
Author: Astralsatellites
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00:16
Large, echoey booming blast with short decay.
Author: Craigsmith
00:00
00:11
Short-decay saw sequence, with some filter resonance, a less fx version of weirdarp.
Author: Blackie
00:00
00:11
Troubleshooting the envelopegenerator of lmms. Attack/decay at max values (~10 is a bit short. . . ).
Author: Zonkmachine
00:00
00:03
Sonar ping like sound with a triangle wave with short decay and reverb, weird.
Author: Blackie
00:00
00:59
No fuss 3 stage asr (analog shift register) patch. I sample from a quantizer but still its not exact pitch. The sound start with a short decay. I will gradually increase the decay time of the three sounds.
Author: Gis Sweden
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00:01
Created to be used for some type of menu or interface button.
Author: Lloydevans
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00:01
Created to be used for some type of menu or interface button.
Author: Lloydevans
00:00
00:36
I wrote a short piece for piano and then while messing in fl studio dx10 i increased attack decay and release parameters and it came out like this.
Author: Hamlett
00:00
00:05
This is something i made with audacity using the generate>risset drum option. After i generated one long risset drum, i made a short one below it, copied it & added a delay to the track with the short decay risset drum. After that, i just leveled everything a couple times. :).
Author: H Sylvan
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00:01
This is a pack of 92 acoustic percussion samples, made from various instruments sitting unused at my house, djembes, darabouka, maracas, composite pipe, pvc, cardboard and wooden scraps, they are all simply recorded with a cheap sm57 clone from t. Bone using ardour, there is no special editing made except for som noise removal in audacity. I needed a repository of percussive short decay organic sounds for my own projects so i made this pack, feel free to use without mentioning me, although i'm always happy when people send me links of their creations.
Author: Soneproject
00:00
00:29
Synthesized string ensemble short. Long decay, wide stereo image. Made to help you build tension in your amateur movie. Synthesized with zynaddsubfx inside lmms (96khz/32-bit). Edited and normalized with audacity, then saved as 24-bit flac.
Author: Unfa
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00:01
No reverberation of the drip2 sample. "plippy". Legend:. "plippy" - short, low attack, low release. "ba-doom-umf" - heavy bass, similar to a large mass object being dipped underwater. Low attack, medium decay, low-medium sustain, low release. "slappy" - self-explantory, low attack but high release. "no-oh-wah" - sort of surreal acoustic profile. A combination of low attack, low sustain and release.
Author: Magnuswaker
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01:15
The oud is an oriental instrument,which is being played at egypt,syria ,palestine,maroc,algeria,jordania. Greece etc. . . It is the predecessor of the european lute,but sounds quite different. The original samples are very short. I put them into my akai 2000,looped them and tried to give them a synthetic decay. The file contains a collection of twenty different samples,arranged from d 1 to f 3.
Author: Deleteduser
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00:02
Lazer sound. I made this lazer sound with the use of operator in ableton as well as adding a few effects to help round it out. I started with a basic sine wave and then began to adjust the frequency range to cut out some of the low end of the sound and enhance the high end to make it more realistic and movie accurate. I also had to shorten the decay time so it is more of a short zap sound than a prolonged note. Another step was giving it an initial high pitched sound and this was achieved by having the sound start higher up the scale with semitones and then dropping down giving the effect of shooting and something traveling from the source sound.
Author: Untitled
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00:13
I'm trying to create a sound that resembles captain america's shield from the marvel movies. I took a recording of a metal garbage can ringing and brought it into iris 2. I cut the attack from the envelope and added light amplitude sine wave modulation. I also set a short decay. I also layered a clean sine wave underneath the recording sample in order to give the recording more umph and body when it resonates. This is the base of captain america's shield. Layer this with metal impacts and sub sonic stings and you're all set. Please post a link if you use this file. I'm excited to see what you can do with this!. Text me if you want to have fun and talk gear. I love hearing what people are up to!702-860-9869.
Author: Oscaraudiogeek
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01:07
I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Author: Resaural
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15:16
It's a 15-minute long drum improvisation. It contails a lot of different beats and rhythms played so you might cut-out some loops for your needs. The kit has:- single kick- snare- hihat- 3 toms- broken crash that sounds really short- ride. The kit was old and not in perfect condition. I also used my sticks to play on some other part of the drumkit, like metal stand for the crash etc. I also got up and stated running around in a circle hitting sticks together and afterwards hitting drums and cymbals while running around the drumkit. I took my shoes off before i started so you can't hear my footsteps. I didn't use a metronome and i know i don't hold the tempo and it's a bit wiggly sometimes. I think this performace was inspired by band mr. Bungle. I recorded this with zoom h2 handy recorder's front stereo xy mics. It was standing on a table about one meter above the floor. Facing the drumkit and me. It was captured into a 48khz/24-bit wav file, then i trimmed the ends and converted this to flac using audacity. No processing applied, though i think it sounds nicer when you put these effects:. 1. A compressor:-attack: 10ms-release: 50ms-ratio: 2. 5:1-treshold: around -24db2. A reverb:-decay: 1. 5 to 2 seconds-dry: 0db-wet: around -15 db. It amazes me how much energy compression actually adds to drums!. I made this with my podcast (http://unfamusic. Com/fnr/) in mind. I want to overdub guitars, vocals and make it one big schizophrenic song. If you're interested to hear it, leave me a comment so i can find you, or just subscribe to my podcast's rss (http://feeds. Feedburner. Com/unfa-fnr/).
Author: Unfa
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