356 Royalty-Free Audio Tracks for "Simulator"

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01:46
I recorded this for a pinball game i worked on. It's multiple sounds of a marble being dropped onto a hard table and rolling around. It's meant to simulate the sound of a pinball being put into play on a pinball table. Enjoy!.
Author: Neatoent
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00:07
Done by sound forge fm synthesizer. Basically four added sine waves, each has some percentage of self-modulation(feedback). The sound effects chain applied over the initial sound is: reverb, chorus, upward compression(sound forge wave hammer), pitch shift(down) and finally vibrato, to simulate a varying speed tape machine.
Author: Navadaux
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00:16
Intended for game creation: sounds of bigger and smaller spaceships and other noises very common in airless space. How i made them:. Rubbing different things on different surfaces in front of 2 x akg c1000s, then processing them with the free kjearhus plugins and some guitaramp simulators.
Author: Fantozzi
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00:13
Cinematic impact. Dark, distorted, large, powerful. Original samples made using an acoustic guitar as a resonator for an electric bass, and recorded using a zoom h4n. Processing includes layering, reversing, amp simulation, distortion, delay and reverb. Recorded for my personal a sound a day challenge (asoada).
Author: Cawawac
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00:19
Plastic dice (1) rolling on a piece of paper on a wooden table (to simulate a carton board). Recorded with a se electronics se1 cardioid mic into motu 828mk2 interface, 48khz, pointing at the source, around 30cm away. Small, slightly treated room with reflective walls.
Author: Andresix
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03:08
I recorded the end of a rain storm with water running off of the house and multitudes and species of frogs in the background. I used my phone to record a mono track and then used audacity to simulate spatial stereo. It made the traffic in the distance sound like spirits moaning. I thought it was pretty cool. (-;.
Author: Okicombo
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00:45
3 guitar layers double-tracked and panned, reversed, pitched up 2 semitones, filtered via cab simulation, looped, faded. Mbv inspired, short ambient guitar oriented loop. Ableton live. April 8 4pm 2023 pa southeast.
Author: Henryja
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00:05
Sound of a truck grinding through some gears, then crashing. Spliced together creative commons audio and added bass modulation to simulate the sound of gear grinding. Source audio from cameron johnson and sagetyrtle:http://www. Freesound. Org/people/cameron%20johnson/sounds/107037/http://www. Freesound. Org/people/sagetyrtle/sounds/40158/.
Author: Trainyourworld
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02:07
I wanted to create a better sounding womb environment, and so i created this sound in audacity by combining a recording of my breathing along with a heart beat at 60 bpm, underwater sounds to simulate the womb environment and to top it off there's the muffled sound of a female voice reading a story to her unborn child. Feel free to use in any of your projects.
Author: Blackatomproductions
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00:52
This is a nylon coat with a wide-tooth zipper being zipped and unzipped at various speeds plus a couple of intermittent 'stuck zipper' sections. In several places i left the swishing sound of the nylon coat in to simulate the sound of a sleeping bag being zipped/unzipped. Recorded with stereo nt1a mics in a soundbooth. No effects.
Author: Elementals
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01:24
A short song i made up for a game i am making. Generally meant to sound medieval. I did not record this as exported from an app. I didn’t end up using it, instead i used teller of the tales by kevin macleod. Play my game on scratch. Mit. Edu: (not released yet but is on my homepage, mad2-) chop! simulator.
Author: G
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00:34
This is a foley recording i did for a cinematic nature documentary. In the scene you see lions pulling the guts out of a recently killed bison. As the sound assistant didn't want to get too close, i simulated the sound by mushing up a plate of lasagne in front of a pair of rode nt5's. Very suitable for zombie movies - have fun! :).
Author: Blaukreuz
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06:06
7 sets of wind chimes, one of bamboo & 6 metal of varying tones & sizes from 18” to 72”, played manually in studio, single track, to simulate a brisk summer breeze on the back deck. Recorded on zoom h4, centered, at 6-feet, in soundwell studio, boise idaho usa.
Author: Easy Thunder
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03:23
Paper sounds & metal container sounds - thicker art paper scrolled and unscrolled, also placed inside of and withdrawn from a metal water bottle to simulate some sort of special scroll, including fiddling with the metal lid. Occasional soft breath soz but mostly clean. Recorded on a r0de nt-1, through a ai-1 in my booth. Raw unedited audio.
Author: Nichellemedia
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00:07
This is a fragment from the aria ah mes amis at a lower pitch and badly performed. Iintend to use it for a coursera homework (audio signal processing for music applications). The intention is to transpose it and simulate a morfing like a falseto to the true key where the tenor hits high c, which i obviously cannot hit, otherwise i wouldn't be taking coursera courses and uploading to freesound. . .
Author: Carloso Ubuntu
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00:02
A thin wooden door, locked from the inside with a bolt. Someone forces it open from the outside. This is the sound of the bolt tearing through the wooden door-frame. I mixed the splintering of wood with a dull clang of metal on metal to simulate the situation. Recorded with a rode video mic attached to a camera. My first time recording a sound!.
Author: Talitha
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00:05
Sound of a large rocket exhaust. Synthesized using a bunch of effects on a sound of my espresso maker on a gas stove. Simulating a rocket shortly after liftoff, in the lower atmosphere. The sound is seemlessly loopable. Feel free to let me know if you find it useful. Cheers!.
Author: Imafoley
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00:02
A short and simple tapping riff. All guitar tracks were recorded with an ibanez rg7321 plugged directly into an m-audio fast track pro. I used cubase as my daw and plugins by tse audio and lepou for overdrive and amp simulation, respectively, some stock cubase plugins (eq, compression, delay, etc. ) and some drum hits were added using superior drummer.
Author: Deathtomayo
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00:17
Crushing celery with my hands to simulate some level of "bone cracking". Recorded in staten island, ny june 6, 2021 with the on board x-y mic of a zoom h4n pro from the 2nd floor window of an nyc townhouse, facing the backyard and neighboring rooftop.
Author: Ericnorcross
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00:14
I needed a sound fx of a dog scratching itself for a 3d animation, so i did this foley recording. First i tapped a bunch of keys to simulate the tags jingling. Then i scratched my pants to the timing of first track. Feel free to use this for any purpose, including commercial use. Don't forget to leave a comment if you like it, and tell us about your project. Enjoy!.
Author: Youmenanna
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00:10
This sound is a pitched down recording of a metal knife striking the prongs of a metal fork. I added some reverb and adjusted the eq to make it sound like distant swords striking each other. This was used to simulate the ambient sounds of cutlasses in a pirate battle. In addition to clashing swords, this track could be adjusted to mimic the sounds of a blacksmith working at his anvil or flint and steel in lighting a fire, among other sound effects.
Author: Gsb
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00:26
Blood gushing fall to concrete floor; created by pouring a water/corn syrup mixture onto my foley artist's arm over a concrete drain. Towards the end you can hear my foley artist start laughing because the mixture was splashing everywhere lol. . . Still a great clip and we used it in a horror slasher film to simulate blood gush from a stabbing.
Author: Sillygrizzlies
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00:24
Foley recording trying to simulate a weasel walking but could work as any other small to medium sized animal footsteps. Here we used a sandbox with sand, dirt, dry grass and some gravel. Recorded and performed by students from the national school of arts. Uruguay ,playa hermosa. Gear:. Focusrite 2i2 3rd gensennheiser mkh50.
Author: Ienba
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01:35
Simulation of fingal´s cave (mendelssohn) similar sea swell using modules of the make noise shared system and others to create the feeling of being on a small boat being borne up on the wave. Fits onto morphagene. If you want to know how i made it in more detail, pm me. Enjoy.
Author: Jim Bretherick
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01:11
Rd 2000 sound with organ mode, there’s also escapement, which on an acoustic piano refers again to the stage at which the hammer is destined to strike the string even when you pull your finger back inside the crucial. On the electronic piano, simulated escapement has a tendency to make for an natural and organic and non-fatiguing think that’s exclusively recognizable on speedily solitary-observe repetitions and arpeggios. Review about this piano : https://newpiano. Xyz/roland-rd-2000-review/.
Author: Daniaweber
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00:60
[rocket_thrust_01. Wav]. Rocket thrust!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:33
Used here: https://youtu. Be/sklqtnmldhm?t=5. Simulation of the sound a tree would make when being hit by an invisible axe. Recorded with h4n. Free to use without crediting me. All i ask is you check out my youtube channel, and if you like the music, like and subscribe :). Https://www. Youtube. Com/channel/ucuwf-0rre8drcfgatyuuocg. Enjoy.
Author: Fractanimal
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00:22
Faucet in a metal sink turned on and off. Hands are run through the water to simulate hand washing. Recorded in a tokyo apartment with a coincidental mic pair placed at a 90 degree angles it's basically a raw recording, but i ran an ssl hpf with the cutoff set at about 28 hz to take out the rumble of the train passing by. . . Since the apartment was near the station, the train sound was unavoidable. But if this is used in a larger mix, it probably won't be noticeable.
Author: Markystar
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04:20
Simulated sound of fire, trying to be the type of fire that consumes large wooden beams; it is made from the manipulation of a plastic package and a soda bootle. Recorded with zoom h4-n---. Sonido simulado de fuego, intentaba ser el tipo de fuego que consume grandes vigas de madera, está hecho a partir de plásticos duros (empaque de galletas y una botella de soda. Grabado con un zoom h4-n.
Author: Morice
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00:12
Various short puffs or blows of air from male mouth. Recorded to simulate the sound of a man blowing dust off of a camera lens -- if you find this sound helpful, i'm happy to have a coffee bought for me ☕ (but you don't have too!) >> https://ko-fi. Com/ryank.
Author: Rykenn
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01:40
[rocket_thrust_02. Wav]. Rocket thrust!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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01:03
Simulation of leaves rustling. I needed a sound that didn't also include the wind/breeze because i prefer to layer different elements. When i found a dead plant in the basement of my apartment building, i took the opportunity to record some light rustling sounds. Recorded on may 04, 2021. Edited on may 09, 2021 to merge the best of the raw recording - there are gaps between each segment. Zoom h4n pro with the on-board x-y mic.
Author: Ericnorcross
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00:10
Grabación de golpe en una mesa simulando una discusión, para usarlo como fx (efecto de sonido) en la radionovela "asignaturas pendientes" para radioua de la universidad de alicante. (españa). Recording of a table shot simulating a discussion, to use it as fx (sound effect) in the radio soap opera "asignaturas pendientes" for radioua of the university of alicante. (spain).
Author: Ap Sound
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00:07
I took the wilhelm scream and added a splash effect at the end to simulate a person jumping off from a dock or a boat into the water. The sound i used are from the public domain. The following sounds are:wilhelm scream (public domain). Splash (by blaukreuz) :by qubodup (creative commons 0)http://www. Freesound. Org/people/qubodup/sounds/212143/#. Splash loop. Wav :by northern rebel (creative commons 0)http://www. Freesound. Org/people/northern%20rebel/sounds/54959/.
Author: Tiredhippo
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00:12
These sounds were created from xpand!'s sitar sound font and musescore's clave sound font. They were used in an ambient track simulating the sounds of exploring an ancient egyptian tomb. This could be used as a transition, when discovering treasure or a secret passage, or any number of events that need an egyptian or middle-eastern flavor. No need to credit me for this sound, but feel free to let me know how it was useful for you in the comment section below.
Author: Gsb
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00:10
This sound i made with a python script. The script simulates a 2d-network of 13x13 identical masses connected with springs. I 'feed' one mass in a corner of the network with a 'chirp' of 400-2000 hz for one second and the system resonates at its characteristic frequencies. I 'listen' to the resonating system in the adjacent corner. The decay of the sound was build in, but the last half second i edited the volume to zero. The code took a few hours to execute. You may want to change the picture of this sound to the frequency-domain. Yo! awesome! nerd-pride! :-).
Author: Veens
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01:11
Fan. This sound can for example be used in games, for example when the player is wandering around in office environments - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:09
Simulating "bone breaks" by cracking celery into pieces. The intent is to use these sounds along with "hitting" sounds to create a more dynamic punching sound effect. Although this is cc-0, if you integrate it into a more dynamic effect, i'm curious to hear it. Recorded in staten island, ny june 4, 2021 with the on board x-y mic of a zoom h4n pro from the 2nd floor window of an nyc townhouse, facing the backyard and neighboring rooftop.
Author: Ericnorcross
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00:11
An impulse response, made with vital softsynth, simulating the responce of a bunch of strings tuned to notes of bohlen—pierce scale. Specifically, a middle ground between 13 equal divisions of a tritave (interval 3/1) and the just-intonation bohlen—pierce scale. (for no particular reason. ). Convolving with this might add some xen flavor to your sounds, even if you play in standard tuning 12edo. I tried it with surge xt’s hammered dulcimer patch (i love hammered dulcimer!) and heard some additional shimmering.
Author: Arseniiv
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00:41
An imaginary steam-powered machine runs up to speed and slows to a halt. Created in flstudio 11 with a commuted synthesis model for emulating engines and other cyclic mechanical sounds, also known as virtualmachine, by rurik leffanta. See http://www. Xoxos. Net/about. Html. Flstudio 3x osc noise was used as a hissing sound similar to venting of high pressure steam. The hiss is granulated to simulate a slight sputtering effect. As the machine tempo increases, lf rumble is introduced to evoke the notion of a rolling load. The rumble dies away as the machine slows down. 100% synthesised sound. No audio sample is present in this recording.
Author: Diboz
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00:02
[cow_bells_01. Wav]. Cow bells!. Each time a cow moves the head and/or the body - the cowbell, which is hung around the cow's neck, will bell. It seems that a cowbell is used on a roaming cow to easily locate the roaming cow. This sound can for example be used in agriculture simulations and farm games, for example triggered sometimes when the player clicks on a cow - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:06
While making an ambient track simulating a fortune teller's caravan, i designed 3 sounds in pro tools by layering and editing presets within ambience and soft pads. They add a bit of magical flare when the tarot card reader turns over a card. This sound can be used for any kind of transition, item acquisition, quest accomplished, or other quick sound effect which needs a light, magical quality. Feel free to use these sounds however you see fit. No need to credit me, but i'd love to hear how my sounds are useful to you in the comment section below.
Author: Gsb
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00:02
[cow_bells_03. Wav]. Cow bells!. Each time a cow moves the head and/or the body - the cowbell, which is hung around the cow's neck, will bell. It seems that a cowbell is used on a roaming cow to easily locate the roaming cow. This sound can for example be used in agriculture simulations and farm games, for example triggered sometimes when the player clicks on a cow - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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01:00
You're witnessing war, you see pieces of dead people, you're quickly losing your mind. 20 seconds in, it sounds like ak47-shootings in the background also, if you turn up the volume to around 55%!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:01
[cow_bells_02. Wav]. Cow bells!. Each time a cow moves the head and/or the body - the cowbell, which is hung around the cow's neck, will bell. It seems that a cowbell is used on a roaming cow to easily locate the roaming cow. This sound can for example be used in agriculture simulations and farm games, for example triggered sometimes when the player clicks on a cow - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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04:51
Boring sound. . . Neuron patch (?). . . Inspired by nlc squid axon (i have saved some hp for that one!) i have patched up a simple 2 stage asr with 2 s/h. Most of the time it plays its atonal melody, but when the patch is stimulated (by a sloth lfo) feedback opens up. I can adjust the sensitivity in different ways (so i can simulate the intake of drugs. . . ). The sound from the oscs goes though vcfs with some resonance. The vcfs are controlled by the same sloth lfo. My neuron patch. . . No hands during recording. My favourite part is when nothing happens - for almost 1 min?! but you can hear the filter working via the vcfs. The cv must be in some strange area.
Author: Gis Sweden
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00:02
Zip twisting mechanism sound, then a drop glug sound. Also sound like a bottle glug. Use examples: you can use this in a number of ways if you edit it. 1. Parking meter. 2. Edit/cut the sound so that it sounds like you are using a drink vending machine. 3. Use the end glug sound as bottle being put down. Or copy and past the glug multiple times in a row to simulate someone heavily drinking from a bottle. 4. Glug sound can be used as something dropping in water. -[ recording info ]-. I created this accidentally while making bead strand zip sounds and hitting the microphone. Studio mic: at4033recorded in: adobe audition 3mastered: using eq, compressed, noise gated, and normalized to -. 1. *no credit is ever needed to use my samples!*read my profile for further info.
Author: Monnie
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00:10
Made in ableton live this time, it is a multilayered loop consisting of recordings of an ak47, a 30 caliber 1918, and an m60 machine gun to make a rediculous powerful sound. A very short clicky kick drum with the high end reduced is added before the initial gunshot to make it punch more, otherwise it would sound weaker. There are two mechanical bolt sounds, one covering the upper mid range, and the other covering the extreme highs. Shell ejections and two reverb tails were mixed in at the end with some simple automated panning to make it move around the stereo field. The tempo slowly decreases to simulate barrel heating. Lots of processing. The layers were eq'ed, then ran into a software amp that is gently distorting the low and mid range. Then smashed together with ott multiband upward/downward compression to bring out the details. A maximizer was used to bring up the loudness some. Enjoy.
Author: Superphat
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00:24
This underwater breathing was created in audacity. To create this sound i generated 2 tracks rhythms on 2 different mono tracks. For the breathing i created a rhythm "click noise" and added the effect "paulstrech". I deleted some moments of silences. I tried to simulate a heartbeat. I generated a rhythm tracks "noise click" and added the effect "echo". I selected in the track a sound wich looks like to a beat, cut the remain and add the repeated effect on the selected moment. I added bass to make the son more organic and reduced the gain. ---. Typologie/morphologie de shaeffer. Ce son est un mélange de continu complexe (x) et d'itération complexe (x''). Masse :son cannelé. Mélange de sons complexes avec des hauteurs. Grain : a la fois rugueux (la respiration) mais aussi lisse (les battements de cœur). Dynamique :l'attaque est plus ou moins violente avec des variations. Profil mélodique :variation scalaire.
Author: Univ Lyon
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01:32
Various ak 47 weapons being shot at training grounds in afghanistan, mostly. Extracted from videos (http://img. Youtube. Com/vi/izju6bnkz1a/2. Jpg http://img. Youtube. Com/vi/wpvx9u1jwcq/2. Jpg http://img. Youtube. Com/vi/3s34jdmye6y/2. Jpg http://img. Youtube. Com/vi/7bukz05sh_s/2. Jpg http://img. Youtube. Com/vi/os29egb79oi/2. Jpg ) by a us government agency, thus public domain. This sound is cc0/public domain but i highly recommend that you include a link to this page when using it, to avoid misunderstandings. Find many more military sounds in my military sounds pack, also located on freesound. Http://farm9. Staticflickr. Com/8070/8213683889_517a10ef52_o. Pngon flac and ogg vorbis audio file formats. Contact me if you have interest in specific sounds for open source or commercial purpose.
Author: Qubodup
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