4-bar-techno-loop made with rebirth. 142 bpm. Slightly improved with some dynamics. Before i provided a rebirth-mod with samples from thefreesoundproject.
Electrical hum created by my guitar lead resting on the table top while connected to a line 6 box going into my laptop. The line 6 software was also giving it lots of 'cavernous hall' reverb. Quite stereo too. It is a g as far as i can tell but slightly sharp so try shifting the pitch to get it in tune with other instruments.
4-bar-techno-loop made with rebirth. 143 bpm. Slightly improved with some dynamics. Before i provided a rebirth-mod with samples from thefreesoundproject.
Four different drip sounds with slightly rising pitch. You have my express permission to use these sounds wherever you like. I don't need to be credited.
Again, recorded with audacity. I did the opposite to the giant recordings, by making high pitched noises then slightly quickening the speed of the recording.
Rough, rubbery sounding scraping noises, very clean despite being recorded very close to the sound source. Recording ends with a slightly different, more near-field scraping sound, rising in pitch.
Sound of a fireworks fuse lighting up and burning. An irregular, low, hissing, noisy sound. Clean close-up 48 khz recording with slightly over emphasized low-end.
Large glass fronted wood burning stove, recorded with the door slightly open to create bassy roaring sounds. Recorded with : zoom h5 -- h5 stereo capsule.
Cloth tearing noises, the cloth however is damp leading to a slightly different sound. Note there may be adjustment noises that may be needed to be edited out.
Regular sigh pitched up slightly - cartoon style. Recorded on blue snowball microphone 8. 10. 2017 - recording for my own animation series, mars tv. (voice of marty the goofball martian).
The light switch in my room sound when turning on the lights. Recorded on a sony xperia z3, and slightly edited to remove the majority of background noise.
A generic voice sample intended to be used for in-game speech without proper voiceovers. Sampled from my voice from 2015 and pitch increased slightly (native sample rate is 44khz).
A generic voice sample intended to be used for in-game speech without proper voiceovers. Sampled from my voice from 2015 and pitch increased slightly (native sample rate is 44khz).
Sink tap running for a little, then closing the water tap. Recorded on a sony xperia z3, and slightly edited to remove the majority of background noise.