64 Royalty-Free Audio Tracks for "Sustainable"

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A rock loop made in fl studio. Sound inspired by xzibit's song "lax". You can use my sounds freely. It would be great if you credit me. Leave a comment and tell me for which project you used it. Daniel lucas, danlucaz. 2020.
Author: Danlucaz
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Two sustained voice samples i subsequently pitch shifted and layered for an ambient work (to achieve an 80's choir pad effect). The key is almost in middle c, but slightly off. . . Because i can't sing. The second, lower voice sample was recorded extremely close to the mic to achieve clipping; i wanted to get a buzzy, boomy sound out of it.
Author: Housedj
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Wine glass, tuned with water, rubbed with wet finger in a circular motion to produce sustained tone. Recorded with olympus ls-10 (no zoom) in a small reverberating bathroom, edited in audacity to make a seamless loop. The whole pack intended to be used as a virtual instrument. Note c#4 (root note c5, 440hz).
Author: Spectral
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A sad loop made in fl studio. Sound inspired by temple of the dog's song "hunger strike". You can use my sounds freely. It would be great if you credit me. Leave a comment and tell me for which project you used it. Daniel lucas, danlucaz. 2020.
Author: Danlucaz
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Wine glass, tuned with water, rubbed with pressure in a circular motion to produce sustained distorted tone. Recorded with olympus ls-10 (no zoom) in a small reverberating bathroom, edited in audacity to make a seamless loop. The whole pack intended to be used as a virtual instrument. Note c#4 (root note c5, 440hz).
Author: Spectral
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One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: trombone_sustain_a#1_v1_2. Wavinstrument family: brassinstrument: oldtrombonearticulation: sustainnote: a#1midi note: 35location: durham, ctroom type: band rehearsal spacemicrophone: 2x sm-57 spaced pairperformer: sam gossner.
Author: Samulis
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One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: psbassoon_a#0_v1_1. Wavinstrument family: woodwindsinstrument: bassoonarticulation: sustainnote: a#1midi note: 34midi velocity (center): 31location: boston, maroom type: classroommicrophone: 2x rode nt1-aperformer: p. Sauter.
Author: Samulis
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One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: piccolo_c6_sustain1. Wavinstrument family: woodwindsinstrument: piccoloarticulation: sustainnote: c6midi note: 84midi velocity (center): 63location: durham, ctroom type: treated studiomicrophone: 2x rode nt1-a spaced pairperformer: j. Azevedo.
Author: Samulis
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One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: oboe_sus_a#4_v1_main. Wavinstrument family: woodwindsinstrument: oboearticulation: sustainnote: a#5midi note: 82midi velocity (center): 31location: boston, maroom type: classroommicrophone: 2x rode nt1-a spaced pairperformer: sam burke.
Author: Samulis
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One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: mohorn_sus_a2_v1_1. Wavinstrument family: brassinstrument: f hornarticulation: sustainnote: a3midi note: 57midi velocity (center): 20location: boston, maroom type: classroommicrophone: 2x rode nt1-a spaced pair, 1 at pro 37 overhead, 1 se2200aii closeperformer: m. Oprean.
Author: Samulis
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One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: tenortbn_sus_a#1_v1_1. Wavinstrument family: brassinstrument: tenor trombonearticulation: sustainnote: a#2midi note: 46midi velocity (center): 20location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, mixed close micsperformer: sam gossner.
Author: Samulis
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One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: sum_shtrumpet_sus_a#3_v1_rr1. Wavinstrument family: brassinstrument: trumpetarticulation: sustainnote: a#4midi note: 70midi velocity (center): 31location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, mixed close micsperformer: sam hebert.
Author: Samulis
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One-shot from versilian studios chamber orchestra 2: community edition sampling project. Co 2: ce is a 3,000-sample public-domain orchestral sample library designed to give composers and producers the tools they need to create realistic and compelling orchestral mockups. To learn more or make a commercial contribution to help keep the project alive, please visit http://vis. Versilstudios. Net/vsco-community. Html. Original filename: tuba3_sus_a#1_v1_rr1_mid. Wavinstrument family: brassinstrument: tubaarticulation: sustainnote: a#2midi note: 46midi velocity (center): 20location: durham, ctroom type: large auditoriummicrophone: 2x rode nt1-a spaced pair, mixed close micsperformer: sam gossner.
Author: Samulis
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88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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