Taking a short strawl through a gamearcde in the center of bangalore, india. Binaural recording with soundman okm`s and a h4n. If you want to support my work, please visit:jardinsonore(. )bandcamp(. )comthere you find a lot more.
We wanted to add some tape delay to a piano track we were recording. This is an artifact that came from routing the third delay track back to the source track. Essentially, a quick two second feedback loop. Recorded with a peluso p12 and an akg 414.
I used the ben burtt technic to design this punch; mixing a whip tail sound with a the sound taken from hitting a jacket with a baseball bat. Here is a link where ben explain the technic for indiana jones punches:. Http://collider. Com/ben-burtt-dennis-muren-indiana-jones-blu-ray-interview/. I used logic to chop the whip tail up and blend it to make my own punch.
Rpg video game slime squish attack hit sound made with the goal to replace squish. Wav in freedink. A mix of the cc0 soundshttps://freesound. Org/people/honorhunter/sounds/271666/https://freesound. Org/people/cheddrock/sounds/412919/https://freesound. Org/people/fngersounds/sounds/250133/https://freesound. Org/people/lmbubec/sounds/118798/.
Thunder strike for the master degree in video games of university of málaga (uma). There is a rainy ambience filtered with a hpf before the thunder sound. For the thunder there are 3 parts: a metallic whoosh, the impact and a shock wave.
Sci-fi warning sound effect that was created using the free and open-source software zynaddsubfx, you can use the sound however you like, change the pitch of the sound effect to suite your needs, good for video games.