317 royaltyfritt ljudspår för "Experiment"

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01:25
Processed version of:https://freesound. Org/people/toiletrolltube/sounds/422056/which is itself a processed version of:https://freesound. Org/people/gis_sweden/sounds/417382/. Signal chain was as follows:1) gate (otherwise the quiet parts would have a lot of digital sounding noise after processing)2) spectral processing (frequency reversing) applied using unfiltered audio's specops vst plugin. 3) reverb4) slight compression. Effects 1), 3) an 4) above were applied using ableton live's built in effects.
Författare: Alienxxx
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00:01
3 kick's i was made in brazil some years ago. Tested on a dancefloors all around the world. Hope you enjoy :-d. Please, do not forget what kick should be modified, this is just a source for future experiments.
Författare: Parasense
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00:02
(higher pitch and relatively different in terms of character than the original) based upon my "single gunshot. Wav" sfx, this experiments a bit with the effects of stereo audio. I made the sound quite punchy also. Created with audacity. Use however you see fit.
Författare: Morganpurkis
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01:24
Old experiments using a simple 8 bit vst controlled by a midi keyboard. Recorded in real time by messing around with my effects rack in my daw, changing effect orders on the fly, disabling and enabling things etc. Very fun stuff :d.
Författare: Burning Mir
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01:02
Old experiments using a simple 8 bit vst controlled by a midi keyboard. Recorded in real time by messing around with my effects rack in my daw, changing effect orders on the fly, disabling and enabling things etc. Very fun stuff :d.
Författare: Burning Mir
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01:03
Old experiments using a simple 8 bit vst controlled by a midi keyboard. Recorded in real time by messing around with my effects rack in my daw, changing effect orders on the fly, disabling and enabling things etc. Very fun stuff :d.
Författare: Burning Mir
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02:30
Made sometime during 2017. Excerpts from my experiments with sinusoidal waves, homemade distortion effects, digital reverb, room reverb, and speaker->mic->pc feedback. Several effect parameters are controlled via an ekg setup called the "infernal gadget" which i constructed between 2010-2011 and used for several improvised music sessions.
Författare: Strangehorizon
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00:55
This is one of my first experiments in audacity making a sound like this! i wanted to make a drone with my voice as a calming atmospheric background, but it turned out a bit creepy. I hope it can be of use to someone here!i'd love to see how you use it, but i don't require credit. Thanks!.
Författare: Rcarter
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03:45
Experiments with ornament & crime "viznutcracker, sweet!" mode into braids generated several minutes of digital glitch sounds. These were then edited into a morphagene reel (and one-shot sample pack). The sounds are useful in isolation. Single splices can be looped and stretched into drones, triggered as percussion effects, etc. These sounds also work as a glitchy performance pool, and can be layered and juggled through a morphagene performance.
Författare: Soundslikejoe
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00:25
This sort of kickish type sound is one of my experiments with my model d. The ones near the end sound the kickiest and there's a nice filter sweeping as it goes along. They'll probably be best shortened a bit but, hey, it's up to you. If you like, please rate. Uploaded into public domain because attribution is such a pain to manage on little sound files, so feel free to use it without having to worry about attribution.
Författare: Davidpetersonharvey
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02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Författare: Makenoisemusic
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I initially created this snare using lmms ( linux multimedia studio ) and a single instance of the zynaddsubfx plugin. There were many effects and experiments done before exporting as an audio stem. Next i opened this stem ( single snare hit ) in bitwig studio and made a few copies of it and timestretched and chopped and then joined together in a group track the parts i liked to make the whole sound. Final effects included saturation, equalization , sidechain-limiting and compression.
Författare: Mikobuntu
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14:10
Took my edirol 24bit recorder out to the local shopping village a few years back. I went for a walk through the car park and into the shopping center. Really some amazing sounds especially with delay added. I'll add more from this time and experiments if people seem interested. Brisbane australia (hence the sound of the walking alert buzzers foreigners seem to be weirded out by). Edit: i have added geotages and more info due to request. -27. 48449599944521, 152. 99218276356618 start to -27. 485666166239458, 152. 99216842610883.
Författare: Earjuice
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00:11
This sound is produced by a powerful computation machine at cbc (upf) for the brain cognition experiments. As researchers of the center for brain and cognition, we work to advance our understanding of how experience influences the emergence of structure and function through computational and experimental investigation. We are also interested in understanding how mechanisms regulating brain development interact with the effects of experience to produce the structural and functional characteristics of the brain. These lines of research clarify how specific biological mechanisms routinely support the emergence of cognitive functions, leading to insights into why experience is so important for normal brain development. Learn more at: https://www. Upf. Edu/web/cbc.
Författare: Soundsofscienceupf
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00:12
This sound is a representation of a researcher getting out from a soundproofed room which is used for the brain cognition experiments. You can notice the difference in the ambient noise between inside and outside of it. As researchers of the center for brain and cognition, we work to advance our understanding of how experience influences the emergence of structure and function through computational and experimental investigation. We are also interested in understanding how mechanisms regulating brain development interact with the effects of experience to produce the structural and functional characteristics of the brain. These lines of research clarify how specific biological mechanisms routinely support the emergence of cognitive functions, leading to insights into why experience is so important for normal brain development. Learn more at: https://www. Upf. Edu/web/cbc.
Författare: Soundsofscienceupf
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This sound is produced when manipulating a hat with electromagnetic sensors which is used to measure the brain activity. This hat is from cbc (upf) for the brain cognition experiments. As researchers of the center for brain and cognition, we work to advance our understanding of how experience influences the emergence of structure and function through computational and experimental investigation. We are also interested in understanding how mechanisms regulating brain development interact with the effects of experience to produce the structural and functional characteristics of the brain. These lines of research clarify how specific biological mechanisms routinely support the emergence of cognitive functions, leading to insights into why experience is so important for normal brain development. Learn more at: https://www. Upf. Edu/web/cbc.
Författare: Soundsofscienceupf
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00:48
Disaster alarm. A couple of glasses breaking in the middle. Why? i don't know. Ah, some explosions. Well, ok, not a simple alarm, almost a disaster (audio)scene per se. Made from (in order of appearance):https://freesound. Org/people/danlucaz/sounds/517759/ (game fx #2, danlucaz)https://freesound. Org/people/avakas/sounds/144115/ (cup breaks, avakas)https://freesound. Org/people/geraldfiebig/sounds/524999/ (ceramic cup shatters on tile floor, geraldfiebig)https://freesound. Org/people/sieuamthanh/sounds/397787/ (sci fi » alarm 0, sieuamthanh)https://freesound. Org/people/onderwish/sounds/470504/ (the dark future » emergency siren, onderwish)https://freesound. Org/people/robinhood76/sounds/188698/ (swoosh whoosh air effects » 04397 passing swoosh exploding. Wav, robinhood76)https://freesound. Org/people/robinhood76/sounds/565947/ (war 'n' battle sounds - simulations and experiments » 10091 water bomb exploding. Wav, robinhood76)https://freesound. Org/people/eflexmusic/sounds/396270/ (destruction » exploding car (with fire) (mixed), eflexmusic)https://freesound. Org/people/jorickhoofd/sounds/179265/ (glass » exploding lightbulb 1, jorickhoofd). Thank you.
Författare: Deleted User
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